This review is as of the Chapter 11 release. General spoilers ahead.
When I had started this game, I had good hopes for it. It had high ratings, and an interesting overview: an elite fighter gets drawn into a city-wide flare up over a unique girl, while trying to discern who is an ally and who is an enemy while we get a glimpse into all the ways in which the characters in this world can be shaped and damaged by the nature of the world they inhabit.
For the few early some chapters, this overview is a decent characterization of the game's seeming trajectory. However, the game eventually seemed to degenerate into merely exploiting a simplistic structural plot mechanic within itself covered over by a deluge of adult scenes reminding of an endless milking of a lazy cash cow.
Atmosphere:
By far the strongest and most redeeming point of this game is its atmosphere: the renders of the environment all do a good job at capturing the Cyberpunk dystopian aesthetic, especially considering the resources that are actually practically available for the limitations of production here. The music is also well used in immersing you within the general environment of the game as well as of particular scenes and sequences. The non-adult-scene animations are also nicely done and help bring better scope and life to the world and the characters in the game.
Characters/Relationships:
The character models are passable, although they look somewhat strange.
The characters are effectively developed in a manner that is purely functional. Namely, they are more or less just bare-bone instantiations and developments of archetypes with Cyberpunk aesthetic, with the rest of their screen-time being generally gratuitous adult scenes.
Many of the relationships between the characters already come off as more or less pre-fixed in a manner according to that of their archetypes, with little substantial change in these relationships over the story.
That being said, this is not categorically the case, and where there is significant change or development in the relationship between the characters is where this game has its other strong point.
Story:
This is by far the most underwhelming aspect of the game. In essence, the story boils down to a combination of playing out the protagonist as a with the Hitman with a Heart and Heel-Face Turn tropes in about the most simplistic manner possible.
In terms of the overall plot, after some early chapters, which were more or less exposition and build up for the rest of the story, the story's chapters boiled down to this basic and rather mechanical formula: one slow move in an ever drawn out cat-and-mouse game interspersed with generally badly built up and robotic adult scenes that seem to largely exist as pointless filler to create the illusion of substance. This is rather ironic considering this game's genre.
Summary:
Overall, COBD does a good job at implementing the general aesthetic elements of the Cyberpunk genre, considering what can be realistically implemented for the kind of game this is. Its attempt at telling an interesting story with the elements of that genre, however, mostly falls flat.
3/5. Considerably better than most games on this site, but nevertheless quite lacking in a number of elements and not particularly memorable.
When I had started this game, I had good hopes for it. It had high ratings, and an interesting overview: an elite fighter gets drawn into a city-wide flare up over a unique girl, while trying to discern who is an ally and who is an enemy while we get a glimpse into all the ways in which the characters in this world can be shaped and damaged by the nature of the world they inhabit.
For the few early some chapters, this overview is a decent characterization of the game's seeming trajectory. However, the game eventually seemed to degenerate into merely exploiting a simplistic structural plot mechanic within itself covered over by a deluge of adult scenes reminding of an endless milking of a lazy cash cow.
Atmosphere:
By far the strongest and most redeeming point of this game is its atmosphere: the renders of the environment all do a good job at capturing the Cyberpunk dystopian aesthetic, especially considering the resources that are actually practically available for the limitations of production here. The music is also well used in immersing you within the general environment of the game as well as of particular scenes and sequences. The non-adult-scene animations are also nicely done and help bring better scope and life to the world and the characters in the game.
Characters/Relationships:
The character models are passable, although they look somewhat strange.
The characters are effectively developed in a manner that is purely functional. Namely, they are more or less just bare-bone instantiations and developments of archetypes with Cyberpunk aesthetic, with the rest of their screen-time being generally gratuitous adult scenes.
Many of the relationships between the characters already come off as more or less pre-fixed in a manner according to that of their archetypes, with little substantial change in these relationships over the story.
That being said, this is not categorically the case, and where there is significant change or development in the relationship between the characters is where this game has its other strong point.
Story:
This is by far the most underwhelming aspect of the game. In essence, the story boils down to a combination of playing out the protagonist as a with the Hitman with a Heart and Heel-Face Turn tropes in about the most simplistic manner possible.
In terms of the overall plot, after some early chapters, which were more or less exposition and build up for the rest of the story, the story's chapters boiled down to this basic and rather mechanical formula: one slow move in an ever drawn out cat-and-mouse game interspersed with generally badly built up and robotic adult scenes that seem to largely exist as pointless filler to create the illusion of substance. This is rather ironic considering this game's genre.
Summary:
Overall, COBD does a good job at implementing the general aesthetic elements of the Cyberpunk genre, considering what can be realistically implemented for the kind of game this is. Its attempt at telling an interesting story with the elements of that genre, however, mostly falls flat.
3/5. Considerably better than most games on this site, but nevertheless quite lacking in a number of elements and not particularly memorable.