Hi. Thank you for the feedback

. Please do keep posting bugs on here! I really appreciate them all. This is my first game so I'm learning as I go along. The game is also using dozens of plugins to make RPG Maker capable of doing the things this game requires, so there are a number of things that can go wrong, and people's feedback is helping me find and fix them!
I'm sorry that your save is still showing Day 6. I've tried to make it so saves can be persistant throughout updates, but it does mean that old bugs can slip through. The bug was tied to the "Cum Resist" move. Where using it was setting the "Day" variable to 5 (so it moved to day 6 the next morning). So if you had already used that on your save, then that will be locked in. It's interesting what you said about it going back to "Day 1 Tuesday" before. I'll look further into it again. Hopefully the dog and Aika quests will still go as planned. Please let me know if not.
The green skirt battle background, fire, and armor things are all bugs, which I've fixed now so should be ok for the next update.
The settings issues may be tougher as they are linked to a plugin. But I'll look around and see what I can do.
Thank you again

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In that case I'll keep posting any bugs I find here! Thanks for continuing to work on your game. The Aika quest and the dog quest still worked, even though I skipped day 2-5. It took a couple days for the other men to show up to be rescued, but seemed to be normal other than the day number glitch. Every day still counted up by 1.
Bugs I found:
1) Not Sure If Bug (NSIB): When I lose by cum, is it supposed to auto-advance to the next day? If so, maybe mention that in the tutorial screen, because right now it feels like you get three losses per day via HP going to 0, but instantly advance when you cum.
2) The default name that came up in the beginning of the game for the hero was John (version 0.012), so I just kept it. But I think you were thinking of naming the hero Barry? It's in the files lol. But there's also a bug where if you lose to Aika through FJ, the text that is shown in the aftermath names the hero as Barry instead of The One or whatever name the player entered in the beginning.
3) The icon for "agility factor" is shown as DEF in the willpower submenu. (When you apply it to yourself the buff icon is shown correctly as AGI).
4) NSIB: When I use Strength Factor, I have to select The One to use it, instead of it autocasting on myself like when I use the other two buffs. I noticed that Strength Factor is set as Target: 1Ally instead of Target: user.
5) When fighting Emma, if I am knocked down, she can still use her boob job move. I don't see any of the animations or scenes, but hear the sounds. Then if I successfully resist climax (the QTE shows up), the scene transitions to the normal fight screen with me standing up, but Attack is greyed out and Technique only allows Standup and surrender.
6) When I resist a BJ from Patricia, when we transition back to the normal fight screen, she gives an extra one looool. It's very nice of her but prob a bug because it doesn't make me do another resist QTE and just proceeds to the normal fight progression (i can't remember if it took off more WP or not but it may have).
7) Kylie's booty dance doesn't have a press shift to skip. Also, if i choose cum when she's doing her ass grind, the final AG4 seems to want me to press shift to skip twice.
8) Sometimes when I get distracted, and then ballbusted, the distraction debuff icon goes away, but I don't think the game fully knows it because I can still access the "focus" willpower (in-battle and out-of-battle in the menus). This happened with getting slide-tackle-ballbusted by Aika.
9) Similar to above, whenever there's a fight with trendy woman + one other woman, her kiss distraction seems to last an extra turn (i.e. the distraction doesn't turn off when she uses kiss again to knee me in the balls). So when she uses kiss a third time, I get kneed in the balls again even though the debuff icon isn't there. (I don't mind getting suprised by another ballbust though lol)
10) Related to above and NSIB: Using Focus seems to be a free turn? Whenever I use focus I can just go again right away. Maybe my agility is really high?
11) NSIB: When I get knocked down I can still use Willpower moves to hurt the enemies. I hear the animations going off and the sound of damage being dealt but don't see the animation or damage numbers come up. I think I may have even beaten Aika while knocked down lol.
12) Regarding the kylie dog quest: After I beat her, she walks off, I talk to the dog, but then the dog remains on screen. If I talk to the dog again, Kylie comes back and starts the whole beginning dialogue again (as if I was just starting the quest/scene again for the first time, but she walks into the screen to the right of the alleyway, kinda in line with the position that the hero was stuck in during a bug that you've since fixed (The bug was due to the map size reduction)). Exiting the screen and coming back, the dog disappears. Talking to the kid before going to the board, he says he's happy the dog is back, but the dog doesn't appear. After turning in the quest at the board, the dog is still not there, but appears suddenly after you talk to the kid again.
I think that's all I can find for now. I really enjoyed the new Aika scenes. I think she's my favorite so far because she seems so sweet and innocent so Barry lets his guard down around her and his balls pay the consequences looool. Some easier QTEs to avoid ballbusts or escape holds/grabs that lead to ballbusts, to focus from distraction, or to recover from ballbusts would definitely make it more immersive for me. But I know those things are hard to implement and take lots of time. Keep up the good work! Can't wait for the next update.