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Does the 19.3 contain new scenes from the 19.1 or just some bug fixes?
 

yxcvbn123

Newbie
Oct 8, 2018
21
42
I would guess : maybe 50% ???

You can play the prologue and 2 out of 4 islands. While the 2 islands have lots of content, they are far from being finished.
There is enough content for many hours of playing and when you reach end of current content for a questline it is usually mentioned in the questlog. The walkthrough covering current content has around 100 pages.
Thank you for the answer!
 

Hoboy

Well-Known Member
Jul 24, 2017
1,791
1,256
Can you tell me how to use this? The instructions on the thread aren't clear
I've always just used the previous Mac version of the game, made a copy of the .app in a folder marked test, and then copied the file in the www folder game to the Mac (show contents) resources/autorun/ which is where the game folder is for the Mac version
PS - don't copy over the js folder and the index.html may cause problems...
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,079
1,966
why is hole in the ground quest not starting when my intrigue is 11.
I think this quest is only available at a certain point of the thieves questline in Rathpike.
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If you played the Meat Pit you should be able to talk directly to Pliny about Natalie.
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how to cure claire's mother?
I think it is not possible in the current game.
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,079
1,966
Previews regarding the upcoming merchant questline :






Concept Artwork: Maika
Hello and welcome to another concept art showcase!

Today's character concept is the result of a set of patron polls where we asked patrons to vote for their favourite dark-skinned characters from various other works of fiction and fantasy! One of the winning characters was Rurina/Nessa from Pokemon S/S, and so we've accordingly designed a new character going into Claire's Quest's upcoming "Merchant" questline after her!

Maika may come off cold and aloof at first, but her glacial exterior has both cultural roots and is also a result of her having to deal with the rougher sort of people you usually find on the mercantile road. Her father is from the Isles, and her mother was from the desert plains of the Ankharadi Peninsula. When she was young, her father returned back to the Isles, promising to return, but never did. After the passing of her mother, Maika sold off all her possessions and set off on the road in search of her father, hoping to find closure.

Though Maika wants to take after her father's footsteps, it has been hard finding a caravan willing to take her on. Most of the caraveneers are more interested in her body than they are in apprenticing her. She's made her way out of Ankharad by working odd jobs at caravanserais and taverns along the road, and learned what she could of trading by picking up odd snippets of conversation between the merchant types.

In this way, Maika has slowly worked her way towards the coast, and finally managed to pay for a voyage to Rathpike. Now that she's on the Isles, she's hoping to both locate her father as well as find a suitable mentor to impress into apprenticing her.

In the Merchant Questline, Maika initially starts off as a rival of Claire's, as they both seek to apprentice themselves to the Merchants Guild in Rathpike, and must compete for the limited spots. Eventually, however, at the end of the questline Maika comes to befriend Claire, and will end up as a business partner.





Concept Artwork: Noguko
Hello and welcome to another concept art showcase!

Today's character concept is also the result of the set of patron polls where we asked patrons to vote for their favourite dark-skinned characters from various other works of fiction and fantasy!

Leading the polls as an overwhelming favourite was Korra from the Avatar series, and so the second character comes heavily inspired by her!

Noguko is a tough, wisecracking, and pugnacious, yet quick-witted mercantile mistress who hails from the distant steppes in western Ankharad. Despite her brash exterior, deep inside she is fiercely loyal to those she considers her friends, and stands up strongly for what she believes in.

Having been raised around caravans due to the nature of her father's profession as a caravanserai proprietor, Noguko was interested in the caravaneer's profession from a young age. She grew up listening to wondrous tales of what the caravans saw on their journeys, and saw firsthand the fabulous goods they carted from one end of the world to the other.

When she became of age, her father despaired of having to find a dowry big enough for someone to take Noguko off his hands, for though she grew up strong and beautiful, her brashness meant few men dared cross her. Her father, a former adventurer before he retired to open the caravanserai, blamed himself for teaching her how to fight in her youth, for fear some drunken caravaneer might take advantage of his young daughter.

Noguko was delighted that no-one was willing to take her hand. She assuaged her father's worries, telling him that she'd make a living on her own, and raise a fortune by herself, and pay for her own dowry when it came down to it. Though reluctant, her father saw no other choice, and agreed, giving her the capital funds she needed to start her caravan.

Taking to the business like a fish to water, Noguko quickly amassed a small fortune and a big name for herself. However, as she was trading without the auspices of the local sanctioned trading guilds, a call went out for her arrest due to unlawful business operations. Noguko saw the wanted poster out for her, and turned herself in the next day. When she was asked by the guildmasters what she had to say for herself, she simply paid her own wanted bounty in full, and declared she wanted to join the guild. Stricken by her boldness, enough guildmasters saw the merit in her to spare her certain death, and she was accepted into the guild as a senior trader.

However, Noguko had stepped on too many toes in the local Ankharadi posts, where her brash charisma had won her many contracts, but drawn the ire of other traders. To spare her from her enraged fellows who hoped to see her stoned to death, the guild ordered her to be sent to the Isles, where she was to help the guild officials there secure a local trading network. This delighted Noguko - the war on the Continent had seen a slowdown in business, and she was elated to be away from the old fusspots who tried to bring her down, while also being able to take advantage of a relatively unscathed local market.
However, Noguko has a considerable challenge up ahead of her: the guild is relatively new to the Isles, and has seen severe opposition to their attempts to setup a local network. Bandits, rival merchants who refuse to give up their businesses, and corrupt authorities all work against the guild. But that's all well and dandy, because Noguko loves a challenge.

In the Merchant Questline, Noguko takes a keen interest in Claire, and agrees to apprentice her after Claire passes the guild's rite of initiation. She will be the one teaching Claire the ropes, and though she may seem uncaring and sarcastic at first, later down the road, as they go through multiple ordeals together, something more might blossom...
 

baneini

Well-Known Member
Jun 28, 2017
1,937
2,988
The artist weirdly elongating legs is distracting.
Tho it's not the biggest issue regarding art of late.
clrl.png
 
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mrespoon

Newbie
May 30, 2020
17
30
I'm curious about the content regarding claire's mother. Is there a scene? Can you watch her get raped by the pigmen? Can you find and rescue her?
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,079
1,966
I'm curious about the content regarding claire's mother. Is there a scene? Can you watch her get raped by the pigmen? Can you find and rescue her?
- You can watch Claire get raped and enslaved by the pigmen. Better save before since it is a game over scene.
- You can find the mother later in Valos Refugee Camp but she lost her mind and there is no more content with her so far.
 
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