Okay in response to Heath and Kodex how much time is it going to take for create, implement, and test the remaining dungeons given the game is a year off from the release date?
It's not really necessary to tell us how S purple chooses to use his time working on the project. Well I guess the short of it is if the large amount of characters and their writing suffer it's due to S not listening which again sounds familiar to BS.
You have stated, noted, or at least alluded that these features are finished and now you can add the so called "meat" so when is the depth coming?
For Kodex the characters feel like they were made first without giving them proper roles in combat they lack synergy like in proper RPG's. For instance Ev is essentially useless compared to others their tool kit is awful and needs either an overhaul or a buff. There's no strategy in place, enemies have no weakness (ie pokemon rules for example fire being weak to water and such), they also don't have any difficulty to them other than the more of them there are the more damage you take its boring. There should be enemies that are weak to piercing attacks or those weak to projectiles etc.
Remove the fences on the farm having to go around them every time to farm is annoying, tool tips on farm actions would be great as I don't have any clue what each prompt does, lots of space of attending to every crop is difficult, there are tons of different crops which aren't needed its too much info to absorb and memorize to make for efficient use of the plots. This is again emphasized by the cooking aspect and its recipes it's just not needed. I can't offer much else because the game is not supposed to center around just farming so it can't be a great farming game due to having to revolve around breeding and combat.
For the writing this still doesn't answer my question as to why it isn't more mature, i'm not asking for them to swear like sailors but you have to admit just reading the dialogue alone would make you think of standard rpg games with of course no porn. Also the use of accents is terrible in game, you need to design characters that LOOK like they would talk like that not just make them say it and hope people will figure it out.
So basically if the game gets delayed "oops sorry, but for real we're not milking the project" its easy for you to say since there's no accountability on you guys at all. The answer is simple just stop supporting the game we're not obligated to right? but BS had the same problem nothing was being done and it still got an absurd amount of cash where as cloud meadow slow progress just enough to show people you are working on the game.
Finally how about a road map where the game is headed and when to expect major updates to the game such as story, combat, or new quests. At the very least this gives us proof if you guys keep missing due dates and this helps you keep on track what should be done and by when that way you can show everyone you have the end goal properly planned rather than that vague progress bar that gets filled in god knows when or at all if you can remember to update it.
It's not really necessary to tell us how S purple chooses to use his time working on the project. Well I guess the short of it is if the large amount of characters and their writing suffer it's due to S not listening which again sounds familiar to BS.
You have stated, noted, or at least alluded that these features are finished and now you can add the so called "meat" so when is the depth coming?
For Kodex the characters feel like they were made first without giving them proper roles in combat they lack synergy like in proper RPG's. For instance Ev is essentially useless compared to others their tool kit is awful and needs either an overhaul or a buff. There's no strategy in place, enemies have no weakness (ie pokemon rules for example fire being weak to water and such), they also don't have any difficulty to them other than the more of them there are the more damage you take its boring. There should be enemies that are weak to piercing attacks or those weak to projectiles etc.
Remove the fences on the farm having to go around them every time to farm is annoying, tool tips on farm actions would be great as I don't have any clue what each prompt does, lots of space of attending to every crop is difficult, there are tons of different crops which aren't needed its too much info to absorb and memorize to make for efficient use of the plots. This is again emphasized by the cooking aspect and its recipes it's just not needed. I can't offer much else because the game is not supposed to center around just farming so it can't be a great farming game due to having to revolve around breeding and combat.
For the writing this still doesn't answer my question as to why it isn't more mature, i'm not asking for them to swear like sailors but you have to admit just reading the dialogue alone would make you think of standard rpg games with of course no porn. Also the use of accents is terrible in game, you need to design characters that LOOK like they would talk like that not just make them say it and hope people will figure it out.
So basically if the game gets delayed "oops sorry, but for real we're not milking the project" its easy for you to say since there's no accountability on you guys at all. The answer is simple just stop supporting the game we're not obligated to right? but BS had the same problem nothing was being done and it still got an absurd amount of cash where as cloud meadow slow progress just enough to show people you are working on the game.
Finally how about a road map where the game is headed and when to expect major updates to the game such as story, combat, or new quests. At the very least this gives us proof if you guys keep missing due dates and this helps you keep on track what should be done and by when that way you can show everyone you have the end goal properly planned rather than that vague progress bar that gets filled in god knows when or at all if you can remember to update it.