- Oct 10, 2020
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The Suzie contract is not active yetI am having the same problem following the guide, Day 12 Suzie Contract is not coming up.
The Suzie contract is not active yetI am having the same problem following the guide, Day 12 Suzie Contract is not coming up.
I cant get this to work with the other mod. I replace botnets scripts and change the name of full_mod to College Daze. Then i noticed you updated this mod way more recently so im wondering if that has anything to do with it.mods.zip contains the latest version of the following:
variable_edit.html: the game with a variable editor on the character pages
full_mod.html: variable editor plus time travel mod
script.zip: if applying botnet's mod onto variable_edit.html or full_mod.html, unzip and overwrite botnet's script.js file with this
How many pieces of your soul the succubus owns, there is some mention of it, like if you have negative corruption the game mentions how its almost like your glowing.What is corruption?
I mean is it change anything in the game at this point?
A dark, corrupt glow? Sounds interesting. I'm gonna have to revisit a corrupt route just to see how this plays out.How many pieces of your soul the succubus owns, there is some mention of it, like if you have negative corruption the game mentions how its almost like your glowing.
Wait, negative corruption? Where do you even find minus events?How many pieces of your soul the succubus owns, there is some mention of it, like if you have negative corruption the game mentions how its almost like your glowing.
The is a scene where you just walk with Rio rather than make her your girlfriend and you see a girl about to jump. If you talk her down, rather than use lights, you get -5 corruption.Wait, negative corruption? Where do you even find minus events?
Oh, cool, I'mma try that now, thanks!The is a scene where you just walk with Rio rather than make her your girlfriend and you see a girl about to jump. If you talk her down, rather than use lights, you get -5 corruption.
I'm pretty sure I've come across one other scene, but I can't recall without digging through the code.
So this something like endgame stat? No story related stuff for now?How many pieces of your soul the succubus owns, there is some mention of it, like if you have negative corruption the game mentions how its almost like your glowing.
Oh that's what you guys meant. The MC can redeem his soul (part of anyway) if he's dabbled with the dark side.The is a scene where you just walk with Rio rather than make her your girlfriend and you see a girl about to jump. If you talk her down, rather than use lights, you get -5 corruption.
I'm pretty sure I've come across one other scene, but I can't recall without digging through the code.
Ok, I know this is a common misconception but please try to understand corruption is not an evilness stat. It's how many peices of your soul the succubus owns. The MC essentially doesn't yet understand how to use dark lights without sacrificing himself (in the books, the old light casters sacrificed slaves not their own souls to use the dark lights.)A dark, corrupt glow? Sounds interesting. I'm gonna have to revisit a corrupt route just to see how this plays out.
There is mention of it, like I think there is one where you forget your favorite flavor of ice cream when getting corrupted. But no major storyline changing event other than the option toSo this something like endgame stat? No story related stuff for now?
Saving the girl can't take you negative from what I remember. ButThe is a scene where you just walk with Rio rather than make her your girlfriend and you see a girl about to jump. If you talk her down, rather than use lights, you get -5 corruption.
I'm pretty sure I've come across one other scene, but I can't recall without digging through the code.
They meant that it removes corruption points.Saving the girl can't take you negative from what I remember.
I was able to patch 'successfully' but only got the botnet checkpoint stuff (and time travel) working in that somehow, but the variable edit is broken. Thanks for drawing my attention to it, I'll take a look.I cant get this to work with the other mod. I replace botnets scripts and change the name of full_mod to College Daze. Then i noticed you updated this mod way more recently so im wondering if that has anything to do with it.
Hey G28Here, What can we expect in the next update?Patron releases are weekly. Public releases usually take 1 - 2 months. The next public release will likely be at the end of June.
didn't g28 say end of june? did you even read that?Hey G28Here, What can we expect in the next update?
Not sure, but seems hinaina87 asked the content not whendidn't g28 say end of june? did you even read that?
was asking about the contentdidn't g28 say end of june? did you even read that?
He mentioned 2nd half of June before. Personally I don't care, I much rather prefer a polished and fun game over a rushed one. Although some teasers would be nice.didn't g28 say end of june? did you even read that?
useFlexbox temporarily removes the code inside of .img-container1, does some layout changes on the page, then puts the code back. Unfortunately, this removed the click event listener from the Update button. The vanilla game only has images inside img-container1, so I didn't expect event listeners to be set up in there. I changed the code a bit, and everything should work now with the variable editor.I was able to patch 'successfully' but only got the botnet checkpoint stuff (and time travel) working in that somehow, but the variable edit is broken. Thanks for drawing my attention to it, I'll take a look.
e: I think I've pinned down the cause; botnet could you take a look? The script.zip contains my modified version of your script.js to work with my twine2 files while the mods.zip contains the .html for my mod with and without your botnet mod.
I think the reason variable edit is broken is in the useFlexbox function, which appears to be interfering with img-container1, which is where I stowed the variable updater in.
The path of least resistance might be for me to define script-container to store my variable edit stuff, although I'm not that familiar with the .css/twine.