If I could give a suggestion as a compromise for the game not having a guide and being so complex with so many variables and paths, the dev could show all options that the game has for an specific choice, but block you from choosing it if you don't have the required stats, much like when you don't have energy for using lights, and show which stats you are lacking for you to access that choice. It would make it much easier to experience multiple scenarios without cheating.
Yeah, I mentioned this earlier. There's also a lot of options that are hidden based on whether or not you've made certain choices previously, rather than just whether you have the required stats. Having that stuff visible would definitely help people without a guide, and would also make things easier for anyone who does try to make a guide.
However, I wonder whether the particular way the game is coded would make this more difficult for the dev than it looks on paper. One thing I've noticed across multiple updates is that a lot of phone features that would make sense to be available from the start (like seeing the levels of your spells and relationship stats early on, and more recently, characters' "special" stats like their tendency towards slavery or bimbofication) are instead "unlocked" on certain days, suggesting that there's something about the way the game's coded that makes it not so easy to apply new features retroactively. If this is an issue even for UI features that exist "outside" the standard game, I imagine it would be even more difficult with something that directly appears within the game. (To say nothing of the fact that it's likely something that would have to be added manually in each instance, rather than having a simple "add to all" trick.)
Even if that is an issue, though, it might still be worth making the choices more visible going forward, just as those other features were "unlocked" going forward. Then the issue of going in blind is only present on previous days, and seeing what's possible in later days could even give people a hint about what they might have missed.