- Jun 14, 2017
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I'll release something here on August 1st at the latest. If I finish all of Sunday before then (which I doubt), then I'll release it here sooner.Does anyone have an ETA on the next update?
Great work so far manI'll release something here on August 1st at the latest. If I finish all of Sunday before then (which I doubt), then I'll release it here sooner.
EDIT: I originally posted a snarkier comment here, so let me explain in better detail. No, you'll never just have literally an entire day's worth of alternate scenes, that's just not tenable. It's like people asking me to write fully unique character interactions with about a million different interacting variables. You will be able to make permanent changes to characters, which will flavor the scenes they show up in (or don't, if you got them killed). And there will be a LOT of epilogues for each character based on the kind of changes you made and training options you chose for them. But, to answer your question: no, there won't be completely different story lines that radically change the story (beyond things like the hangover on Friday). It'll have the same level of mutability as something like a classic Bioware game. You still have the same hubs for your quests, and you can make different decisions, but each hub is semi-independent until you reach the epilogues and see how it all comes together.another question:
maybe this is obvious but are you planning on adding branching paths? as in choices made the day before, or several choices through several days, leads to unique story progression that may exclude paths.
The game's not even up to a version 0.1 yet so no NG+, but there are cheats. When it asks you what your relationship with Mrs. Maywood is, if you put in (without quote) "cheats" you get stats at 50 and all light levels at lvl 10, "related" to activate incest content, and "cheatrelated" to access both the cheat and incest content.V nice game; is there a newgame+ mode/cheats?
thank u very muchThe game's not even up to a version 0.1 yet so no NG+, but there are cheats. When it asks you what your relationship with Mrs. Maywood is, if you put in (without quote) "cheats" you get stats at 50 and all light levels at lvl 10, "related" to activate incest content, and "cheatrelated" to access both the cheat and incest content.
good man! that's what i wanna see for tags! no god damn bs where tags are added for FUTURE content, that MAY be coming...or not. if something gets tagged, there should be content in the game.It's only one day in-game, but there's quite a bit of variation in who you interact with/how. I hate downloading first releases that are just two minutes of content, so I worked hard to make sure that's not the case here.
Every tag does have at least one scene in the game right now though.
This is pretty cool I haven't encountered any bugs yet.a modded html (zipped) is attached. It adds a 'time-hack' which lets you jump back to various checkpoints, allowing you to replay stuff quickly without save/loading, among other things. For now I've only done it until day 7 or so; if enough people are interested I'll try and turn it into an autopatch (allowing portability to future versions)
No guarantees about lack of bugs or any general weirdness, especially because it might set up certain impossible scenarios (and because modifying the raw html is hard, lol). I also did not (for now) build any short cuts to skip across days due to the large amount of bookkeeping variables needed to manage.
Nice work. I hope you continue it for the missing days or make that autopatch.a modded html (zipped) is attached. It adds a 'time-hack' which lets you jump back to various checkpoints, allowing you to replay stuff quickly without save/loading, among other things. For now I've only done it until day 7 or so; if enough people are interested I'll try and turn it into an autopatch (allowing portability to future versions)
No guarantees about lack of bugs or any general weirdness, especially because it might set up certain impossible scenarios (and because modifying the raw html is hard, lol). I also did not (for now) build any short cuts to skip across days due to the large amount of bookkeeping variables needed to manage.
That's weird because it happens to me every time, even with your new version. After the 2nd day dream sequence I only have the option to select 'back to 2e' unless I have selected 'go to hotel' at least once.edit: I wasn't able to replicate the day 2 bug, but that part of code is pretty wonky so I probably missed some edge cases
Aha i got it - I had mistakenly set both conditions (for waking in hotel or dorm) as having visited the hotel.That's weird because it happens to me every time, even with your new version. After the 2nd day dream sequence I only have the option to select 'back to 2e' unless I have selected 'go to hotel' at least once.
<<if visited("MaywoodHotelTravel1")>>
<<link [[Wake up - Hotel |Hotel013MorningWakeup1]]>>
<<dayup>>
<</link>><</if>>
<<if visited("MaywoodHotelTravel1")>>
<<link [[Wake up - Dorm |Dorm013MorningWakeup1]]>>
<<dayup>>
<</link>>
<</if>>
[[Back to day 2e|NightCityTravel1][$dayD to 0; $dayN to 4; $time to 5]]
No. As the author has previously stated, if he were to write a walkthrough it would take time away from creating new content.is there any walkthrough??
That doesn't mean nobody else can create a walkthrough.No. As the author has previously stated, if he were to write a walkthrough it would take time away from creating new content.
Then why you don't do it?That doesn't mean nobody else can create a walkthrough.