Alright thank you for figuring this out. I tested it and I can confirm that it should now be fixed with this bugfix html release:AccidentalGadgeteer
I haven't played in a while so my game is still version 0.510b but assuming that there are no changes to that particular passage, it's because of some quick copy pasting of code causing a certain condition to be overlooked.
This is a pseudo code representation of the relevant parts of the passage:
As you can see, you can reach the nested conditional if nadir is divorced (or separated?), but it doesn't take into account what to show if that is the case. It only shows the text and links if nadir is engaged, probably because it was copied from other parts of the whole if structure and not enough care was taken in modifying it.Code:if nadir's personality has been changed: stuff else if nadir's husband is bimbofied or forced to acknowledge your relationship with her: stuff else if nadir is engaged to you or nadir is divorced (or maybe it was just separated?): stuff (problem is this nested conditional) if nadir is engaged and ward is pregnant: stuff, including links else if nadir is engaged: stuff, including links end if else: stuff end if
I don't have any suggestions to modify the html file since that would involve actually writing a few lines of narration, but you can try typing eitherSugarCube.Engine.play('EveningHub230aStart1')
or, if ward is pregnant too,SugarCube.Engine.play('Ward510aPregTalk1')
into the console.
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If you didn't already try a different fix, the links above work when I loaded your save.Does anyone know why my game just can't load anymore dialogue options?
I'm on August 21st, and in the middle of Nadir telling me she's pregnant but I'm getting no options to do or say anything, it's just blank down there, completely locking any means of progression