KB0ne

New Member
May 24, 2020
14
8
According to the screen, this v3.0.3s and the Path Builder is indeed working with this one. Hopefully someone could do whatever is needed to put this on the front, but here it is.

Using this version on path builder, i clicked advanced and ticked all the boxes i needed. WhenI press back, it goes black screen and nothing happens.

EDIT: worked it out, had to right click
 
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JenMistress

Engaged Member
Oct 1, 2019
2,590
2,934
why I cant start the game? I keep getting the trackback error. Anyone know how to solve it?
I got a working version, if they would ever post it.

According to the screen, this v3.0.3s and the Path Builder is indeed working with this one. Hopefully someone could do whatever is needed to put this on the front, but here it is.

 

mightybored

Well-Known Member
Jul 5, 2021
1,403
2,277
So MC's phone goes off when I'm talking with Chloe and Chris about the photoshoot, but the only app I can open is the dating one. The game won't let me progress until I answer the phone, but it's not letting me answer the phone. Anyone else having this issue?

edit: Reloading fixed it.
 

emeriks

New Member
Jan 25, 2019
8
10
According to the screen, this v3.0.3s and the Path Builder is indeed working with this one. Hopefully someone could do whatever is needed to put this on the front, but here it is.

Thanks for the link compressed didn't worked for me but that one completely fine.
 
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JenMistress

Engaged Member
Oct 1, 2019
2,590
2,934
Thanks for the link compressed didn't worked for me but that one completely fine.
You're most welcome. I know in the Discord they talked about doing a patch or something that would allow old saves to be transferred over, but in the meantime, felt it best to have a version that wasn't as buggy as the 3.0.1 version was, why I tried so hard to get them to update it here too. Glad to see they did.
 
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Gwarf

Newbie
Apr 15, 2019
31
38
You're most welcome. I know in the Discord they talked about doing a patch or something that would allow old saves to be transferred over, but in the meantime, felt it best to have a version that wasn't as buggy as the 3.0.1 version was, why I tried so hard to get them to update it here too. Glad to see they did.
So, just to be clear before I try this again, does this v3.0.3s work with old saves already or doesn't it?
 

JenMistress

Engaged Member
Oct 1, 2019
2,590
2,934
So, just to be clear before I try this again, does this v3.0.3s work with old saves already or doesn't it?
It doesn't, the Dev sounds like is going to try to make a patch for that, but doesn't sound like that would be ready for another week or so, but this one actually allows you to do build a path without being hit with a million error massages like the last one did.
 
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Gwarf

Newbie
Apr 15, 2019
31
38
Thanks for this version and the answer, I'll try and wait for the save patch, but it's good to have a less buggy version available in case that takes too long.
 
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CherishingAss

Newbie
Aug 10, 2021
21
11
According to the changelog and the download links here, the latest version for CK1 is v15, so does that mean there is CK1 Act 4 leftovers? I thought CK1 A4 is being replaced by CK2?
 

Goldhammer

Newbie
May 9, 2017
66
13
I get this error when i start Season 2;
Code:
Thu Apr 21 19:41:39 2022
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
 

Bootstrap to the start of init.init took 0.15s
Early init took 0.01s
Loader init took 0.69s
Loading error handling took 0.34s
Loading script took 37.69s
Loading save slot metadata. took 0.14s
Loading persistent took 0.09s
Imported steam.
Failed to initialize steam.
Set script version to: (7, 4, 11)
 - Init at renpy/common/00images.rpy:52 took 0.41186 s.
Running init code took 1.09s
Loading analysis data took 0.25s
Analyze and compile ATL took 0.18s
Index archives took 0.09s
Dump and make backups. took 0.13s
Cleaning cache took 0.10s
Making clean stores took 0.09s
Initial gc. took 0.33s
DPI scale factor: 1.250000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.75s
Cleaning stores took 0.00s
Init translation took 0.34s
Build styles took 0.09s
Load screen analysis took 0.23s
Analyze screens took 0.11s
Save screen analysis took 0.10s
Prepare screens took 0.69s
Save pyanalysis. took 0.09s
Save bytecode. took 0.19s
Running _start took 0.16s
Performance test:
Interface start took 0.42s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics 520'
Version: '4.5.0 - Build 24.20.100.6286'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1920, 1001) drawable=(1920, 1001)
Maximum texture size: 4096x4096

Full traceback:
  File "renpy/bootstrap.py", line 331, in bootstrap
    renpy.main.main()
  File "renpy/main.py", line 662, in main
    run(restart)
  File "renpy/main.py", line 148, in run
    renpy.execution.run_context(True)
  File "renpy/execution.py", line 922, in run_context
    context.run()
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
  File "renpy/exports.py", line 1925, in jump_out_of_context
    raise renpy.game.JumpOutException(label)
JumpOutException: v1_start

While running game code:
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
JumpOutException: v1_start
 
3.20 star(s) 190 Votes