Really like what you've done with this Mod.
Have one suggestion: at the point where you have a choice that will impact your KCT, it would be good to show which choice impacts which KCT so that the player is able to choose the KCT they want. At the moment, your Mod shows there is a "Menu decision" but doesn't display what that is and only shows which KCT was impacted after the player has made the choice.
Perhaps an easier way is to just give us a pop up telling us that an important decision is going to be impacted by our KCT just prior to it happening. We can then choose whether we want to go into Vincent's KCT manager to change it or not.
This would; 1) massively reduce the number of pop up needed, and 2) allow us to play as we want w/o having to micro manage every choice and choose answers we don't want because we want a troublemaker point but our desired answer would give us a BF point etc.
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As it stands in the game, we only know if a decision is impacted by KCT post-fact with a "congrats your KCT has changed a decision..." and not at all if we don't meet the criteria, so we don't even know of opportunities missed.
Example: At the homecoming dance, you can tell Chloe in the locker room to skip the whole thing and go with you (or take her home after the dance regardless of who you brought as a date) if your KCT is "popular." If not, she'll refuse with us being none the wiser that a different outcome was possible.
When such circumstances arises, a mod pop up saying "an upcoming character choice will be impacted by MC's KCT" would IMO, be very useful indeed.
PS. Great mod btw, thanks for making it.