Sometimes I envy those who can do it in a book or game, since it does give you a different and extra experience. If you take it into real life though it can become bad, but that is another discussion.You’re right. I feel sorry for those who cannot separate fiction from reality even within the confines of gaming. I see it everyday on FB and Insta.
Well whole load of different pictures that you do not see in unpatched game, you see other pics there though that you do not see in patched game I understood.WTF... why incest patch 112 mb ?![]()
You and I play games for different reasons. I do not want to hate Lora, I want everything to work out. I would be okay if she did a pinup model/netgirl thing where she just sells racy photos ala Jessica Nigri to support MC. I would not be okay if she started Escorting/hooking.It would break my heart if Lora indeed ended up escorting to get his son a good life...
But I don't think it would tank the game, for me it would be the heartache needed to make the reconciliation work at another level.
Like... if you feel jealous, angry, betrayed... that means the game is achieving an unusual level of depth with its players.
The dev can always chicken out and make her work in the world of "softcore" which was way bigger a decade or two ago than now... it could work.
But for me? If he's indeed lining up for this, go all in and makes us hate her guts, while acknowledging that she did it all for "us".
That combo of hate and guilt should be a source of great scenes.
This tends to be the consequence of implementing choice in visual novel games. Managing the growth of combinations of choices within a story is extremely hard and requires a lot of forethought by the developer. Most "game devs" are amateurs and hobbyists who implement content as they go, and it can quickly get away from them.Looking at walkthrough, holly shit what a shitshow. That's why i don't like this multi branch bullshit where you have to play game multiple times and scum saving and loading to unlock all content. Like someone said here, if i ain't doing that with great AAA titles, why would devs think it's a viable play style in indi porn games. And that's just for this 3rd release. Imagine a mess with all of these paths in couple more releases and whole game if we ever get to live to see that come to fruition.
You have to look at walkthrough all the times to choose correct choices that are not always logical to unlock scenes with some character. But if you are on enslave route according to walkthrough you get locked out of scenes with other character. Doesn't make any sense. No matter how many times some people here complain about sandbox games, at least there you get to unlock almost all content with one playthrough because you can repeat scenes and build relationship points even if it's grindy sometimes.
Well a few of the tricks are not making too many big branch splitting decisions early on or if do to let those branches come together a bit again and share part of the same story. The bigger the differences and how earlier in game they are, the more work it will be for dev. Same goes with a fully finished game, but with a periodic released game it is even more visible.This tends to be the consequence of implementing choice in visual novel games. Managing the growth of combinations of choices within a story is extremely hard and requires a lot of forethought by the developer. Most "game devs" are amateurs and hobbyists who implement content as they go, and it can quickly get away from them.
The routes though Come Inside are a bit of a chaotic mess, but so far the story has been worth navigating with the walkthrough.
Depends even if I can ignore the path or not have to see the scenes at such, but it destroys the female characters I will leave the game since I have no reason to play game any more. Last update of Indecent desires was good example, after that update I saw no option any longer to romance rapist aunt or nieces what game was part about. So that game is over for me.If ttll integrates NTR It is obvious that options or choices will be there to avoid ntr, if that happens, would you reject a game that offers original story in a perpetual conflict between morality, love, hatred and sorrow?
I don't like the ntr but if there are choices and a good story, I don't see where the problem.
The best trick is to actually have written your whole story from beginning to end before you start developing a game.Well a few of the tricks ...
I got the scene with Aznu but I didn't the shower scene. Anyone know what I'm missing?
Also, I just found that you can kiss Lindsey in the club. No clue how to get this either, maybe I missed something in the walkthrough?
I could be wrong but my understanding is the more memories you unlock and remember the good times you had with her the more you forgive her.My question is WHY is your love/hate variable for the mother tied to the picture book? This is a pretty terrible design. Make it so that you can do the picture books to gain very important details in the story, but still choose how the MC feels about the whole thing.
Or at least give the same information from those picture books even in the hate mom path. Flashbacks or dreams would work.
Yeah, still those memories are so fundamental to the game that missing them makes no sense. That is my opinion though and dev has the right to disagree.I could be wrong but my understanding is the more memories you unlock and remember the good times you had with her the more you forgive her.
I think that if there is ntr it will rest only on our choices/consequence, not only options which would cut the game, it would absolutely ruin everything.Depends even if I can ignore the path or not have to see the scenes at such, but it destroys the female characters I will leave the game since I have no reason to play game any more. Last update of Indecent desires was good example, after that update I saw no option any longer to romance rapist aunt or nieces what game was part about. So that game is over for me.
This is the correct answer! A lot of games on this site would benefit from more planning and writing before hand.The best trick is to actually have written your whole story from beginning to end before you start developing a game.
Too many devs here start their project with a vague idea of where it can go, and rely on input from the players to fill in the gaps (as if players where a reliable source of ideas... ^^). Not a very smart way of going about it, imho.
is there any new pages? i did see the mc talking about making a new painting in the book but i cant turn next page and only have the very 2 pages (4 scenes in total, 2 in each page)I could be wrong but my understanding is the more memories you unlock and remember the good times you had with her the more you forgive her.
There are 12 memories in the sketchbook. you have to flip the pages to see them.I think is very cute of someone here to think his interpretation of the game are FACTs
is there any new pages? i did see the mc talking about making a new painting in the book but i cant turn next page and only have the very 2 pages (4 scenes in total, 2 in each page)
I got 3 pages, 4 scenes each (4 new scenes for this update). Be sure to complete the scenes whenever the sketchbook blinks (there's also inner thoughts from the MC that he could go through new sketches). Not sure if you can complete them later e.g. unlock them all, but don't actually go through them until a later point/I think is very cute of someone here to think his interpretation of the game are FACTs
is there any new pages? i did see the mc talking about making a new painting in the book but i cant turn next page and only have the very 2 pages (4 scenes in total, 2 in each page)
can you screenshot how to pass the page , i dont see any arrows or way to do it?There are 12 memories in the sketchbook. you have to flip the pages to see them.