Hi guys,
I got hold of a copy of rpgmaker MZ and I’m investigating if it’s at all feasible to covert the game from Vx Ace to MZ.
I learned of the existence of a converter script that should convert at least all the maps/event/tilesets to a format that can be used in MZ.
I’m not saying I’m going to convert it. I’m the process of doing research if it’s doable.
Pro’s:
-Can set higher resolution by default. No need to use falxonxp or dll anymore
-Hopefully gets rid of the random can’t create bitmap crashing?
-Comes with default features like auto saving and mouse support that required a script in VX Ace.
-Able to use new features like a phone plugin that looks really neat.
Con’s:
- Every function that I have used scripts for needs to be replaced by something similar. This also require manual changing all parts of the code where any of those scripts are used.
-By default only supports png for image format and ogg for sound files. Currently using a lot of mp3 format and jpg files those will all need to be converted. If for some reason I’ll have to stick to PNG the game size will inflate.
There are actually paid plugins to support JPG format, but the example I saw it needed additional script lines.
Considering there are over 9000+ images having to change those all manual is a big no. More research is needed.
So I wrote a wall of text about my first experiences with attempting a conversion. (feel free to skip if you’re not interested)
I got hold of a copy of rpgmaker MZ and I’m investigating if it’s at all feasible to covert the game from Vx Ace to MZ.
I learned of the existence of a converter script that should convert at least all the maps/event/tilesets to a format that can be used in MZ.
I’m not saying I’m going to convert it. I’m the process of doing research if it’s doable.
Pro’s:
-Can set higher resolution by default. No need to use falxonxp or dll anymore
-Hopefully gets rid of the random can’t create bitmap crashing?
-Comes with default features like auto saving and mouse support that required a script in VX Ace.
-Able to use new features like a phone plugin that looks really neat.
Con’s:
- Every function that I have used scripts for needs to be replaced by something similar. This also require manual changing all parts of the code where any of those scripts are used.
-By default only supports png for image format and ogg for sound files. Currently using a lot of mp3 format and jpg files those will all need to be converted. If for some reason I’ll have to stick to PNG the game size will inflate.
There are actually paid plugins to support JPG format, but the example I saw it needed additional script lines.
Considering there are over 9000+ images having to change those all manual is a big no. More research is needed.
So I wrote a wall of text about my first experiences with attempting a conversion. (feel free to skip if you’re not interested)
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