I'm curious from a mechanical perspective, which would you guys prefer: a rpgm game with pointless mechanics like battles, or a VN with virtually no real choices of consequence? Assuming the actual NTS content is similar in both.
Personally I'm really not a fan of most RPGM games - it just feels like added on content to fluff things out and I'd rather get straight to the action, so to speak. I always prefer choice in games, it makes me feel like I'm more invested in whats going on, which should be the goal of good NTS content, but if I have to chose, I'd rather just bypass all the pointless fluff. Also I find the sprites are rarely well done in a way that DOESN'T take me out of the story.
Another sample of miscellaneous novelAI stuff i've been working on for those interested.
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