- Sep 7, 2022
- 6,144
- 9,043
FO4 was always my forte, not skyrim, but the CK is basically the same between them with same papyrus language.We need netorare in a Skyrim mod! And one shared on nexusmods, ftlog! The outrage! The drama!
With so many mods calculating "basic needs" such as hunger, thirst, fatigue etc... Why not a "simple" mod adding relationship attributes and NPC personalities. There's Keyword Item Distributor (KID) that can add traits to every NPC. Each could have a mood value and a relationship value (many follower mods alreadyb have relationship tracking independently of the game's native factions). Timing could play a role: picking the right or wrong dialogue line for the NPC's mood at the time might lead to relationship increase or decrease, sometimes in dramatic ways. Interval and frequency of certain interactions would also impact mood and relationship. There could a RNG factor and NPCs with certain traits could have their mood responding to external factors as well. such as location keywords or weather. I'm just spilling out ideas, don't seems so hard to implement, if only I had a better command of papyrus...
NTS would be easy to implement via dialogue. which could be accepted, refused or even proposed by the spouse with the right personality (and mood, remember timing)? NTR, too,I can really see a spouse, under certain circumstances of personality and mood, cheating on the PC, even leaving them. OMFG, on a nexus mod, I can really see the outrage
I had thought about making something like this before; the main tricky part wouldn't be the scripting but configuring the quest aliases and roles in the CK. Once that was done, it'd be trivial to have your current companion (presumably the love interest) walk up to a viable npc in a given cell, then call AAF or skyrim's equivalent to start random animations.
The other difficult part would be to actually make it feel immersive; believe me, I've spent wayyyy too much time hunting through stock voice lines trying to find things that would be suitable for such conversations, and it's a major pain in the ass. Sure, you can just have text but that's kinda an immersion killer when for the rest of the game people are talking with voice to your character.