This game is way too grindy currently and it's way too easy to get into a death spiral; if you focus on building up reputation you can't eat, and the villagers still don't produce their own food.
The player shouldn't have to hunt multiple large game animals a day to support a tribe of people; an average whitetail buck dresses out to between 60 and 75lbs of meat and tribespeople ate things we consider trash and throw away.
A wild boar between 120 and 140...
If you focus on building up your stamina etc the tribe itself goes into a death spiral because evidently the outcast with malnutrition (who eats whole pigs and deer per day without his stomach exploding) is REQUIRED to feed them.
In short the basic premise behind this game needs some real work. It's quite interesting conceptually and I'm interesting in seeing where it'll go in the future but right now the constant death spirals before I ever pass my "Rite of Passage" make it so I don't care to continue trying to get further.
EDIT - Also, why is the main character supposed to be helping these assholes to start with? They constantly harass you at the top of the screen and you have to GIVE them food or they won't survive and yet if you want to eat out of the community meals you have to pay 2 Gold for the privilege.
You certainly don't get paid what the meat's worth when you sell it.
Basically falls under the needs a rethink thing I suppose.