WarblGarbl
Member
- Oct 10, 2017
- 427
- 454
I can’t give as in depth of a writeup as you but I did a druid/water build. Druid can bulk themselves up with heals over time and slowly poison stuff. The thing that doubles poison damage is real good for massive hp bosses. The water was just to get more mana back.I didn't see many people talking about builds here so I wanted to add mine.
My current build I use is an "Immortal Loot Goblin" build that is a primary knight and secondary rogue.
I think druid suffers from the unreliability of the animal summon. There’s a lot of fights that can go either great or terrible based on what you pull. Moose gives you a great wall to prepare yourself with your buffs, and sometimes raven is just untouchable. Wolf typically didn’t do much.
I had a bug that prevented me from buying any mercenary at the guild so I had to compete solo. I think thats why switching to necromancer helped so much for me.