Well, I'll be damned. Credit where credit is due, the devs have actually gone back and fixed stuff. Grammar corrections abound, and even some redone renders.
Now the dialogue is still very often awkward and stilted, and its still really easy to tell that it's not written by a native English speaker (e.g. weird comma placement resulting in unnatural word emphasis in sentences during dialogue, missing question marks when people ask questions, overuse of ellipses, etc.). But it's no longer a MTL-level train wreck. Hell, they even went back and capitalized the standalone lowercase 'i' floating around the first chapter.
Don't get too excited folks, it is still is far from great. Inner dialogue and general scene direction or additional details are poorly done or lacking entirely. The premise itself remains a massive pile of hot nonsense. The 'sandbox' elements remain awful and immersion breaking. The obnoxious door password is still there, and is still using the wrong movie as a password 'hint'. While some renders were fix, there are plenty of other problematic ones to be found (e.g. nuclear blast intense lighting for the girlfriend's intro, later scenes with Diana still have her cross-eyed, others are still staring off into the middle distance). Chris is still a psycho who's first option when confronting an unarmed woman is to physically assault her. All of the mo-cap animations still look bad (cause raw mo-cap data is just that, raw, and always needs the touch of an actual animator who knows what they're doing to make it work). Specifics of the plot, like the MC just 'knowing' the car in the black and white security footage is their parent's car from their childhood, or someone instantly recovering from a baseball bat hit to the head so impactful it grazed their eyeballs through their temples, are still 'plot holes you can sail a battleship through' levels of bad.
But, they are trying. So while the end product is still pretty bad, it is markedly less awful than it was before. So kudos for that.