- Mar 20, 2020
- 43
- 51
we finally getting good
She is the hottest of the bunch.Are we still f*cking the fat cow ? Or we finally getting good chicks ? Smh
And the youngestShe is the hottest of the bunch.
Nope. Alice is the youngest.And the youngest
And the hottestNope. Alice is the youngest.
I would have to start a new game from the beginning. But I remember that, probably from some thought or comment by the MC, I got the impression that Elsa is actually quite young too. Probably around ten years younger than Edward. Not sure about the age of Edward's neighbor and the rest of the gals, though.Nope. Alice is the youngest.
Elsa tells Edward she's 22, she has just graduated and on her first job (honestly, I don't believe she's telling the truth).I would have to start a new game from the beginning. But I remember that, probably from some thought or comment by the MC, I got the impression that Elsa is actually quite young too. Probably around ten years younger than Edward. Not sure about the age of Edward's neighbor and the rest of the gals, though.
I'd take Elsa over any of those, easily.And the hottest
Actually, even though I likeCeceAlice, I would prefer Elsa over her if given the opportunity.
Maybe it's just me, but isn't Lucy's model the same as Shevaun from "The Bite: Revenant"? Only the latter looks hotter.
I've got out of reactions for the day, so I could not react properly to your post. Thanks.Elsa tells Edward she's 22, she has just graduated and on her first job (honestly, I don't believe she's telling the truth).
Not totally sure, but Edward should be around 29-31: it depends on how many years he's in EO - sometimes he tells he's in for 10 years, sometimes he tells he's in for 8-9 years).
Alice is still in university, maybe in her second-third year. She might be 20-21.
Lucy is working as a secretary for a very important civil servant/politician. She's definitely older than Alice and she's definitely ready and willing to settle down.
Me too.I'd take Elsa over any of those, easily.
To be sure, I’d take Elsa over most LIs in the VN universe, but not because she’s the best looking. Lucy‘s body type and appearance is just my thing.I've got out of reactions for the day, so I could not react properly to your post. Thanks.
Me too.
Lucy's the MC's neighbor, right? I can't say that I like her much, being totally honest. But I also believe that there's a very subjective component on what everyone of us sees as beautiful. Elsa, on the other hand... Yeah, I find her very attractive. I mean... Just have a look at my signature. She's very pretty IMHO.To be sure, I’d take Elsa over most LIs in the VN universe, but not because she’s the best looking. Lucy‘s body type and appearance is just my thing.
Oh well, Emma has the looks, that's for sure. Another example of how good looking characters made withI'm starting to have a creeping suspicion that I am the only one in this thread with any taste, obviously Emma is the correct choice for best girl, there's a hard bitchy exterior with a soft creamy submissive inside, and it'smy favoritethe best character model.
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I kinda wish we were in a rush.You must be registered to see the links
Hey there,
I took two days off, I mentioned before, it worked great. Completed 6th scene a couple of days ago and now in the middle of 7th scene.
It's a small one, I expect to finish it in 2–3 days and then switch to 8th.
The target, adjusted to those two days off, was reached this week. Nothing crazy, but I'm satisfied with renders quality this week and Daz was behaving good too.
A good week all in all.
I have a decent amount of scenes created, and we are some decent portion of the way through the update cycle.
I'd like to share with you my opinion on how we should proceed with this and future updates, but I'm already late with this report.
So let's postpone it until next week, we are in no rush with this.
I like this approach.You must be registered to see the links
Hi,
The week was busy. Completed 2 scenes and now working on a 3rd. Every time you switch between scenes you have to set them up or at the very least tweak them, it takes time. And because of that, in early stages of working on some scene I'm almost always lagging behind the schedule. It's not a problem since later you can catch up with it, but it only works if the scene is big enough to work with it for a couple of days at least.
This time I had 2 small and 1 mid-sized scenes, plus 2 environment changes within those scenes. The whole week I was lagging behind, and I wouldn't have met the goal if there wasn't that latest mid-sized scene that helped me to catch up. So I reached this week's target, but it was more challenging than usual.
To the next week
I'll be switching to a new scene in a couple of days, and a new character is supposed to debut in that scene.
That character was planned a long ago, and I was working on them for quite a time, but I'm still not happy with what I have.
I'll keep working on the update, meanwhile trying to figure out what to do with that character until the point where said character should appear.
If I don't succeed by that time, I'll take two days from development to work with that character. And if after that I still unsatisfied I'll proceed with what I have and then correct it in future updates
To my thoughts of how to proceed with development
I think we should stick to more frequent updates, even if it would mean smaller updates that wouldn't end there I want them to end and where it feels logical.
By smaller, I mean something like the last one, around 500-600 images or so. Let's call it SDM (size doesn't matter) concept to refer to it later.
The whole idea of SDM is to reach target number of renders and then end the updated in the closest place possible. That closest place possible wouldn't be the place where I wanted or planned to end it initially.
So the main concern with SDM is that it may feel that an update ends abruptly, somewhere in the middle of a story. I could and would try to pick something to make the ending feel less abrupt, but no miracles.
I know some people didn't like 0.4.5 update, the one before the Dhaka, because it was small and lack of any sense of closure.
I share your concern, I don't want it too. But I don't want the project getting derailed even more, and I think even with all those downsides, more regular updates, while could be damaging some story-flow integrity, will be beneficial for the project.
Those are my thoughts, what do you think?
The next report on Friday 28th will be a paid post. Also there will be preview next week, before the paid post.
Longer updates are more enjoyable, but... he released 1 update in 2021 (0.4), 1 update in 2022 (0.4.5), and 1 update in 2023 (0.5), therefore more frequent updates are bloody welcome. So, hell yes, I'd rather have shorter updates.You must be registered to see the links
Hi,
The week was busy. Completed 2 scenes and now working on a 3rd. Every time you switch between scenes you have to set them up or at the very least tweak them, it takes time. And because of that, in early stages of working on some scene I'm almost always lagging behind the schedule. It's not a problem since later you can catch up with it, but it only works if the scene is big enough to work with it for a couple of days at least.
This time I had 2 small and 1 mid-sized scenes, plus 2 environment changes within those scenes. The whole week I was lagging behind, and I wouldn't have met the goal if there wasn't that latest mid-sized scene that helped me to catch up. So I reached this week's target, but it was more challenging than usual.
To the next week
I'll be switching to a new scene in a couple of days, and a new character is supposed to debut in that scene.
That character was planned a long ago, and I was working on them for quite a time, but I'm still not happy with what I have.
I'll keep working on the update, meanwhile trying to figure out what to do with that character until the point where said character should appear.
If I don't succeed by that time, I'll take two days from development to work with that character. And if after that I still unsatisfied I'll proceed with what I have and then correct it in future updates
To my thoughts of how to proceed with development
I think we should stick to more frequent updates, even if it would mean smaller updates that wouldn't end there I want them to end and where it feels logical.
By smaller, I mean something like the last one, around 500-600 images or so. Let's call it SDM (size doesn't matter) concept to refer to it later.
The whole idea of SDM is to reach target number of renders and then end the updated in the closest place possible. That closest place possible wouldn't be the place where I wanted or planned to end it initially.
So the main concern with SDM is that it may feel that an update ends abruptly, somewhere in the middle of a story. I could and would try to pick something to make the ending feel less abrupt, but no miracles.
I know some people didn't like 0.4.5 update, the one before the Dhaka, because it was small and lack of any sense of closure.
I share your concern, I don't want it too. But I don't want the project getting derailed even more, and I think even with all those downsides, more regular updates, while could be damaging some story-flow integrity, will be beneficial for the project.
Those are my thoughts, what do you think?
The next report on Friday 28th will be a paid post. Also there will be preview next week, before the paid post.
I do too. Though it’s unrealistic, I wish we could have both. I wasn’t truly serious in my prior post.I prefer that he do it well, than do it in a hurry
You must be registered to see the links
Hi,
The week was busy. Completed 2 scenes and now working on a 3rd. Every time you switch between scenes you have to set them up or at the very least tweak them, it takes time. And because of that, in early stages of working on some scene I'm almost always lagging behind the schedule. It's not a problem since later you can catch up with it, but it only works if the scene is big enough to work with it for a couple of days at least.
This time I had 2 small and 1 mid-sized scenes, plus 2 environment changes within those scenes. The whole week I was lagging behind, and I wouldn't have met the goal if there wasn't that latest mid-sized scene that helped me to catch up. So I reached this week's target, but it was more challenging than usual.
To the next week
I'll be switching to a new scene in a couple of days, and a new character is supposed to debut in that scene.
That character was planned a long ago, and I was working on them for quite a time, but I'm still not happy with what I have.
I'll keep working on the update, meanwhile trying to figure out what to do with that character until the point where said character should appear.
If I don't succeed by that time, I'll take two days from development to work with that character. And if after that I still unsatisfied I'll proceed with what I have and then correct it in future updates
To my thoughts of how to proceed with development
I think we should stick to more frequent updates, even if it would mean smaller updates that wouldn't end there I want them to end and where it feels logical.
By smaller, I mean something like the last one, around 500-600 images or so. Let's call it SDM (size doesn't matter) concept to refer to it later.
The whole idea of SDM is to reach target number of renders and then end the updated in the closest place possible. That closest place possible wouldn't be the place where I wanted or planned to end it initially.
So the main concern with SDM is that it may feel that an update ends abruptly, somewhere in the middle of a story. I could and would try to pick something to make the ending feel less abrupt, but no miracles.
I know some people didn't like 0.4.5 update, the one before the Dhaka, because it was small and lack of any sense of closure.
I share your concern, I don't want it too. But I don't want the project getting derailed even more, and I think even with all those downsides, more regular updates, while could be damaging some story-flow integrity, will be beneficial for the project.
Those are my thoughts, what do you think?
The next report on Friday 28th will be a paid post. Also there will be preview next week, before the paid post.