- Mar 16, 2021
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I do too. Though it’s unrealistic, I wish we could have both. I wasn’t truly serious in my prior post.I prefer that he do it well, than do it in a hurry
I do too. Though it’s unrealistic, I wish we could have both. I wasn’t truly serious in my prior post.I prefer that he do it well, than do it in a hurry
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Hi,
The week was busy. Completed 2 scenes and now working on a 3rd. Every time you switch between scenes you have to set them up or at the very least tweak them, it takes time. And because of that, in early stages of working on some scene I'm almost always lagging behind the schedule. It's not a problem since later you can catch up with it, but it only works if the scene is big enough to work with it for a couple of days at least.
This time I had 2 small and 1 mid-sized scenes, plus 2 environment changes within those scenes. The whole week I was lagging behind, and I wouldn't have met the goal if there wasn't that latest mid-sized scene that helped me to catch up. So I reached this week's target, but it was more challenging than usual.
To the next week
I'll be switching to a new scene in a couple of days, and a new character is supposed to debut in that scene.
That character was planned a long ago, and I was working on them for quite a time, but I'm still not happy with what I have.
I'll keep working on the update, meanwhile trying to figure out what to do with that character until the point where said character should appear.
If I don't succeed by that time, I'll take two days from development to work with that character. And if after that I still unsatisfied I'll proceed with what I have and then correct it in future updates
To my thoughts of how to proceed with development
I think we should stick to more frequent updates, even if it would mean smaller updates that wouldn't end there I want them to end and where it feels logical.
By smaller, I mean something like the last one, around 500-600 images or so. Let's call it SDM (size doesn't matter) concept to refer to it later.
The whole idea of SDM is to reach target number of renders and then end the updated in the closest place possible. That closest place possible wouldn't be the place where I wanted or planned to end it initially.
So the main concern with SDM is that it may feel that an update ends abruptly, somewhere in the middle of a story. I could and would try to pick something to make the ending feel less abrupt, but no miracles.
I know some people didn't like 0.4.5 update, the one before the Dhaka, because it was small and lack of any sense of closure.
I share your concern, I don't want it too. But I don't want the project getting derailed even more, and I think even with all those downsides, more regular updates, while could be damaging some story-flow integrity, will be beneficial for the project.
Those are my thoughts, what do you think?
The next report on Friday 28th will be a paid post. Also there will be preview next week, before the paid post.
Insert “he’s right you know” GIFI don't mind whether it's shorter updates with shorter dev times or longer updates with longer dev times. I just hope the dev gets out of the habit of ending each update with "The End". Every time there's an update, there's always a flood of (sometimes angry) complaints from people thinking the whole story ended abruptly without a proper conclusion. It just causes unnecessary confusion.
I feel that just with a simple change to "To be continued..." the word-of-mouth and the patron support for this VN would increase substantially.
That's about right. (for now). It could be that some are missing, but I couldn't remember one specific... A great game btw...Is this game missing some (a lot of) tags or why are there only a handfull?
Thx in advance!
So its just... peak vanilla i guess?That's about right. (for now). It could be that some are missing, but I couldn't remember one specific... A great game btw...
Pretty much, but story is at their beginning... There is few hours of play, but it's slow burn. But it's very well written.So its just... peak vanilla i guess?
Thx for the answer btw
Yeah no... 3 years in developement and "story at the beginning" isnt my kind of ride. Thank you anyways.Pretty much, but story is at their beginning... There is few hours of play, but it's slow burn. But it's very well written.
There was like year-year a half pause between last two updates, we will see now how fast it will go.Yeah no... 3 years in developement and "story at the beginning" isnt my kind of ride. Thank you anyways.
Sure, you can call it slow burn, but it's more like you just planted an acorn that you intend to harvest as fire wood in about 20 years.Pretty much, but story is at their beginning... There is few hours of play, but it's slow burn. But it's very well written.
Pretty much, but story is at their beginning... There is few hours of play, but it's slow burn. But it's very well written.
"Story at the beginning"?Yeah no... 3 years in developement and "story at the beginning" isnt my kind of ride. Thank you anyways.
yearly 300 renders it seemsbro date please
4 months development... and renders are 50% done ?!?!?You must be registered to see the links
Hello,
This week I kept working on the script.
There's a scene, it's a dialogue between two characters. It's quite lengthy, and it became more lengthy because... because I'm working on the script, right?
However, that dialogue has only few pictures. It didn't make sense to make more pictures for it because of the way the dialogue happens.
Those pictures wouldn't show anything new or make it different, they would be just fillers. They wouldn't even count as a pause.
But right now it looks too static. I'm thinking what I can do with it without just adding lots of new images. I'm okay with creating a couple of new ones, if it makes it better, but getting back to creating lots of them isn't an option at this stage.
Part of the update is already playable, and the rest is waiting for images.
Rendering feels better, at the moment it's about 50% done. The heavy scene I mentioned before should be rendered between mid or end of the next week.
Thank you for support,
See you.
4 months development... and renders are 50% done ?!?!?
what the fuck dude
Check his patreon, by seeing the amount of money he earns it's kinda obvious he doesn't spend that much time developing the game if not that this is in the background to him.4 months development... and renders are 50% done ?!?!?
what the fuck dude