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4.30 star(s) 172 Votes

Ottoeight

Forum Fanatic
Mar 13, 2021
5,840
10,627
812

Cabin Fever

Engaged Member
Nov 23, 2018
3,905
6,290
697
All about ego then? Everybody wanna have their exclusive shit till the end of their world?
Your logic: business....If u planning to abandon game, u planning to abandon business related to it and that's good (wtf). That's good? U invested in shit and then....not wanting to pull max out of it. This ain't sony subscription that u gonna get money till the end of the world or end of sony. Competition here is rather strong, so ur shit gonna die quickly if not updated.
The artistic vision when creating a game... artist created game and then decides to bury it. Ofc he has all rights to do so, but why?
If u planning to kill it (whatever sad reason behind it), sell assets and script, call it v2 and let anyone else continue. Artist get final decent money (or proper deal) and game gets a fair shot to be continued. What's the other option? Nothing? Bit depressing....
Isn't it rather arogant to consider there is an artist of the game and there the story ends cuz no-one can pull it further.
Star Wars had 7 directors. Only first one was amazing cuz of the artist right? Few might believe that rest kept lore alive and thats the point of business if u really want to run it.
I really struggle to see any positives in such a choice especially for such a good game, therefore I wrote what I wrote...why kill it? Where is logic to it from any point of view apart of ego?
I guess you still haven't clued in to the fact that the dev didn't plan on abandoning and burying the game, but life (or very likely in this case, his own death) got in the way. For someone who likes the game so much and is so passionate about it, you seem surprisingly uneducated on the current state of it all, especially when you jumped right into the middle of the discussion about his death to complain about story abandonment.

And if you want to talk business sense, It's grossing under $300 per month before the subscription was paused. After Patreon and taxes, sqwl would have been barely receiving $200, if that. Who would want to buy the IP of a game that is barely scraping by as it is?

And your SW analogy is completely flawed. Those different directors were hired by the owners of Star Wars to do a job. They did not buy the franchise and continue the story. They were given a overall direction of the story and then go make a movie. (Speaking of SW, it actually has one of the worst "we regret hiring this director because he completely fucked up our overall story" example in recent movie franchise history.)

It's arrogant (it's spelled with 2 "r", by the way) to assume just because you like it, there is a business case for someone to buy the IP and continue to work on it. Besides, developing a game is a hugely time and effort intensive endeavor. It is actually highly logical that anyone willing to expend that energy will want to implement their own vision, not continue someone's work.

So, no seller, and not worth buying. Is that enough business logic for you?

Do I want to see the story continue? Absolutely. Do I actually understand the real world logic why it won't? Perfectly. I'm not sure if I can say the same about you on both counts.
 

hermit_tr

Active Member
Jan 20, 2022
587
1,907
266
This game has been on my radar for a while, but I haven't been able to find the time to play it.
If the developer is still alive, may he be healed of his illness and be blessed with the health and love of those close to him. If not, rest in peace, my brother, and peace to those he leaves behind.
 

cinnamonnaan

New Member
Jan 5, 2022
1
12
13
noooooooo what terrible news to come across
rest in peace :( still hoping that the situation is temporary and they come back
 

yanjiejiu

Newbie
Jul 14, 2019
16
49
166
I joined sqwl's patreon July last year, and ever since I heard about this sad news on discord, I haven't been able to turn off a third possibility at the back of my mind, that maybe this 'terminal illness' was just an excuse, that maybe sqwl was simply too exhausted from an unfinishable project and was desperate to get out. I'd hate that but would honestly rather that than this.

I read through the thread here today, along the way revisiting some of his dev posts, and I sadly remembered that during all our brief and few interactions, sqwl as a creator had been nothing but blatantly honest and kind. And it would be unthinkable to me that he would go with such an excuse, even if he was forced to abandon the project.

I liked this game a lot, especially the beginning parts. It's one of the only two projects I've been supporting on patreon. Later on my experience with the game declined, and I could feel the turbulence in its development cycle - for example, there was a whole segment without any bgm. I brought this up on discord and sqwl explained that it was hard to find suitable music. It's not only about money, but also that not many creator would OK the use of their work in an adult VN.

Speaking of money, I'd like to restate something others above have already clarified - that sqwl's subscription charges on a paid-per-post mode. He was NOT making money by stretching out the development cycle; in fact, I remember him having to manually turn off charges a few times because of certain patreon setting issues.

I remembered myself getting genuinely frustrated over the lack of bgm during that long segment, because issues like that feel extremely solvable, and it was just such a shame. Now I'm sad to realize that this issue may never be solved, but what are these small regrets next to the greater ones?

I hope to hear from him again someday, or if the chance of that was too thin, that he's somewhere not entirely unpleasant, perhaps with Elsa by his side.
 
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BigMal235

Newbie
Nov 8, 2023
47
182
156
Why no other dev bought this game from this dev to continue it? I cannot grasp idea of good games being abandoned on this forum when its so fck simple, if dev does not want to continue, sell shit and go with ur life but somehow everybody choosing to bury content instead...
There are only two other games with dialogues on comparable level to CC: Leaving DNA and Yesterday's Crossroads. Even the best games on the market like SG or BaD cannot compare with CC in terms of writing, so how would you expect for someone to be able to continue such an ambitious and challenging project. I mean, I have literally no idea what was in store and I am usually good with predicting what may happen in the game. This one was a puzzle and will always remain one. I respect sqwl for what he left after himself - the best novel to read with some adult components
 

ParaloopLampy

Member
Game Developer
Sep 18, 2023
242
1,179
244
I know the news isnt confirmed, but if its true, rest in peace man. I have said for a while that the couch flashback scene is by far one of the best scenes ive seen in an AVN. fucking sad news not just for the development of the game, but that someone with this much talent didnt get the attention and love he deserved before he passed
 
Sep 23, 2019
35
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I will remember this game for a long time, story left its mark and the dev had a voice to share. Rest in peace.
This story was all about struggles, overcoming obstacles and how it changes you. I know we cannot possibly compare this to the greatness that is Berserk, but I can definitely see the pararrel that the struggler doesn't always survive the struggle.

And thats okay, we did all we could. It is what it is.
 
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4.30 star(s) 172 Votes