Seems to work fine but every single gif/mp4 is super sped up. Looks like shit on some off them.
So I redid the conversion at a framerate of 24 (took about 7 1/2 hours). Still have that issue, basically the problem is that the files are done at different framerates.lol yea we know It should be normal in the next update
For example img\basement\gf\bad\4.webp appears to be done at just about 30fps while img\gf\liv\random\4b.webp appears to be about 10 fps. The big issue is that besides me manually inspecting every webp and eyeballing the fps there is no real way for me to determine the fps of the webp. It does not store it's fps or even the length which I could then do (total_frames / length = fps). I'm still trying to find a solution, because websites like ezgif appear to determine it without issue.
So the solution may be to find the ones that are sped up and manually convert them using ezgif (not something I will do considering the amount it might be). I have found some promising leads potentially using libvips but it will require more research so it may be a couple days before I have it all squared away if I am able to solve it.
EDIT: For anyone that reads this I was having a very stupid moment. You get fps by doing 1000/average_frame_delay_in_milliseconds (1000 because there is 1000 milliseconds in 1 second). Also you can use webpinfo from
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to get the delay from each frame. You then do total_delay/total_frames to get the average delay. Basically everything I said before the edit is wrong except for the fact that each file in the game has slightly different FPS. Keeping the bad info to preserve the original conversation.
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