It's clear that Enlit3D is just throwing shit at the wall till something sticks. Initially, I thought the game was bad, but not THAT bad. But I just had my 3rd and honestly best run yet ruined by some sniper enemy who can stun on normal attacks.
Basically, stuns end on THEIR turn, so they attack normally again which re-stuns me, and when that stun ends they attack me, re-stunning my character, and so on.
Absolutely wild that this wasn't something to note when designing enemies, unless this game wants to be called 'difficult' so badly that it'd resort to cheese tactics like this to forcefully end runs? Regardless, don't bother with this game till it gets updated, in its current state the cards are limited and the balancing is garbage, the dev knows spammable stuns are bad, which is why you can only stun an enemy once before (Uses a card) before their resistance bar fills up again, but the MC can be stunned indefinitely? And why do stuns end on the enemy turn? Bottom of the barrel effort put into the actual game mechanics lmao.