- Apr 22, 2020
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New Post for all on Patreon so he is not dead and still working on the game, thats good:
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This patch adds new abilities, ability customization, and leveling up to the game!
See the previous
See
One thing I should probably mention is that the "Versus Mode/Scuffed Rumble" will be renamed to Heroine Rumble 2 soon as it is becoming more feature complete. So if you came from the future and wants to know where "Versus Mode/Scuffed Rumble" went, it became Heroine Rumble 2.
Changelog:
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Download
You must be registered to see the links
.This patch adds new abilities, ability customization, and leveling up to the game!
See the previous
You must be registered to see the links
for details.See
You must be registered to see the links
for preview of new abilities.One thing I should probably mention is that the "Versus Mode/Scuffed Rumble" will be renamed to Heroine Rumble 2 soon as it is becoming more feature complete. So if you came from the future and wants to know where "Versus Mode/Scuffed Rumble" went, it became Heroine Rumble 2.
Changelog:
- Added new ability: "ability_low_sweep_kick"
- Added new ability: "ability_echo_stomp"
- Added new ability: "ability_powerthrough"
- Added new unused spell: "ability_chain_projectile" (Lightning Bolt)
- Added new unused spell: "ability_spray_projectile" (Burning Hands)
- Added new unused spell: "ability_seeking_projectile" (Aqua Bubble)
- These spells are not used for Versus Mode. Their json data can be currently found at data/_versus_mode/action_datas_spells.json
- Added new Abilities tab under Roster that allows player to customize the ability loadout, adjust ability via drag and drop
- Added new ability icon grid during combat to replace the old text based system
- The ability icons shows cooldown via a decaying overlay
- The ability icons shows out of mana via a blue hue
- Added a text display of ability cooldown (in seconds) as well
- Added first batch of level up choices. Learn new abilities and/or acquire powerful passives via leveling
- Added new Level Up button in Roster, located on left side with equipped gear if the character have enough exp
- Players now must select a level up choice to receive stat increases from leveling
- Players can now use ability via pressing DIR_KEY together with SPECIAL_KEY in addition to SPECIAL_KEY then DIR_KEY
- Fixed certain cases where SPECIAL_KEY can lead into using abilities when not intending to
- Changed gravity to -10.0 m/s^2 from -22.0 m/s^2
- Increased the minimal air knockup when hitting an aerial target
- Increased base energy regen rate by 50%
- Increased the action speed of Jumping Uppercut
- Increased the damage of various melee abilities
- Increased the jumping air time to 0.8s from 0.7s
- Stagger Resistance no longer applies when downed (lying on floor)
- Hitting downed characters now launches that character into the air for further combos
- Added a bunch of new StatBonuses types
- Added new projectile spawning effect, see see /data/_versus_mode/projectiles_.json .test2.spawns
- Added new projectile effect: chain, see /data/_versus_mode/projectiles_.json .test_chain_proj.chain
- Added new projectile effect: scaleChange, see /data/_versus_mode/projectiles_.json .test_spray_proj.scaleChange
- Added AbilityTransition feature, see see /data/_versus_mode/action_datas_abilities_.json.ability_powerthrough_overhead AbilityTransition
- Stats Preview tab now shows more relevant stats for versus mode
- New Recruits and enemies now uses "versus_recruitable_female" character data as base rather than "brawler_recruitable_female"
- AI now use grab ability from moveset dynamically rather than always on the ability on down slot (index of 1)
- Added particle system ShapeSphere .spawnVelAsFractionOfEmitterVel property to match ShapeCone
- Fixed bug with ability mana being applied when trying to use it while in cooldown
- Fixed some bugs with particle system when using attached projectiles
- Fixed particle system .clampParticleLifeByEmitterLife incorrect behavior
- Fixed bug with map/scene change not removing summoned Devices