Pixie(Tiff..as i now refer to her as) thanks to the daydream options..is going to be history's first successful coupling of man and teeny fae-folk
ya..gonna knock her up...SOOOOO...better be an enlarge spell a comin'
Oh... I think she can take it...
First i enjoyed the game so far, like the design of the npc (Yes i know they models are from Koikatu and i have played that to but i like your choose of settings and use of accessories especial in the Fey chars) and it didn't feel too heavy in the Text department (thank what ever deity you pray too "dyslectic. Text is a pain in my head") .
Was a bit sad i had to use the control power on Pixie, I wanted to seduce the Fey none magically but oh well i'll treat them well anyways.
My biggest irk with the game is that i have a hard time telling if i'm at the end of current content.
Don't know how many in-game days i spent trying to meet Emma at collage before i gave up.
Tip: maybe put a small message with Pixie when MC ask her "what to do next?" if there is no more content to unlock in current build. Might be hard don't know i'm just beginner when it comes to programming.
But will look forward to more updates and might become a Patreon if i see you keep at it and don't just abandon it like so many other devs have with there games
Thanks! I'm happy you enjoyed it. And yeah, sorry about the confusion with the "where exactly does this end"? The problem is that you can do things in a random order (Lily, Morgana and Emma/Jessica's lines can be done in whatever order you like) and it'll only get more complex from here, so coding in an "END OF CONTENT" message that fits all contingencies is pretty complicated - at least for my newbie developer brain
That being said, I know it must be annoying, so I'm going to see what I can do for the next update! (Coming Sunday)
just curious does the story stop at the college for now?
I guess the story stops at the college
Emma/Jessica's story stops at the college, yes. If you've also gotten the first Control event with Lily and done Morgana's "Relic" quest up to the point where she gives you gems then that's all the core story content for now. Sorry for any confusion! I'm trying to figure out a smooth way for the game to detect that all current content is completed for the next update.
Okay two things
1. I love the design layout of this interactive visual novel. One thing that i tend to find a little off putting about some Ren'py engine games is that the background and characters are different art styles; that just doesnt fly well with me, but this game does it right, the background and the character art style compliment each other well.
2. I FOCKING LOVE MONSTER GIRLS! But seriously, i see where the developer is going with this creation and i love where it is heading. I would just like to ask him/her to please write down what you make the plot into. Plot holes are easy to make if you arent noting everything you do.
Cant wait to see more past this initial release,
Monster girls - HOORAH!!
Aww, thanks! I'm glad you enjoyed it so much! And don't worry, I have three notepad.txt files full of plot points, dialogue snippets and scene ideas; as well as a very clear idea of the main story beats for Act 1, 2 and 3. So hopefully I'll avoid falling into any plot holes! If you spot any, though, do let me know so I can patch them up!
>Be me
>Roaming around
>Event
>"Oh shit"
>Emma shows up
>She starts moving
>"OH FUCK SHE MOVES"
>She's also cute
>"My kokoro"
Fun fact: In the original draft of this game, Emma was actually murdered and that's what introduced the MC to the world of the Fey (I even have the scenes rendered)! The more you know...
(I'm glad I didn't kill her off, though - and that you like her!)