Had this problem myself a while back.speaking of game, trying to figure out why t3 breaks threaten planned Distortions
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Iirc a core t3 break will trigger a event where the chosen will force the same break on their rival who has said value as a minor if it hasn't had a lot of breaks.
From the looks of your setup, it seems that Shroud will cause a dignity break on Lady if she hits t3 dignity, while Lady will do a confidence break on Aurora if she gets a t3 confidence break.
Getting the distortion first will prevent these types of automatic breaks from happening, so you just have to finish Aurora's Distortion first, then Lady, then do whatever with Shroud.
You want a commander that's at least 2 capture and 4 duration first.That feeling when you come for the porn but instead find a really addicting Text-Based Roguelike / Management Games.
Anyway I remember playing this game like two years ago and just got back to it now and none of the basic stuff is coming back to me. My main issue is that I seem to be unable to get solid breaks early enough so I'm still playing with +3 EE at day 15 and only getting around +6 EE at mid-Day 30's. I'm pretty sure those are really bad rates as I remember being at least in the double digits back then per day but I might be mistaken.
My other issue are trying to avoid Minor Vulnerability breaks to avoid Chosen's becoming friends but it seems to just happen anyway and trying to focus on Core Vulnerabilities feels impossible until you're properly built and have a damn good chain going. Are there any guides or tips out there as I remember also not really having a solid grasp on how the game really worked and just autopiloted [Pummel > Caress > Grind] sometimes flipping Grind and Pummel around depending on vulnerabilities. Getting EXPO up seems incredibly difficult if I want to break that.
Then do pummel->grind->humiliate->caress, then slap a pummel->grind->humiliate on a second chosen.
Having a third capture to grab the third chosen helps a lot in squeezing out more captures but that's expensive and not necessary early on.
The pummel/grind adds enough damage over the 4 turns to go for a second capture right after they get free, and enough multipliers to tackle whatever vulnerability you want.
For the other chosen, you also want them captured as often as possible to buy yourself more turns and prevent damage reduction, but you don't need to pay too much attention to them other than making sure they'll get enough damage for the next capture.
https://f95zone.to/threads/corrupted-saviors-release-39-csdev.63932/post-9131932
Here is the guide is what I used when starting out. Kinda old but still works and quite handy.