Isilindil

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Apr 29, 2018
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View attachment 2545329

Damnn my Chosen is a broodmother already lol
For real, I think relations should have a hard cap of sorts. Right now my headcanon explanation is that those 10+ siblings some of mine had are non-blood related, but I got nothing for 8 offsprings.

Actually, could Chosen stop aging at one moment (like, when they got power or something), which would give them a time to build a big family?
 

Comiies

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Aug 27, 2022
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Uhhh so the 5EE commander is very useful(still finding it hard to break vurnabilities after the 1st chosen but oh well practice makes perfecte ig so ill find a way) but the big milestone that i still cant seem to figure out is how to do an orgy.Its very annoying to have all 3 chosen have 10k dmg on the same CIRM because personality is a bitch(skill issue) so ill do the *logical* thing and get more surround turns and around 4-5 captures(after network consiousncess that is) so wish me luck cause this brick will will take a while to break
 
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SuperSkippy

Member
Oct 25, 2017
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Uhhh so the 5EE commander is very useful(still finding it hard to break vurnabilities after the 1st chosen but oh well practice makes perfecte ig so ill find a way) but the big milestone that i still cant seem to figure out is how to do an orgy.Its very annoying to have all 3 chosen have 10k dmg on the same CIRM because personality is a bitch(skill issue) so ill do the *logical* thing and get more surround turns and around 4-5 captures(after network consiousncess that is) so wish me luck cause this brick will will take a while to break
A basic Commander (no Defiler/Suppressor) with 3 captures (so 2 extra) and 6 turns should be plenty to get an Orgy with relevant upgrades Networked Consciousness and the 5-cost upgrades that raise Evacuation and Extermination thresholds. If you have those upgrades and you're still having trouble, post a save and and someone will walk you through it.
 

Comiies

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A basic Commander (no Defiler/Suppressor) with 3 captures (so 2 extra) and 6 turns should be plenty to get an Orgy with relevant upgrades Networked Consciousness and the 5-cost upgrades that raise Evacuation and Extermination thresholds. If you have those upgrades and you're still having trouble, post a save and and someone will walk you through it.
ahh so it is in fact a skill issue on my part.Well thx for the offer but i am far too stubborn to give it up.I will in fact get an orgy and will post it here and be all proud about it lmao
 

Comiies

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I fucking did it.After 3 hours of having skill issue i finally did it.(Granted it was a 2 turn orgy and i for the love of me cannot even imagine how to have a 5 turn orgy like the kind stranger before told me to as a general pointer but hey i finally did it)

(P.S I would rlly appreciate someone explaining to me how is a 5 turn orgy even possible)
 
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Nemo de Nemo

Member
Jul 30, 2020
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I fucking did it.After 3 hours of having skill issue i finally did it.(Granted it was a 2 turn orgy and i for the love of me cannot even imagine how to have a 5 turn orgy like the kind stranger before told me to as a general pointer but hey i finally did it)

(P.S I would rlly appreciate someone explaining to me how is a 5 turn orgy even possible)
Haven't played in a bit and have foggy memory, but the method I remember is to use a decent commander (at least 3 caps), stack trauma levels after ambushing the first chosen, capture the 2nd chosen immediately and do the same (with a focus on your chosen circumstance for orgy), surrounding the 1st when they escape, capture the third one and repeat. Keep an eye on extermination and avoid capturing any chosen until the last surround is about to expire, then capture the chosen with the highest surround turns, using the punisher move, 2nd most (or spend turns upping trauma levels if uneven and you want to try for a longer orgy). Finish off on the third and you should (hopefully) have a decent orgy.

The reason to hold off on the surounds after exterm finishes is to prevent the chosen from flying off, making it impossible to surround them unless you have the augmented commander with the relevant upgrade and a capture charge.

If you have the item Inevitability, you could take the 1 EE hit to make your moves 10x more effective (free surround level for each trauma<---) and maybe get an extra turn or three on the orgy.

Also, save before you go for the orgy in case you mess up or want to change the beginning of the day (chosen targeted etc.).

The circumstance you use is semi dependent on your chosen but a good starting move for first capture would be pummel or grind for the circumstance boost, then humiliate to make damage accumulation on the other 2 easier to do.

Also consider how long it takes for each chosesn to get reinforcements. Example being that if I wanted to damage chosen 1 as long as possible, I'd go with a personality type like the red colored Reaper (6-8 turns for first reinforcement to appear) giving me an extra surround to stun Reaper with (not participating in exterm) while I work on the other 2. Sidenote on stunning is that you will want to at least pummel on surround stuns to get the pain trauma to attribute turns to the surround counter again as surround turns it off at the current level. (surround at pain lvl 2 means that pain won't tally in to the total until it becomes level 3. This is something to be mindful of as losing your pain levels could mean that your shame levels don't either, and you suddenly can't surround the chosen. Totally hasn't happened to me a few times :-D ).
 
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Comiies

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Aug 27, 2022
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Haven't played in a bit and have foggy memory, but the method I remember is to use a decent commander (at least 3 caps), stack trauma levels after ambushing the first chosen, capture the 2nd chosen immediately and do the same (with a focus on your chosen circumstance for orgy), surrounding the 1st when they escape, capture the third one and repeat. Keep an eye on extermination and avoid capturing any chosen until the last surround is about to expire, then capture the chosen with the highest surround turns, using the punisher move, 2nd most (or spend turns upping trauma levels if uneven and you want to try for a longer orgy). Finish off on the third and you should (hopefully) have a decent orgy.

The reason to hold off on the surounds after exterm finishes is to prevent the chosen from flying off, making it impossible to surround them unless you have the augmented commander with the relevant upgrade and a capture charge.

If you have the item Inevitability, you could take the 1 EE hit to make your moves 10x more effective (free surround level for each trauma<---) and maybe get an extra turn or three on the orgy.

Also, save before you go for the orgy in case you mess up or want to change the beginning of the day (chosen targeted etc.).

The circumstance you use is semi dependent on your chosen but a good starting move for first capture would be pummel or grind for the circumstance boost, then humiliate to make damage accumulation on the other 2 easier to do.

Also consider how long it takes for each chosesn to get reinforcements. Example being that if I wanted to damage chosen 1 as long as possible, I'd go with a personality type like the red colored Reaper (6-8 turns for first reinforcement to appear) giving me an extra surround to stun Reaper with (not participating in exterm) while I work on the other 2. Sidenote on stunning is that you will want to at least pummel on surround stuns to get the pain trauma to attribute turns to the surround counter again as surround turns it off at the current level. (surround at pain lvl 2 means that pain won't tally in to the total until it becomes level 3. This is something to be mindful of as losing your pain levels could mean that your shame levels don't either, and you suddenly can't surround the chosen. Totally hasn't happened to me a few times :-D ).
Hmm so the duration of the orgy is dependant of the trauma level of the CRIRM that you are trying to have every chosen get 10k at?(For example if i want the chosen to have 10k in INJU and one way or another they all have lvl2-3 pain also then that increases the orgy duration?)
 

Ragsmu

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May 22, 2018
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Hmm so the duration of the orgy is dependant of the trauma level of the CRIRM that you are trying to have every chosen get 10k at?(For example if i want the chosen to have 10k in INJU and one way or another they all have lvl2-3 pain also then that increases the orgy duration?)
Orgy duration solely reliant on your Surround lengths. I.E. Orgy duration equals to shortest surround duration of the girls you have. like if you have 18 10 and 3and add them into orgy - it will be 3 turns long. (well actualy 1 turn as you use 2 turns to add first 2 girls but you get the idea)
 

Comiies

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Orgy duration solely reliant on your Surround lengths. I.E. Orgy duration equals to shortest surround duration of the girls you have.
uhh so then the orgy duration is equal to the smallest number of surround turns of a chosen(I.E. I have 3 chosens.1st has 5 surround and 2nd have 4 but if the 3rd has 3 then the orgy lasts for 2 rounds?Cause 1 round is needed to activate it)
 

Ragsmu

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May 22, 2018
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uhh so then the orgy duration is equal to the smallest number of surround turns of a chosen(I.E. I have 3 chosens.1st has 5 surround and 2nd have 4 but if the 3rd has 3 then the orgy lasts for 2 rounds?Cause 1 round is needed to activate it)
already elaborated in OG post but in case of 543 you will get. Adding 5. (you have 5 turn surround) but 4 went down to 3 by now and 3 went to 2. so adding 3 next. now you have 3 turn dual surround. But 2 went to 1 by now. so by adding it last you have just a 1 turn orgy
 

Comiies

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already elaborated in OG post but in case of 543 you will get. Adding 5. (you have 5 turn surround) but 4 went down to 3 by now and 3 went to 2. so adding 3 next. now you have 3 turn dual surround. But 2 went to 1 by now. so by adding it last you have just a 1 turn orgy
ohhh ok now my monkey brain actually gets it.Essentially i just have to have a looot of surrounds on my 3rd chosen in order for the orgys duration to increase.

Appreciate it you dealing with my monkey brain xdd
 

Ragsmu

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May 22, 2018
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ohhh ok now my monkey brain actually gets it.Essentially i just have to have a looot of surrounds on my chosen(and from what i understood especially the 3rd one) in order for the orgys duration to increase.

Appreciate it you dealing with my monkey brain xdd
Best way to setup a long Orgy is to create short orgy that starts prior to extermination ending. If you have an upgrade that prolongs the end of a fight by turn - all 3 girls will stumble out of the orgy with 15-18 turn surrounds ready and you can just throw them into new long orgy. But take note that as you start to break T3 girls will start using skills (if they are not surrounded) that reduce surround duration on already surrounded girls. it might affect your ability to setup proper surrounds.
 

Comiies

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Best way to setup a long Orgy is to create short orgy that starts prior to extermination ending. If you have an upgrade that prolongs the end of a fight by turn - all 3 girls will stumble out of the orgy with 15-18 turn surrounds ready and you can just throw them into new long orgy. But take note that as you start to break T3 girls will start using skills (if they are not surrounded) that reduce surround duration on already surrounded girls. it might affect your ability to setup proper surrounds.
hmm for an orgy though i need to have 10k in the same CIRM and trigger the same yellow skill.Can i manage that after the orgy in order to get a long one?(Since the t2 break has already happened so ill need to get a NEW t2 break on a diff CIRM type)+(Assuming i just have the minimal upgrades I.E. network consioucness,the 5EE extention upgrades and 6 turn surr and 3 captures)
 

Ragsmu

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May 22, 2018
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hmm for an orgy though i need to have 10k in the same CIRM and trigger the same yellow skill.Can i manage that after the orgy in order to get a long one?
Eh, depends. you can experiment with commanders for example. late game upgrades allow for applying all 4 kinds of damage to commander at the same time - so it can actually properly break the chosen to 10k in one capture. other than that it's usual commander juggle as always. If you don't have enough time - buy upgrades that delay battle end for example. But then again i am a bit rusty on my Timers on when you get what. So i can only give general advice.
 

Comiies

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Eh, depends. you can experiment with commanders for example. late game upgrades allow for applying all 4 kinds of damage to commander at the same time - so it can actually properly break the chosen to 10k in one capture. other than that it's usual commander juggle as always. If you don't have enough time - buy upgrades that delay battle end for example. But then again i am a bit rusty on my Timers on when you get what. So i can only give general advice.
hmm when you say upgrades for the commander to apply all kinds of dmg you mean the suppresor upgraders?(Or the other ones which the name escapes me...Defiler?)

Plus even if its general advice i am grateful
 

Ragsmu

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May 22, 2018
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hmm when you say upgrades for the commander to apply all kinds of dmg you mean the suppresor upgraders?(Or the other ones which the name escapes me...Defiler?)

Plus even if its general advice i am grateful
There's 2 stages of that Upgrade
1st one is Synthesis on the same level as Networked Consciousness (20EE) and allows you to use both Suppressor and Defiler upgrades at the same time. (you can make commander that deals 2 different kinds of daamge, and this can be usable to a degree but not that much)

2nd one is Completion (100EE) and is a big deal but it's at the end of the line and allows Suppressor + Defiler+ Punisher for 4 kinds of damage. Sorry if mentioning that gave you some hope. iirc you get to that level of EE spending after you break all T3
 

Comiies

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There's 2 stages of that Upgrade
1st one is Synthesis on the same level as Networked Consciousness (20EE) and allows you to use both Suppressor and Defiler upgrades at the same time. (you can make commander that deals 2 different kinds of daamge, and this can be usable to a degree but not that much)

2nd one is Completion (100EE) and is a big deal but it's at the end of the line and allows Suppressor + Defiler+ Punisher for 4 kinds of damage. Sorry if mentioning that gave you some hope. iirc you get to that level of EE spending after you break all T3
yea lmao.Where ill try playing around with the upgrades that give me extra turns before the battle ends and try to minimize my skill issue.But i also want to ask.After i get my 5EE commander online(day 12 roughly) do ijust use him 1 time (with an item or without) to get some tier breaks and then just save up for network and the other classic upgrades or do i use him every day to get as many minor-signi and hopefully t2 breaks as i can?
 

Ragsmu

Member
May 22, 2018
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yea lmao.Where ill try playing around with the upgrades that give me extra turns before the battle ends and try to minimize my skill issue.But i also want to ask.After i get my 5EE commander online(day 12 roughly) do ijust use him 1 time (with an item or without) to get some tier breaks and then just save up for network and the other classic upgrades or do i use him every day to get as many minor-signi and hopefully t2 breaks as i can?
First of if you play campaign - best acceleration you can do is getting item that corresponds to your 1st character core and use it right away on turn 1. with proper that will deal enough damage to the first girl that she'll be producing 2EE every turn from the get go.
And when you'll get your 3rd girl around turn 7 - she will instantly trigger enmity/friendship event providing huge boost of EE. Enough to start using 5EE commander by turn 8. 5EE commander is used to break T1 mostly. when you switch to T2 - 5EE can still be used with extreme skill, but you probably want to get longer capture time which will be 7EE and should be enough for t2 breaks.

For your skill-check - there is an interview at day 15, depending on how many broken cores girls have - it turns into absolute disaster and provides EE. For best result you need to have all t2 cores broken by that point. And yes it is possible even without item And with item should be 100% achievable.

And for the core question - You are always should be using your commander. every day. you have only 50 Days to beat the loop. you will need things that cost 100+ EE to win So breaking as fast and as efficient as possible is the main core of the game
 

Comiies

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First of if you play campaign - best acceleration you can do is getting item that corresponds to your 1st character core and use it right away on turn 1. with proper that will deal enough damage to the first girl that she'll be producing 2EE every turn from the get go.
And when you'll get your 3rd girl around turn 7 - she will instantly trigger enmity/friendship event providing huge boost of EE. Enough to start using 5EE commander by turn 8. 5EE commander is used to break T1 mostly. when you switch to T2 - 5EE can still be used with extreme skill, but you probably want to get longer capture time which will be 7EE and should be enough for t2 breaks.

For your skill-check - there is an interview at day 15, depending on how many broken cores girls have - it turns into absolute disaster and provides EE. For best result you need to have all t2 cores broken by that point. And yes it is possible even without item And with item should be 100% achievable.

And for the core question - You are always should be using your commander. every day. you have only 50 Days to beat the loop. you will need things that cost 100+ EE to win So breaking as fast and as efficient as possible is the main core of the game
So i can break all t2 before day 15 using a 5EE to 7EE commander.Thats very interesting.Well ill try doing that and keep improving(hopefully lmao)

Appreciate it
 
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