MoarDakka123

Active Member
Jul 7, 2020
926
1,230
Soooo kinda like the secret routes in Super Mario Bros 3? :unsure: No clue if those are still a thing, don't think I've touched a Mario game since the NES.
 

dekeche

Member
Aug 5, 2018
145
59
How would a repeat boss even work? The chosen runs away before any T3 breaks? Or is it going to be an entirely diffrent kind of loop, where the final battle isn't the objective?
 

PsyTurtle

Newbie
Jan 16, 2022
94
58
I kinda wanna make an image pack. I can draw but I'm rusty. Very rusty. Fortunately, a certain 3D program aimed at 2D artists has gotten a lot of new default assets since it left beta. Hm...
 

Anyone9999

Newbie
Jul 11, 2021
32
9
So I found an Error no one else is going to find unless you are trying to code a game in this vein yourself...

When you resize the Window width to something that is smaller than a certain size (Methinks your default size), Buttons disappear. Works on the title screen and Ironically enough makes the next battle button disappear first! To fix, you can add a .setMinimumSize Call to your JFrame. I mean, no one is going to notice this because why wouldn't you hit full screen immediately, but...
 

dekeche

Member
Aug 5, 2018
145
59
Time for another round of speculation about the remaining 2 distortions. Last time I speculated about how the mechanics of triggering them could work, but this time I’ll go from the opposite direction – looking at what the psychology of the chosen might be, and speculating on how the distortions will work from that perspective. So, first, let’s outline the current distortions, based on the T2 breaks they trigger.

Temptation, Innocence and Dignity. Temptation is all about seeking their own pleasure, no matter what the rest of the world feels about them. So innocent causes pleasure seeking behavior. Dignity, on the other hand, is how much the chosen care about their reputation. So a chosen that seeks pleasure above their reputation? They are perfectly willing to indulge their pleasure in battle – if the thralls let them.

Negotiation, Innocence and Confidence. Negotiation is about losing hope, and choosing to seek pleasure from the demon lord directly. So, Innocence is the same as temptation, pleasure seeking behavior. Confidence then, is hope. When broken, the chosen loose hope in being able to actually fight the demons. So a chosen without hope, and a willingness to seek pleasure? They find a third path to survive.

Aversion, Morality and confidence. Aversion is about shutting down, being unable to muster the will to fight back, and eventually being overtaken by their shadow. So, confidence is still about loosing hope. Morality, seems to be about ignoring the chosen’s duty. So, when the situation turns hopeless, the aversion chosen shut down – abandoning their duty to fight the demons in order to protect themselves.

Rampancy, Morality and dignity. Rampancy is about losing sight of why they fight the demons in the first place, and lashing out at everything around them. Without morality, they no longer care about protecting those who they have a duty to protect. Without dignity, they no longer care about how the public sees them. Without those restraints, a chosen uses their power to kill demons without any regard for others.

Now, let’s put all that together and begin the speculation.

Morality/innocence – broken confidence, broken dignity. A chosen who no longer has any hope for victory and that no longer cares about how the public see them. That sounds like a recipe for a chosen who’s completely given up on fighting the demons. So…. Perhaps a traitor? A chosen willing to sabotage the ongoing efforts – for better treatment after they inevitability lose?

Confidence/Dignity – broken morality, broken innocence. A chosen who no longer cares about fulfilling their duty, and exhibits pleasure seeking behavior. Well, that’s an… interesting… combination. Is this the “rape” distortion? Driving a chosen to the point where they are willing to take what they want from another chosen… even during a battle against the demons? Perhaps this would interact with the “observe” mechanic? Or, I could see it as something triggered automatically during battle. Like joining an ongoing defiler+ action as a participant (instead of as a victim).
 

Scepticism

Newbie
May 5, 2020
15
11
Confidence/Dignity – broken morality, broken innocence. A chosen who no longer cares about fulfilling their duty, and exhibits pleasure seeking behavior. Well, that’s an… interesting… combination. Is this the “rape” distortion? Driving a chosen to the point where they are willing to take what they want from another chosen… even during a battle against the demons? Perhaps this would interact with the “observe” mechanic? Or, I could see it as something triggered automatically during battle. Like joining an ongoing defiler+ action as a participant (instead of as a victim).
I posted something similar a couple of pages ago, and I'm glad you agree with me on the CON/DIG distortion. I think rapist would make the most sense, no? My only question is how much of their dignity would need to be broken? Probably T2 since they are actively hindering their team (dignity is tied to public opinion somewhat too).

The raping chosen can probably justify it with "we can take care of the thralls quicker this way", since according to the game, ejaculating thralls are no longer a threat to the public. If their ally have to take a little rape for that to occur then them's the breaks. It's only fair, since the chosen themselves were raped (inseminate/force orgasm action). In fact, they should be happy that they can help the public and get pleasure out of it at the same time.

So if they help with defiler actions, the distorted chosen would probably masturbate while watching, since they only care about satisfying their own sexual desires, regardless of what happens to others. We could probably tie it (gameplay-wise) to resolve loss on turns spent observing/masturbating or perhaps resolve loss from DISG the more they have raped/watched others, similar to negotiation distortion.
 

Nemo de Nemo

Member
Jul 30, 2020
122
78
For morality/innocence I'd like to imagine something like the chosen becoming a rapist. Considering humanity their enemies them and being addicted to pleasure the chosen would see it justified to take what they want from those who deserve it. This distortion would of course require some dignity loss as this is pretty deviant and almost no confidence break as they don't fret away from these evil actions. Maybe they'll even turn into an extreme sadist, pursuing sexual pleasure and thrill from mercilessly torturing/killing citizens of the city?

As for confidence/dignity you might consider some sort of bully victim. Not being able to stand up to the demons violence/threats of hurting innocent humans, they are forced to engage in humiliating actions such as sexual slavery, paraded around naked in town in animal cosplay or perhaps being forced to act as a propaganda agent for the demons to demoralize the rest of the chosen/humanity?
First...yeeeeeessssssss.
Second...YEEEEEEEEEEESSSSSSSSS.

ALSO had a sudden idea of tieing distortions to the approach/negotiation system currently in place to perhaps get around the current 4-6 distortion system limit. Basically have the inital 4-6 distorts be the default ones that will occur without player intervention (or encouraged), and have any additional occupying the same 'spaces' require (I don't know) the hope/despair (or sub/dom) bar be filled. I don't think this hypothetical system needs to be overly complex, small enough to be an easy every turn thing (the bunny demon lord laughs at the chosen despair increases...) while providing ways for more distorts to be handled.
Course this is needless if the distort system never exceeds maximum, but an idea is an idea so I might as well slap it down here.




.........maybe a new sub menu named "distortion tuning" that appears on aproach........:unsure:
 

taggerforce

Newbie
Dec 1, 2018
61
57
Hi, im new to this game, I got +100k unresolved disgust but still couldn't go through tier 3, am i missing something?

1688080396904.png

also should i focus on bringing down core vulnerabillty or minor vulnerabillity?
 
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dekeche

Member
Aug 5, 2018
145
59
Hi, im new to this game, I got +100k unresolved disgust but still couldn't go through tier 3, am i missing something?

View attachment 2733574

also should i focus on bringing down core vulnerabillty or minor vulnerabillity?
T3 breaks start outside of battle, with the chosen generally chosing one vulnerability to break per day (and increasing the requirment for the next break by 10x). Once they've decided to break a T3 vulnerability, you then need to trigger it's activation requirement. Morality and Dignity should require the other chosen to be surrounded, Innocence needs a high PLEA level, and Confidence will need to be captured by a non-basic commander.

As for core/minor focus; it's up to you. Core's are hearder to break than Minors, but both should yield bonus EE generation in scenes after the battle. The main effect though, is on chosen relationships. Breaking a core vulnerability before a minor is broken will, generally, worsen the relationship between both chosen. On the other hand, breaking a core after it's minor has been broken, will strengthen the relationship. The chosen's relationship effects many diffrent elements of the game; Friends arrive sooner as reinforcements, take less damage in orgy and defiler+ surrounds, Empathy also makes it impossible for chosen with an unbreakable friendship to kill eachother unless they fall below 50% resolve. Rivals, on the other hand, take the full 2x damage for orgies and defiler+ surrounds, arrive later as reinforcements, and Antipathy reduces their resolve by 10% for each rival, and 20% for each Bitter Enemy. I seem to also remember it causing the chosen to hesitate one round before killing their rival, but I'm not seeing that anywhere.

Two more factors to consider; EE generation from relationship changing events is higher when the relationship worsens, so you'll get more one-time bonus EE from breaking core before minor vulnerabilities. On the other hand, Forsaken receive a bonus training concent modifier, if their friends have also fallen. (This modifier is based on both chosens obedience, and also applies to any family members captured via bait.) So it can be important to have at least one pair of chosen that are friends going into the final battle.
 
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SuperSkippy

Member
Oct 25, 2017
243
124
Hi, im new to this game, I got +100k unresolved disgust but still couldn't go through tier 3, am i missing something?

View attachment 2733574

also should i focus on bringing down core vulnerabillty or minor vulnerabillity?
100k is 100,000
100M is 100,000,000

Currently, you're too low by a factor of 1000, meaning you're at about .1% of the trauma you need. To get this trauma up, you will need to do the same Defiler (10k+ Circumstance action) to two Chosen at the same time.
 
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MoarDakka123

Active Member
Jul 7, 2020
926
1,230
New update out!



On a related note, my game bugs out at the end of a battle, presumably some kind of vignette-related thing. You can just load the most recent one and immediately retreat to see it.

EDIT: Except for Divinity, apparently. Which makes sense, since she's the one I edited and removed the restrictions on before the campaign.

EDIT: Nevermind, all good now!
 
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Scepticism

Newbie
May 5, 2020
15
11
Campaign Custom single chosen currently is not working?
Going to need a bit more info if we are to help you, chief.

I have a ton of custom chosen in my campaign and some show up on starting a new game more than others.
If you have multiple custom chosen, make sure your chosen are viable to partner with as many other custom chosen as possible. If they don't, the game will generate new random chosen to partner with them, but I believe it prioritizes custom chosen over random generated.

If you only have a single custom chosen, they should be part of the team in loop 1, unless they are superior, animal-like or undead (those show up in later loops). If not, they might be in loop 2 or later ones. If you really want them part of loop 1 and they are not a different race, just restart until you find them.

Make sure that the game actually allows your cutom chosen. By default, the game only chooses females, so if your custom chosen is a futa or male, they won't show up until you change compositions in the options menu. Also, if your chosen is a different race, let the game draw from those as well (should be on by default). Lastly, as I previously stated, Superior, Animal and Undead chosen shows up in later loops.
 
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Shasou

Member
Oct 5, 2017
121
89
Thank you CSDev for another great update, this is one of my top favorite games to play and the care you put into making it absolutely shows. Cheers to you good Sir/Madam, amazing work as always!(y)
 

Nobody032

Newbie
Sep 6, 2021
96
27
If their partners aren't being averted or under some other distortion that causes a similar effect, they should be acting as normal. As far as the flying, there may be another factor involved, what is the status of the other task the Chosen have to do in each battle when they start flying?

I actually haven't seen this, I have never gotten a Chosen team that could be triple negotiated, I'll have to try that one when I get back in (waiting on the upgrade to approach scenes before I try to gather another batch of distortion and total break saves, my previous set wouldn't load even to the main menu). My only triple was an aversion because the team I had was only eligible for aversion all at the same time.
So don't know if you know this but if you are facing issues of having too many saves then you can just make a new save file. To do this just load your latest save then rename the "saves.sav" file to something else (like saves1.sav). If you save after renaming It will create a new saves file.
 

Nobody032

Newbie
Sep 6, 2021
96
27
The comment system was originally coded back in Release 4, and I haven't been paying much attention to it since campaign mode was implemented, because a lot of minor factors (like family member generation) initially weren't seeded, and making the comment system also save Forsaken training would've required a lot of new code. But I suppose if people are interested in using it to share replays, it wouldn't be too hard to make it work properly again.

Thanks for the feedback. The eventual expansion to the guide goal system probably should focus on Forsaken mechanics.

Very nice analysis! The only thing I'd add is that some of those damage multipliers become increasingly easy to get on your Forsaken as you go further into campaign mode. Demon commanders should always have their uses, but making your Forsaken better is the main tool you're given in order to keep up with the difficulty modifiers of later loops.

I'd like to properly integrate them into the base game as well at some point. Nine expressions was probably a bit too few to cover all the different faces characters should make. It's just that it'll require going through the code for the whole game and manually deciding whether each instance of a lewd or joyful face should be replaced by a smug or used one.

I wouldn't say it's a firm plan, but it's something I'm open to. My current thought is that when two Distortions share an unbreakable Vulnerability, having a Core/Minor matchup on that Vulnerability could result in a positive scene between those two Distortions. But under that system, matchups with no common Vulnerabilities (Temptation/Aversion and Rampancy/Negotiation) would still be always-negative, so that might not be a flexible enough solution.

You should be able to safely delete them. (And if not, then it's a bug.) Deleted single play Forsaken aren't saved in the same way as deleted campaign Forsaken are, so the remaining Forsaken won't "remember" them.

That is indeed a bug. They're getting put into the special "surroundable only this turn" state which flying Chosen normally get put into when an ally flees the battle, but that puts them into the flying state after it expires. It definitely doesn't make sense to "punish" the player like that for triggering Aversion. Thanks for bringing it to my attention.

There actually is a special bonus for making all three of them go catatonic, but I suppose the game doesn't really call your attention to it beyond the post-battle text talking about how they basically just stay laying on the street after the battle is done. When all three Chosen pass out like that, their Aversion progress is immediately set to max, meaning that future orgies only have to be 1 turn long in order to trigger it in the future. I thought about having it give you the option to just turn them into Forsaken right then and there, but I was afraid of the bugginess it might cause. Still might be worth going back and adding that, though.

It's been nice to see the ideas for the other Distortions posted here, and I think this one is particularly clever. It fits very well with the way the existing Distortions work, and the framework has recently been put in place for civilian loved ones to appear in-game. The only odd point is that it explicitly requires the Causal Projection upgrade to be bought, but practically speaking, you won't generally be achieving Distortion against the Chosen until you're past the 5 EE upgrade tier anyway.

Alternatively, I might just make the Retreat button available even before you can get EE from it. After all, there are already edge cases where you'd prefer to end the battle early.

For what it's worth, defeated (and even killed) Chosen are still counted for the purpose of EXPO bonuses, so it wouldn't be unprecedented to have their surround turns saved (and it could even save the turns for other defeated-while-surrounded Chosen, i.e. Temptation and Aversion).

Adding more T1 Vulnerability mechanics is something I've considered, but I'm not currently leaning in that direction. The reason that each Distortions forbids a T1 break is so that they force you to play "carefully." There are other ways to present that sort of challenge which don't explicitly involve T1 breaks. For example, I've considered having one of the Distortions require you to achieve some goal while keeping the subject below a certain ANGST sum (although that sounds like it could be really annoying, so it's not currently my plan).

If I'm understanding you correctly, it should be possible by default. The Forsaken management menu should show up as soon as you buy the Focus upgrade.

I didn't reply to this last time because I wasn't sure how to fix this problem, but I've been putting some thought into it, and I do have an idea now. The current roadmap for the campaign structure looks like this.

Loop 1 - First loop
Loop 2 -
Nothing special
Loop 3 - First Superior Chosen
Loop 4 - Nothing special
Loop 5 - First Animalistic/Undead
Loop 6 - First (Whatever you didn't face in Loop 5, optionally)
Loop 7 - First battle against Reign (recurring boss which hasn't been implemented yet)
Loop 8 - Nothing special
Loop 9 - Nothing special
Loop 10 - First boss
Loop 11 - First (Species unlocked by beating the boss you picked)
Loop 12 - Introduction of Objective system
Loop 13 - Nothing special
Loop 14 - Second battle against Reign
Loop 15 - Second boss
Loop 16 - Another species unlock
Loop 17 - Nothing special
Loop 18 - Nothing special
Loop 19 - Nothing special
Loop 20 - Third boss
Loop 21 - Third fight against Reign, and maybe a new species depending on boss pick order
Loop 22 - Nothing special
Loop 23 - Nothing special
Loop 24 - Story route branching point
Loop 25 - Fourth boss
Loop 26 - Another potential species unlock
Loop 27 - Nothing special
Loop 28 - Fourth fight against Reign
Loop 29 - Nothing special
Loop 30 - Fifth boss
Loop 31 - Another possible species unlock
Loop 32 - Nothing special
Loop 33 - Nothing special
Loop 34 - Nothing special
Loop 35 - Final Final Battle

So, the leadup to Loop 10 will get a bit more interesting once Reign is implemented, but there are still a lot of loops with nothing special, which will probably be boring for a lot of players who like to start a fresh campaign in each release. Those loops are there in order to give players a chance to shop for Forsaken to fill out their teams, but I can see how players who are happy with their current team would just want to skip them.

I'm currently thinking about adding a series of "warp pipes" (definitely not what they'll be called in the final release) which allow you to skip loops and gain a little bonus in exchange for the Forsaken and achievement progress you're missing by doing so. These warp pipes can be unlocked by doing something special in a loop that's normally followed by nothing special. For example, the Loop 1 warp pipe would be unlocked by purchasing Imago Quickening on Day 30 or before, and it would lead you directly to Loop 3. Then, the Loop 3 warp pipe might have some condition related to the Superior Chosen, and it would lead you directly to Loop 5.
Well I was just thinking of sharing how I play loop 1 along with some explanation to help new players. It doesn't exactly look like people are interested in sharing replays to me, so you can take your time
 

Anyone9999

Newbie
Jul 11, 2021
32
9
Going to need a bit more info if we are to help you, chief.

I have a ton of custom chosen in my campaign and some show up on starting a new game more than others.
If you have multiple custom chosen, make sure your chosen are viable to partner with as many other custom chosen as possible. If they don't, the game will generate new random chosen to partner with them, but I believe it prioritizes custom chosen over random generated.

If you only have a single custom chosen, they should be part of the team in loop 1, unless they are superior, animal-like or undead (those show up in later loops). If not, they might be in loop 2 or later ones. If you really want them part of loop 1 and they are not a different race, just restart until you find them.

Make sure that the game actually allows your cutom chosen. By default, the game only chooses females, so if your custom chosen is a futa or male, they won't show up until you change compositions in the options menu. Also, if your chosen is a different race, let the game draw from those as well (should be on by default). Lastly, as I previously stated, Superior, Animal and Undead chosen shows up in later loops.
On the newest version that just released, the button to customize/Create single chosen does not work.
Less of a "I need help" and more of a Bug Report, that I should have been a bit more specific on, admittedly.

Does anyone know if there is a more direct canal to CSDev for Bug reports?

EDIT: Creating bodies to meet the chosen is bugged; You cannot add inhuman features in the newest version.

EDIT2: Getting a freeze after causing a negotiation distortion. Save attached.
 
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Shasou

Member
Oct 5, 2017
121
89
I've been trying to customize the chosen's sizes, but could not find an option to do so. I even toggled cheats on, but still nothing. Anyone figured out how? Was added on the newest version.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,230
I've been trying to customize the chosen's sizes, but could not find an option to do so. I even toggled cheats on, but still nothing. Anyone figured out how? Was added on the newest version.
Not much in the way of customization yet, this update was more foundational in nature for that particular mechanic.

1688135021112.png
 

Celerarity

Member
Apr 23, 2018
212
222
The download for the new update is at for whoever has to update the first post.
 
3.80 star(s) 55 Votes