Signtist

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Wait, the tutorial doesn't even break a core vulnerability! It breaks a minor vulnerability, which would ruin the benefits of breaking the other girls' core vulnerability of the same type! So it's not even showing me how to properly play the game? I don't want to settle for just breaking the girls, I want to do it properly. Is it even possible to play through the tutorial scenario in a way that correctly breaks a girl's core vulnerability first? I want to actually see a series of events that leads to achieving the best case scenario.
 

subli

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I would advice against focusing too much on breaking core vulnerabilities first until you've learned the game. Even then breaking significant vulnerabilities first is probably easier, and also remember that there are two damage types you can use to break a single vulnerability to T1, so it might be better to target a different stat than the one you're trying to break.

I can try to write a walkthrough for the tutorial scenario though.
Edit: I tried, but didn't find a way to do it. It might take more upgrades.
 
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Signtist

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Ugh... I hate it when a game says "doing xyz yields the best results!" then makes it so hard to do that it's not even recommended that I do it. Nothing turns me off of a game more than having to settle right from the start.
 
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FruitSmoothie

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Ugh... I hate it when a game says "doing xyz yields the best results!" then makes it so hard to do that it's not even recommended that I do it. Nothing turns me off of a game more than having to settle right from the start.
One of the biggest recommendations I can make for new players is to reroll characters until you get ones that don't suck, lol. Just because the girls will always cover for eachothers minor/core vulnerabilities, doesn't mean they're all that viable to play as. If you're going to spend hours playing, might as well make sure it's a team that can clear the game. Also don't be shy to beat on a girl's minor vulns a bit, especially at the start. Trying to avoid them completely will slow you down too much.

I used to run whatever and always had trouble, now I restart the campaign until I get a girl that already has her minor tier 2 vulns broken and that takes enough circumstance damage from good multipliers (Anything but Exo, really. Exo can come from a secondary character.). Already having her minors broken means you can use anything to build up her circumstance damage quickly. Even though her minors are already broken to tier 2, she won't be immediately friendly with the girl who would normally be friendly with her for breaking them, makes shit so much easier because breaking her minors any further on accident is extremely difficult. Though it does guarantee that she'll at least temporarily have an initial friendship with whoever shares a core vuln with that prebroken minor once you try to break their core. Short version is you can put off worrying about relationships with whatever minor is prebroken to T2, but you have to start caring about that rivalry eventually or those two might end up best friends.

You can easily get a Chosen like that to break all her other tier 2 vulns and up to +5 EE at end turn from unresolved traumas. At that point, it's safe to start working on the other girls because she'll already be rivals with at least one of the girls (Possibly 2 if she had 2 core vulns) and you'll have good EE income to upgrade a shit ton. With a girl like that, it's pretty easy to get the special event bonuses at turn 15/30/45, which is even more EE. That's a huge reason why you can't afford to use any team or focus on any girl, you really want to hit those special landmarks in time for the bonus EE. Basically there are time constraints beyond just the end of the game if you want to be able to upgrade shit in time.

You can already get a good idea of what the third girl will be like from comparing the initial two, which may save time:

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Shit gets messy eventually once all the girls have tier 3s broken because they start using OP moves in battle that can reduce surround turns, greatly limit damage allies take, break out of surround, etc. Unlocking the final vulns all at once is a nightmare and a lot of grinding near the end. Can't help much there, it's mostly a waiting game. To break the final vulns you have to let the girls use their special moves a shit ton unti lthey reach 1000%. Can't say I enjoy the tier 4 vulns.
 
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FruitSmoothie

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Uhh, what? I had a rivalry form from breaking a minor tier 1 vuln on Shadow. Prophet came with tier 2 Innocence and Moppet had 2 tier Confidence already broken. Prophet is Morality core. Actually, I had issues in this run with significant core breaks causing friendships too and I couldn't figure out why that was happening. I started with Moppet and anything I broke on her caused a friendship with Prophet so I restarted the run. Tried her T2 core and both T2 significant breaks and it still happened. Not sure wtf is going on but they aren't following the guide info or my previous run's logic.

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Kalloi

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Uhh, what? I had a rivalry form from breaking a minor tier 1 vuln on Shadow. Prophet came with tier 2 Innocence and Moppet had 2 tier Confidence already broken. Prophet is Morality core. Actually, I had issues in this run with significant core breaks causing friendships too and I couldn't figure out why that was happening. I started with Moppet and anything I broke on her caused a friendship with Prophet so I restarted the run. Tried her core and both significant breaks and it still happened. Not sure wtf is going on but they aren't following the guide info or my previous run's logic.

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What is Prophet’s minor vulnerability if you don’t mind me asking?
And significant vulnerabilities shouldn’t ever cause a relationship event so if that happened to you it may be a bug, if you still have that save it could you upload it? CSDev could take a look at it when they can
 

FruitSmoothie

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What is Prophet’s minor vulnerability if you don’t mind me asking?
And significant vulnerabilities shouldn’t ever cause a relationship event so if that happened to you it may be a bug, if you still have that save it could you upload it? CSDev could take a look at it when they can
Mentioned it there, Innocence minor. She started with 2 tier already broken.

I override the save, I mean, I have the scenes all saved and could probably do the same shit again since it was just me hammering Prophet for about 13 turns until I could choose which tier 2 to break on her. At least I saved the day 51 save before I chose a city so I can keep rerunning this easily. Shouldn't take too long.

Fuck I'm confused, bug testing this shit is obnoxious. Hopefully there's something I'm missing, but this seems fucky lol. Maybe somebody can notice something before I post the save?

Muppet and Prophet's Vulns before the scenes happen:
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Moppet's Morality Break:
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Moppet's Innocence Break:
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Moppet's Dignity Break:
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Steps taken in save:
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This is "Slot 1 (most recent), Bug Hunting - Day 14 versus Prophet, Shadow, and Moppet [Loop 2: Toyonaka]"
 
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Kalloi

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Mentioned it there, Innocence minor. She started with 2 tier already broken.

I override the save, I mean, I have the scenes all saved and could probably do the same shit again since it was just me hammering Prophet for about 13 turns until I could choose which tier 2 to break on her. At least I saved the day 51 save before I chose a city so I can keep rerunning this easily. Shouldn't take too long.
Oh okay, I was just wondering if prophet was the one with two minor vulnerabilities, if that were the case and Dignity was her minor that would explain the relationship event.

If that wasn’t the case then it would be good to upload the save for CSDev to take a look since you’ve came across a bug, same with the potential significant break bug.
 

Kalloi

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Mentioned it there, Innocence minor. She started with 2 tier already broken.

I override the save, I mean, I have the scenes all saved and could probably do the same shit again since it was just me hammering Prophet for about 13 turns until I could choose which tier 2 to break on her. At least I saved the day 51 save before I chose a city so I can keep rerunning this easily. Shouldn't take too long.

Fuck I'm confused, bug testing this shit is obnoxious. Hopefully there's something I'm missing, but this seems fucky lol. Maybe somebody can notice something before I post the save?

Muppet and Prophet's Vulns before the scenes happen:
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Moppet's Morality Break:
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Moppet's Innocence Break:
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Moppet's Dignity Break:
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Steps taken in save:
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This is "Slot 1 (most recent), Bug Hunting - Day 14 versus Prophet, Shadow, and Moppet [Loop 2: Toyonaka]"
Thank you for the save!

To answer your part about shadow and prophet, Shadow's core dignity was broken which dignity is one of Prophet's minor. Since Prophet didn't have any of dignity breaks, that's why the rivalry formed.

when a chosen has two core vulnerabilities that means they have double the amount of relationship events.
In this case shadow will have morality and dignity relationship events with prophet

To your other part about the significant vulnerabilities causing relationship breaks I followed through your save and the subsequent battle verbatim and it went like it was supposed to with an innocence relationship event that ended in friendship since Moppet's core is in innocence and prophet's minor is innocence, since prophet's innocence was prebroken like you said that's why it ended in such a way, not because any significant vulnerabilities were broken
 

FruitSmoothie

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To your other part about the significant vulnerabilities causing relationship breaks I followed through your save and the subsequent battle verbatim and it went like it was supposed to with an innocence relationship event that ended in friendship since Moppet's core is in innocence and prophet's minor is innocence, since prophet's innocence was prebroken like you said that's why it ended in such a way, not because any significant vulnerabilities were broken
Oh with the Shadow thing I don't remember breaking tier 1 Dignity. I'm usually careful about that now.

I thought it just meant that they couldn't get scenes for the stuff that they already had prebroken before they met. In the guide:

"The Chosen will consider using these tactics when they believe themselves to be at risk of reaching level 3 (10000 damage) in a circumstance. This is because the next level of vulnerability breakage becomes possible at that point. Note that Chosen will sometimes start the game with some of their vulnerabilities already broken. This means that the player doesn't have an opportunity to get bonus Evil Energy for breaking those vulnerabilities, but these Chosen do take more of the associated damage types."

So that was a lie : p Rivalry/friend scenes give bonus energy. When reading the guide fucks you over. Simple misunderstanding causing all these fucking issues. I'm realizing I'm also running the game so much that I'm getting runs mixed up. I thought I had already broken Moppet's T1 Innocence but I just double checked and that was last game. I was confused why the T1 Innocence scene didn't appear until a T2 was broken. Welp, maybe I need a break from this game. How the fuck did I skip right over T1 and get T2 immediately like that anyways.
 
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Kalloi

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I hope it's a bug, or at least something not mentioned/explained well.
I was asking for Prophet's minor vulnerability in relation to how the rivalry was formed, which isn't a bug and is self explanatory from reading the guide that comes with the game:

"__To encourage rivalry between the Chosen, break core vulnerabilities before minor ones!__"

Significant" vulnerabilities (which rank below "core" and above "minor") don't factor into this system, and can be broken in any order.


Core<-->Minor = Relationship Event
If a Core break happens and the correlating Minor isn't = Bad Relationship Event
If a Core break happens and the correlating Minor has already been broken= Good Relationship Event

The guide that comes with the game explains that so if a chosen has two core vulnerabilities then you can assume this would true for both core vulnerabilities on a chosen since theyre both called "core vulnerabilities".

So you're saying that Prophet would instantly be friends with her no matter what basically as long as I'm working on Prophet? That's the part I'm confused about because it was never explained that that was an auto friendship. I thought it just meant that they couldn't get scenes for the stuff that they already had prebroken before they met. In the guide:

"The Chosen will consider using these tactics when they believe themselves to be at risk of reaching level 3 (10000 damage) in a circumstance. This is because the next level of vulnerability breakage becomes possible at that point. Note that Chosen will sometimes start the game with some of their vulnerabilities already broken. This means that the player doesn't have an opportunity to get bonus Evil Energy for breaking those vulnerabilities, but these Chosen do take more of the associated damage types."

So that was a lie.
To answer your first question, yea! But she would be destined to be friends to certain extent,

each time a relationship event happens if it was good or bad, the game remembers it and how many good/bad chosen have
relationships determines their overall relationship

so the first two innocence relationship events between prophet and moppet will be positive, meaning freindship

But afterwards if you break continue break moppet's innocence and you haven't broken prophet's innocence more

the next two relationship events will be negative, eventually turning their frienship to a rivalry.

And the intial change from friendship-->rivalry actually ends up giving more chunks of EE than simply doing acquaintances-->rivals

and similar to the two core's on a chosen, a prebroken minor resulting in destined early friendship is self explanatory after the guide explains the relationship between core and minor vulnerabilities but honestly having this extra tidbit included would be helpful for people since guide does mentions the pros/cons of prebroken vulnerablities.

Note that Chosen will sometimes start the game with some of their vulnerabilities already broken. This means that the player doesn't have an opportunity to get bonus Evil Energy for breaking those vulnerabilities, but these Chosen do take more of the associated damage types."

So that was a lie.
If you're talking about the part you put in bold, all of it is true I don't know what you mean specifically?

You get EE for breaking a T1 so if it's prebroken then you wouldn't be able to break it yourself as well as the potential negative relationship event if you're aiming for that run
 
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FruitSmoothie

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To answer your first question, yea! But she would be destined to be friends to certain extent,each time a relationship event happens if it was good or bad, the game remembers it and how many good/bad chosen have
relationships determines their overall relationship

so the first two innocence relationship events between prophet and moppet will be positive, meaning freindship

But afterwards if you break continue break moppet's innocence and you haven't broken prophet's innocence more

the next two relationship events will be negative, eventually turning their frienship to a rivalry.

And the intial change from friendship-->rivalry actually ends up giving more chunks of EE than simply doing acquaintances-->rivals

and similar to the two core's on a chosen, a prebroken minor resulting in destined early friendship is self explanatory after the guide explains the relationship between core and minor vulnerabilities but honestly having this extra tidbit included would be helpful for people since guide does mentions the pros/cons of prebroken vulnerablities.


If you're talking about the part you put in bold, all of it is true I don't know what you mean specifically?

You get EE for breaking a T1 so if it's prebroken then you wouldn't be able to break it yourself as well as the potential negative relationship event if you're aiming for that run
I was updating my post quite a bit as I was testing/checking stuff. I have some weird issue where this site is duping part of posts sometimes, might be because I edit shit so much to fix errors. You seem to have caught my post at a weird moment lol.

The part in bold was a misunderstanding/miscommunication. It says "You can not receive EE for breaking those vulnerabilities", which is partially true, the break itself doesn't give EE, but the friend/rivalry scene afterwards from the break does. That line made me believe that those rivalry/friend scenes would no longer occur at all because they give EE.

That's good to know that later breaks can fuck up a friendship, I didn't know they were weighted in that way, I think that should be explained for sure. They make it sound like initial relationship fuck ups are pretty bad. There's a lot of shit explained oddly or not at all in this game that can really make it difficult to understand all of the systems. Like I thought friendly relationships were a bigger deal, which pretty drastically changes strategy viability. I thought the only downside to a Chosen starting with her T2 minor broken was that she couldn't benefit from that relationship at that point. I didn't know she could still end up with friendships and the EE from the scene from it. A bunch of shit like that in game adds up and skews things to make things unnecessarily difficult.

Tldr: The game needs a better tutorial. I've proven the guide is too vague on some issues and can be misunderstood, lmao.
 
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Signtist

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One of the biggest recommendations I can make for new players is to reroll characters until you get ones that don't suck, lol. Just because the girls will always cover for eachothers minor/core vulnerabilities, doesn't mean they're all that viable to play as. If you're going to spend hours playing, might as well make sure it's a team that can clear the game. Also don't be shy to beat on a girl's minor vulns a bit, especially at the start. Trying to avoid them completely will slow you down too much.

I used to run whatever and always had trouble, now I restart the campaign until I get a girl that already has her minor tier 2 vulns broken and that takes enough circumstance damage from good multipliers (Anything but Exo, really. Exo can come from a secondary character.). Already having her minors broken means you can use anything to build up her circumstance damage quickly. Even though her minors are already broken to tier 2, she won't be friendly with the girl who would normally be friendly with her for breaking them, makes shit so much easier because breaking her minors any further on accident is extremely difficult. You can easily get her to break all her other tier 2 vulns and up to +5 EE at end turn from unresolved traumas. At that point, it's safe to start working on the other girls because she'll already be rivals with at least one of the girls (Possibly 2 if she had 2 core vulns) and you'll have good EE income to upgrade a shit ton.

With a girl like that, it's pretty easy to get the special event bonuses at turn 15/30/45, which is even more EE. That's a huge reason why you can't afford to use any team or focus on any girl, you really want to hit those special landmarks in time for the bonus EE. Basically there are time constraints beyond just the end of the game if you want to be able to upgrade shit in time.

You can already get a good idea of what the third girl will be like from comparing the initial two, which may save time:

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Shit gets messy eventually once all the girls have tier 3s broken because they start using OP moves in battle that can reduce surround turns, greatly limit damage allies take, break out of surround, etc. Unlocking the final vulns all at once is a nightmare and a lot of grinding near the end. Can't help much there, it's mostly a waiting game. To break the final vulns you have to let the girls use their special moves a shit ton unti lthey reach 1000%. Can't say I enjoy the tier 4 vulns.
Dude, thanks so much for this! There were so many changes to my tactics that I had to make based on this - it finally gave me insight into how someone actually beats the game. It's probably still gonna take me a lot of tries, but at least I feel like I have an idea of what I'm doing now.
 
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FruitSmoothie

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Dude, thanks so much for this! There were so many changes to my tactics that I had to make based on this - it finally gave me insight into how someone actually beats the game. It's probably still gonna take me a lot of tries, but at least I feel like I have an idea of what I'm doing now.
Yeah, goodluck. I may have cleared all 3 girls but I'm still fucking shit up and misunderstanding how some of the systems in game work myself. : p

The girls starting with broken tier 2 vulns can still end up friendly with their teammate that has that core damage type, but apparently it's also not as big of a deal as I thought it was since you can break up friendships with future events. I got some parts wrong, but it's still helpful and speeds up early game. You just might have to tweak some mid/late game tactics to account for that if you want more rivalries. So I guess, close enough on that advice, lol.

Guess I should go edit my post though and try to clarify that.
 

KrazyBob

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What are the raw numbers on Tempt, several hundred million per trauma and several thousand million angst? And once I've tempted 10 times or so, can I finally break Morality/Confidence to set up this Orgy, or are multiple different Aversions not possible and I should reroll.
 

Kalloi

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I was updating my post quite a bit as I was testing/checking stuff. I have some weird issue where this site is duping part of posts sometimes, might be because I edit shit so much to fix errors. You seem to have caught my post at a weird moment lol.
oh okie, no worries that kind of thing has happened to me quite a bit haha, thanks for clarifying!

The part in bold was a misunderstanding/miscommunication. It says "You can not receive EE for breaking those vulnerabilities", which is partially true, the break itself doesn't give EE, but the friend/rivalry scene afterwards from the break does. That line made me believe that those rivalry/friend scenes would no longer occur at all because they give EE.
ohh I get you now, when I was learning the game I took it in a direct sense and only thought about vulnerabilities and not about the relationship events. But from your explanation of it I can certainly get why you and potentially others got that conclusion as well,


That's good to know that later breaks can fuck up a friendship, I didn't know they were weighted in that way, I think that should be explained for sure. They make it sound like initial relationship fuck ups are pretty bad. There's a lot of shit explained oddly or not at all in this game that can really make it difficult to understand all of the systems. Like I thought friendly relationships were a bigger deal, which pretty drastically changes strategy viability. I thought the only downside to a Chosen starting with her T2 minor broken was that she couldn't benefit from that relationship at that point. I didn't know she could still end up with friendships and the EE from the scene from it. A bunch of shit like that in game adds up and skews things to make things unnecessarily difficult.

Tldr: The game needs a better tutorial. I've proven the guide is too vague on some issues and can be misunderstood, lmao.
I'm glad to have helped out!
Yeah I really agree that the additional part of about the relationship mechanics should be in the guide as well as the potential uses of friendship, I can understand to a degree why the guide is only advertising /talking about rivalries over friendship, especially for newcomers since they impact the order the chosen arrive, the EE of relationship events, the downtime events, and the difficulty of the final battle.
Antipathy can really make the final battle more approachable for people getting there for the first time and in general rivalries are more preferable for newcomers trying to get the first win

But friendship does have it uses, especially when it comes to campaign mode, distortion forsaken, and defeating "pure" chosen in the final battle and turning them into forsaken.

This may be useful only for players who are experienced and don't necessarily need the guide at this point, but I believe at the very least and direct explanation of the relationship is needed

Another thing about relationships:

The only time friendships are permanent is when they have "unbreakable bond/friendship" which is when the game looks at the possible relationship events and realizes that it's no longer possible for the relationship to become negative

ie. if you had 3 positive relationship events and there's 1 only left, the game will realizes this and the two chosen will have an unbreakable friendship.

This same concept is also true in the opposite way for negative events with that relationship making them bitter enemies.

So you have a window until relationships are truly set in stone, distortions also can trigger relationship events as well

Overall I can understand to a degree why the tutorial is written the way it is, the last thing you want to do is overload a newcomer with all the information possible when they should just be given simple objectives to go towards while learning the flow of the game, but in your case where you have a good handle of the flow of the game and now you need/can to learn the specifics of the mechanics, then it ends up only confusing people/giving them the wrong idea like you said.

Some small addendums in the guide like that friendships/rivalries can still be reversed until they have unbreakable bond/bitter enemies and other other things would be really helpful

And also a seperate document or section at the bottom of the guide that details the specifics of most of the mechanics of the game would be really good as well
 
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Kalloi

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What are the raw numbers on Tempt, several hundred million per trauma and several thousand million angst? And once I've tempted 10 times or so, can I finally break Morality/Confidence to set up this Orgy, or are multiple different Aversions not possible and I should reroll.
What do you mean by raw numbers if you don't mind me asking?

The number of times you tempt after the initial tempt only reduce the amount of pleasure needed for to trigger a temptation defeat in the final battle, that's it


If you're asking can you have an aversion and temp on the same chosen, then no you can't do that

You still can't break morality or confidence on a tempted chosen unless you want to ruin the distortion, but it is possible to have different distortions at once like tempt and aversion on two different chosen on the same team

Orgy doesn't actually count towards any t2 break, so as long as you plan it out, you can trigger the conditions for tempt and aversion.

ie. If two chosen are in a broadcast + defiler action and you add the final chosen to it to make an orgy, then it will not count as breaking their t2 dignity/broadcasting on that last chosen since it's an orgy at that point
 

FruitSmoothie

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Man I wish the game had more viable playstyles and more freedom in what to do. The dev seems to be working on additional endings, but I haven't seen anything mentioned about early/mid game as much. The skill path is pretty linear with everything having prereqs. You end up buying everything up to the 100 tier pretty much always.

I wish I could see exactly how other people play to see if I can spot other playstyles, need some speed run videos, lol. When I play, I feel like I pretty much have to follow a step by step guide and do exactly what the game wants me to do to have time to clear it. Is the game really always that strict? I feel like I can only mess around in maybe the last few days of a run, but some of the New Game + (New City) stuff even reduces the days until the final battle to remove that time. I haven't really seen a viable time to train the Forsaken for example because the main girls would fall behind. Does it get easier in later loops? I found it odd that training the girls uses up a whole day. I thought the Forsaken would be what allows you to have more free time, not less.

Maybe my idea of a "proper game clear" is just too high? I want to always be able to capture all 3 girls. Game would be a lot easier if I was willing to throw 2 of the girls in the trash instead of turning them into Forsaken.

Hmm, might be the highest surround turns I remember getting for a single surround that early. Orgy by day 42ish OP. I've lasted that long before but it usually takes more surrounds.

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Kalloi

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Man I wish the game had more viable playstyles and more freedom in what to do. The dev seems to be working on additional endings, but I haven't seen anything mentioned about early/mid game as much. The skill path is pretty linear with everything having prereqs. You end up buying everything up to the 100 tier pretty much always.

I wish I could see exactly how other people play to see if I can spot other playstyles, need some speed run videos, lol. When I play, I feel like I pretty much have to follow a step by step guide and do exactly what the game wants me to do to have time to clear it. Is the game really always that strict? I feel like I can only mess around in maybe the last few days of a run, but some of the New Game + (New City) stuff even reduces the days until the final battle to remove that time. I haven't really seen a viable time to train the Forsaken for example because the main girls would fall behind. Does it get easier in later loops? I found it odd that training the girls uses up a whole day. I thought the Forsaken would be what allows you to have more free time, not less.

Maybe my idea of a "proper game clear" is just too high? I want to always be able to capture all 3 girls. Game would be a lot easier if I was willing to throw 2 of the girls in the trash instead of turning them into Forsaken.

Hmm, might be the highest surround turns I remember getting for a single surround. Orgy by day 42ish OP. I've lasted that long before but it usually takes more surrounds.

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I typically aim for corrupting all 3 chosen in playthroughs as well and while it definitely seems like an hard challenge at first, the difficulty lessens significantly as you continue to play, especially if all you want is to corrupt the 3 chosen on a team, in that sense the playstyles have the potential to be formulaic since you can just promote a rivalry between all three chosen and pick up antipathy for a easy final battle.

But the difficulty picks up significantly again once you begin pursuing more and more specific goals.
Having specific objectives like defeating an uncorrupted chosen, defiling a chosen solely by your own commander or defeating a team when they're all friends are the sort of things that reinvent the difficulty curve and your overall playstyles, at least for me anyway.


Personally the mid-late game is always interesting if I aim for a distortion with one or two chosen, doing this makes some upgrades I typically ignore far more viable than even the go to one's like networked consciousness. basically it encourages different playstyles in that sort of way,

For training forsaken and deciding when you have time for it, it also coincides with how comfortable you get with the game,
When you're stockpiling EE for a particular upgrade or commander, a lot of the days in that time feel like fodder days where it's basically a waste to use a commander since you know you're not going to get any good breaks or angst in that time and that could potentially mean one more day of waiting, why not spend those days training your forsaken instead? That's how I see it at least. Same for when a chosen has a large chunk of angst that will lead to a base damage increase, I might as well use that day for training so the next day that extra base damage will payoff. And if I want to focus on training forsaken, I'll just aim for an imago quickening as fast as I can, not expecting convert all 3 for that loop.

In my experiences, try to get the training in early in a campaign, either with an imago quickening or otherwise, later loops do give you more time, but mostly because you're going up against 2 superior chosen at once with increased damage mitigation and you realize you can't do anything until you have some decent EE.

From your recent screenshot and advice, I think you're getting to the point where you have a good grasp of the game so its only a matter of time before you start to optimize your runs and

I would definitely like to see other people's strategies/videos on here or in general because tbh some of the strategies I got was from here, even if it only a small change to my own playstyle.


tl;dr As you get more comfortable with the game, game becomes incredibly easy. But with that ease your objectives will be more specific and in turn, difficult. And from there the difficulty and different playstyles will come from how you can accomplish these objectives without fucking yourself over :D
 
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