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Kalloi

Member
Mar 20, 2019
460
528
How the hell do i stop them from flying so that i can get an orgy
edit: How can i also do vaginal with negotiate.
Getting to inseminate gets me t2 hate.
It depends on the context you're trying to get them for an orgy and for how long,
I can manage it really early with versatility Hate/Inju commander with a second charge and networked consciousness and depending on the team and the kind of victory I'm aiming for maybe without networked consciousness. The main thing for and orgy before they start flying is a commander capable of two captures at least and networked consciousness to work on the third chosen throughout the battle

The other question isn't possible, since anything beyond t1 morality break will destroy negotiate distortion, the only t2 breaks you can have to keep the negotiate distortion is force orgasm and sodomy. If you want to take her virginity you will be able to take it yourself or however you want through the training and custom sex scenes once they are forsaken
 

Kalloi

Member
Mar 20, 2019
460
528
I've been wondering this might be a question for CSDEV, but if you have two superior people that are possible to be Valid Custom Partner, will they ever be together in a group of 3 since they are two superior and early on you usually only have option for 1superior per map.
I can answer that one actually! Yes, its very much possible but you'd have to be lucky with RNG more or less, the game will prioritize custom chosen to show up in a campaign before random ones, save for some exceptions such as the custom chosen are incompatible as a team, then random chosen will be generated to fill in the gaps.

Also even if a custom chosen is a superior chosen when you make them, they still have a chance to show up as a normal chosen, even more likely if they're not many custom chosen in the roster. (The opposite is also true where normal custom chosen has the chance to show up superior)

In the future, we might be able to have custom-mini campaigns where you can choose specifically what loop a team shows up in and where but for now, its mostly RNG

The best way to guarantee your scenario is to bundle the two superior chosen as a team and make enough custom chosen teams as buffers and hope RNG doesn't add in that particular team too early in your campaign. Although adding too many chosen does lead to a chance of them ending up with different partners or teams entirely. I did find a way to circumvent this though, its mostly just a manipulation of the game logic though.

If you want to implement a large roster of custom chosen and try to keep them bundled together as specific teams you can do this method here. I'll put the explanation in a spoiler tag in case anyone wants to keep inner mechanics to themselves.

You don't have permission to view the spoiler content. Log in or register now.
 

Kalloi

Member
Mar 20, 2019
460
528
And Kalloi draws whole damn picture packs, with full variations. A damn trooper.
Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.

Also despite being on this site for a year and some change and seeing people like CSDev respond to multiple replies at once this is my first which probably just proves the drawbacks of having a single braincell. . . Anyways!


Its been pretty fun. I think best way to try to learn is to play campaign, gets you more attach to the characters you corrupt. I manage to get to Loop 4 and on the 3 loop Temptation, Aversion, full break the Chosen on turn 30 after couple days of learning the game. Took lot min maxing and asking the forum, but its hella fun. Making a custom character campaign with own picture now that I understand game better. I remember my first run I was just clicking Pummel, Grind, Humiliate, Caress in that order always didnt even look at the numbers.

I run this on paint and swap the left with new loop. You can take it if you want to keep it on the side while you play instead scroll through the guide.txt You can just black block out the white, green and the 3 characters and replace it with your own.

View attachment 2025926
I also think this is a great write up! Some of the information might change with the new release this month but overall I think this consolidates alot of info about the various mechanics in a easy to consume way!

If you don't mind, could I include this in my portrait pack in the future? I plan on doing a mini-campaign tutorial in the future along with some guides and such and one of the things I planned to include were a lot of community tutorials and guides to help consolidate everything so people don't have to dig around through the forum for guides and to promote the different ways and approaches to the game or even to a specific team.

Speaking of which, subli. Could I include your alternative approach to my custom team in my portrait pack as well? I never got around to rewriting the original one to include your tactic of saving surrounds in the early game to maximize the additional rounds force the other chosen to show up earlier and I think having another tutorial against the same team can highlight the difference/advancement in potential strategies once players get accustomed to the game mechanics. And it would make it easier for my day 1-50 guide since I would be able to start it with advanced techniques knowing people already followed both yours and my previous day 1-12 guide respectively.

I will acknowledge and make a contribution list for everyone's tips and info I put in as well :D!
 

BerglorMan94

Member
Apr 10, 2021
179
150
Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.

Also despite being on this site for a year and some change and seeing people like CSDev respond to multiple replies at once this is my first which probably just proves the drawbacks of having a single braincell. . . Anyways!



I also think this is a great write up! Some of the information might change with the new release this month but overall I think this consolidates alot of info about the various mechanics in a easy to consume way!

If you don't mind, could I include this in my portrait pack in the future? I plan on doing a mini-campaign tutorial in the future along with some guides and such and one of the things I planned to include were a lot of community tutorials and guides to help consolidate everything so people don't have to dig around through the forum for guides and to promote the different ways and approaches to the game or even to a specific team.

Speaking of which, subli. Could I include your alternative approach to my custom team in my portrait pack as well? I never got around to rewriting the original one to include your tactic of saving surrounds in the early game to maximize the additional rounds force the other chosen to show up earlier and I think having another tutorial against the same team can highlight the difference/advancement in potential strategies once players get accustomed to the game mechanics. And it would make it easier for my day 1-50 guide since I would be able to start it with advanced techniques knowing people already followed both yours and my previous day 1-12 guide respectively.

I will acknowledge and make a contribution list for everyone's tips and info I put in as well :D!
CSDev posted on Subscribestar and I saw your portraits. Figured I'd give them a try now that I'm starting a new campaign run. I'm enjoying them so far.
 
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Aug 4, 2020
326
237
Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.

Also despite being on this site for a year and some change and seeing people like CSDev respond to multiple replies at once this is my first which probably just proves the drawbacks of having a single braincell. . . Anyways!
Talking about your custom pack, is they a specific way to install it? When I try to move the content of the Portait full folder to the Corrupted Savior folder I get an error telling me the file path is too long.
I unpacked the portrait.7z and custom_portrait.7z files, was that a mistake?
 

Sonsuka

Member
Aug 29, 2017
198
74
If you don't mind, could I include this in my portrait pack in the future? I plan on doing a mini-campaign tutorial in the future along with some guides and such and one of the things I planned to include were a lot of community tutorials and guides to help consolidate everything so people don't have to dig around through the forum for guides and to promote the different ways and approaches to the game or even to a specific team.

Speaking of which, subli. Could I include your alternative approach to my custom team in my portrait pack as well? I never got around to rewriting the original one to include your tactic of saving surrounds in the early game to maximize the additional rounds force the other chosen to show up earlier and I think having another tutorial against the same team can highlight the difference/advancement in potential strategies once players get accustomed to the game mechanics. And it would make it easier for my day 1-50 guide since I would be able to start it with advanced techniques knowing people already followed both yours and my previous day 1-12 guide respectively.

I will acknowledge and make a contribution list for everyone's tips and info I put in as well :D!
I'm assuming the paint thing is the "include" for your portrait pack in the future. If so then go for it.

What tactic do you do for early game? I usually just go for the basic upgrades cost EE 1-2 then go for versatility with silencer for INJU/EXPO and 2x capture. This usually allows break any T2 I want with some manipulation on T2 breaks even with 3x distortion. Then I slow down on my breaks for EE and then grab network, synthesis and 3x turns. Usually after that I break all T3 and then its just getting those T4 breaks.
My first loop of my new campaign was two negotiation, one temptation with that tactic. Broke every core around Day Early 40ish days with two unbreakable, 1 rift.
 
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Sonsuka

Member
Aug 29, 2017
198
74
Talking about your custom pack, is they a specific way to install it? When I try to move the content of the Portait full folder to the Corrupted Savior folder I get an error telling me the file path is too long.
I unpacked the portrait.7z and custom_portrait.7z files, was that a mistake?
You need to put all folders in the portrait folder into the portrait folder in the game
 

Aizion

Newbie
Jul 26, 2019
30
8
Kalloi, I was hoping to reply when I got a substantial enough reason but nevertheless, you should definitely put in a Version number rather than just dates for your portrait packs, otherwise it would be hard to tell which portrait pack to download. Especially the full pack one that has 2GB, it is problematic since Mega has a download limit for users who use the site for free. And it sort of forced me to use a third-party software that allows me to stop download mid-way since I was only able to download 1GB before Mega forced me to either pay or stop the download completely, which forced me to restart the entire download since I don't want to pay.

Or you could like split it into parts, that works too
 
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subli

Member
Jul 30, 2020
494
308
I basically never go for non-vanilla commanders. I think vanilla commanders are pretty great. In the early game I go for the cheap upgrades and then rush for networked consciousness.
 

finch181

New Member
Dec 17, 2020
12
9
This seems interesting and fun, but my head is spinning reading all the strategy stuff.
There's a guide included in the download link that helped me learn a lot. Just keep in mind that if you do high damage with one kind of "circumstance" attack i.e. shame, fear, pain, or disgust, you will do low damage with its paired "trauma" i.e. exposure, hate, injury, and pleasure. The best way to do damage to a trauma that they have a high resistance to is to build up damage to it's paired circumstance and vice versa (I think). All trauma attacks do damage to all circumstances, but each attack does more damage to one stat than others. When you do a trauma attack it keeps being done until they escape, so you can just keep doing all of them which builds up a ton of circumstance damage very quickly, which in turn accelerates the amount of trauma damage you can do. I hope this made sense, if not I don't blame you because it took a bit of trial and error on my end to figure out.
 
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Sonsuka

Member
Aug 29, 2017
198
74
This game has everything I want in a porn game. It's got good writing, corruption, no fucking godawful 3d rendered trash, esoteric game mechanics that you need a crystal ball to understand, and most importantly, it's fun to play.
I won't lie I respect the 3d effort, but man do I dislike it.
 

Aizion

Newbie
Jul 26, 2019
30
8
This seems interesting and fun, but my head is spinning reading all the strategy stuff.
Eh, strategy tends to be like that. I play Stellaris and goddamn, there's so many things to keep track of. Corrupted Saviors is not as bad as Stellaris in terms of micromanagement though, it's just hard to keep track of stuff. If your head is spinning trying to read then you might as well play it blind without expecting anything, see whether it is to your liking or not. Get the basics down then Trial and Error as you go, like what finch said


Corrupted saviors need you to keep track of relationships, trauma, EE generation, Resolve, and purchased upgrades. How resistant each Chosen is to each circumstances/trauma or vulnerability and then you need to time some of their vulnerability breaks or otherwise you'll sort of doom yourself to a failed run, thanks to them kamikazeing or disrupting your surround actions.

My personal gripe with Corrupted Saviors is that doesn't have a seamless transition between tabs like other games that can switch between interfaces in a instantaneous manner or being able to display all of the information in 1 Window it is kinda hard to keep track of things. I sometimes need to double check what I needed to do every battle and check what upgrades I have on rare occasions, and the bunch of text that pops up is just visual 'noise' at that point. The downside of a text-based game I suppose, but CSDev will fix some of that if the blog from Subscribestar is to be believed, hopefully that will free me of some micromanagement to enjoy the flavour text
 

quinta

New Member
Aug 16, 2016
10
8
Feels like I only show up to complain or bug report so I want to make it clear I really enjoy the game. I appreciate the focus on gameplay mechanics, regular and substantial pace of development, and responsiveness of the developer. This game is fantastic.
Now, on to my bug report.

Turn 12: Extermination is not complete. I surround Midnight.
Round 12
Evacuation: 160/160 (100%) [####################]
Extermination: 299/300 (99%) [###################=]

The district is consumed by an enormous explosion as Midnight blasts away the Demons!
(Extermination power per Chosen: 75)

Hope: Surrounded for 4 more turns
Pain: Opening Level 1 vs. Defense Level 1
Midnight: Opening Level 6 vs. Defense Level 3

Morale bonus: incoming trauma decreased by 13%
Turn 19: Midnight's surround ends but she's flying above the battlefield instead of available for another surround.
Round 19
Evacuation: 160/160 (100%) [####################]
Extermination: 300/300 (100%)[####################]

Pain can't finish clearing out the Demons due to the risk of hitting the trapped Hope with friendly fire!

Hope: Sodomized for 13 more turns
Pain: Opening Level 2 vs. Defense Level 1
Midnight: Flying Above Battlefield
I feel like this is incorrect behavior. My understanding is that as long as a Chosen is surrounded before extermination is complete, she is available for another surround.
Save is attached. Steps to reproduce exact game state follows:
Load save file: DEBUG
Start next battle targeting Hope
Round 5: Hope -> Threaten
Round 6: Pain -> Slime
Round 7: Midnight -> Capture
Round 8: Hope -> Surround -> Humiliate
Round 9: Hope -> Caress
Round 10: Hope -> Grind
Round 11: Hope -> Pummel
Round 12: Midnight -> Surround -> Caress
Round 13: Midnight -> Grind
Round 14: Midnight -> Pummel
Round 15: Midnight -> Humiliate
Round 16: Hope -> Threaten
Round 17: Hope -> Attack
Round 18: Hope -> Surround -> Sodomize
Round 19
EDIT: Works as expected (Midnight can be surrounded on turn 19) if on turn 6, you use Taunt on Pain instead of Slime. Hope that helps.
 
Last edited:
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,628
1,903
I think a lot of the head-spinningness of Corrupted Saviors comes from the interface. Choosing to do this all in text was probably smart on the part of CSDev from a development perspective, but it's a lot to take in when most of the interface is white text on a black background.
 
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finch181

New Member
Dec 17, 2020
12
9
There are a couple of things that are giving me trouble. Does anyone know how to set up a campaign so that two of the chosen are sisters/twins/friends/whatever? The only way I can find to set that kind of relationship is from main menu->campaign (with a roster already loaded with some custom chosen) ->edit chosen-> add relationship. However even when I do this, it seems like the chosen that spawn when I hit begin are totally random and just include those custom chosen which is rather frustrating because I'd rather not just go back and start over until I get the team composition I want. The other thing that's confusing me is how to start a second loop with the same team, since I can't seem to find any option to do that and when the final battle finishes the only option is to go back to the main menu.
 
Aug 4, 2020
326
237
There are a couple of things that are giving me trouble. Does anyone know how to set up a campaign so that two of the chosen are sisters/twins/friends/whatever? The only way I can find to set that kind of relationship is from main menu->campaign (with a roster already loaded with some custom chosen) ->edit chosen-> add relationship. However even when I do this, it seems like the chosen that spawn when I hit begin are totally random and just include those custom chosen which is rather frustrating because I'd rather not just go back and start over until I get the team composition I want. The other thing that's confusing me is how to start a second loop with the same team, since I can't seem to find any option to do that and when the final battle finishes the only option is to go back to the main menu.
You can't, chose who already know each other can't be in the same team because it'd mess up their introduction scene.
If two custom chosen can spawn in the same team they will have each other's name under "valid custom partner"
Also, are you playing in Campaign mode or in Single play mode? I think looping/continuing to another city are only possible in Campaign mode
 

finch181

New Member
Dec 17, 2020
12
9
You can't, chose who already know each other can't be in the same team because it'd mess up their introduction scene.
If two custom chosen can spawn in the same team they will have each other's name under "valid custom partner"
Also, are you playing in Campaign mode or in Single play mode? I think looping/continuing to another city are only possible in Campaign mode
Yeah campaign mode, because (I believe) after the final battle in single play mode it gives an option to just continue on day 51 or whatever
 
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