It depends on the context you're trying to get them for an orgy and for how long,How the hell do i stop them from flying so that i can get an orgy
edit: How can i also do vaginal with negotiate.
Getting to inseminate gets me t2 hate.
I can answer that one actually! Yes, its very much possible but you'd have to be lucky with RNG more or less, the game will prioritize custom chosen to show up in a campaign before random ones, save for some exceptions such as the custom chosen are incompatible as a team, then random chosen will be generated to fill in the gaps.I've been wondering this might be a question for CSDEV, but if you have two superior people that are possible to be Valid Custom Partner, will they ever be together in a group of 3 since they are two superior and early on you usually only have option for 1superior per map.
And Kalloi draws whole damn picture packs, with full variations. A damn trooper.
Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.
I also think this is a great write up! Some of the information might change with the new release this month but overall I think this consolidates alot of info about the various mechanics in a easy to consume way!Its been pretty fun. I think best way to try to learn is to play campaign, gets you more attach to the characters you corrupt. I manage to get to Loop 4 and on the 3 loop Temptation, Aversion, full break the Chosen on turn 30 after couple days of learning the game. Took lot min maxing and asking the forum, but its hella fun. Making a custom character campaign with own picture now that I understand game better. I remember my first run I was just clicking Pummel, Grind, Humiliate, Caress in that order always didnt even look at the numbers.
I run this on paint and swap the left with new loop. You can take it if you want to keep it on the side while you play instead scroll through the guide.txt You can just black block out the white, green and the 3 characters and replace it with your own.
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CSDev posted on Subscribestar and I saw your portraits. Figured I'd give them a try now that I'm starting a new campaign run. I'm enjoying them so far.Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.
Also despite being on this site for a year and some change and seeing people like CSDev respond to multiple replies at once this is my first which probably just proves the drawbacks of having a single braincell. . . Anyways!
I also think this is a great write up! Some of the information might change with the new release this month but overall I think this consolidates alot of info about the various mechanics in a easy to consume way!
If you don't mind, could I include this in my portrait pack in the future? I plan on doing a mini-campaign tutorial in the future along with some guides and such and one of the things I planned to include were a lot of community tutorials and guides to help consolidate everything so people don't have to dig around through the forum for guides and to promote the different ways and approaches to the game or even to a specific team.
Speaking of which, subli. Could I include your alternative approach to my custom team in my portrait pack as well? I never got around to rewriting the original one to include your tactic of saving surrounds in the early game to maximize the additional rounds force the other chosen to show up earlier and I think having another tutorial against the same team can highlight the difference/advancement in potential strategies once players get accustomed to the game mechanics. And it would make it easier for my day 1-50 guide since I would be able to start it with advanced techniques knowing people already followed both yours and my previous day 1-12 guide respectively.
I will acknowledge and make a contribution list for everyone's tips and info I put in as well !
Talking about your custom pack, is they a specific way to install it? When I try to move the content of the Portait full folder to the Corrupted Savior folder I get an error telling me the file path is too long.Ty guys for the praise! It definitely has gotten easier over the course of working on my portrait pack, but I completely understand why other people's packs hasn't been updated past their initial release, every time I begin working on the next release I feel like the CJ meme from gta, that being said, I do like it giving the girls new outfits and hairstyles and I've designed the initial versions of the new designs after this release so it's fun grueling work if that makes any sense.
Also despite being on this site for a year and some change and seeing people like CSDev respond to multiple replies at once this is my first which probably just proves the drawbacks of having a single braincell. . . Anyways!
I'm assuming the paint thing is the "include" for your portrait pack in the future. If so then go for it.If you don't mind, could I include this in my portrait pack in the future? I plan on doing a mini-campaign tutorial in the future along with some guides and such and one of the things I planned to include were a lot of community tutorials and guides to help consolidate everything so people don't have to dig around through the forum for guides and to promote the different ways and approaches to the game or even to a specific team.
Speaking of which, subli. Could I include your alternative approach to my custom team in my portrait pack as well? I never got around to rewriting the original one to include your tactic of saving surrounds in the early game to maximize the additional rounds force the other chosen to show up earlier and I think having another tutorial against the same team can highlight the difference/advancement in potential strategies once players get accustomed to the game mechanics. And it would make it easier for my day 1-50 guide since I would be able to start it with advanced techniques knowing people already followed both yours and my previous day 1-12 guide respectively.
I will acknowledge and make a contribution list for everyone's tips and info I put in as well !
You need to put all folders in the portrait folder into the portrait folder in the gameTalking about your custom pack, is they a specific way to install it? When I try to move the content of the Portait full folder to the Corrupted Savior folder I get an error telling me the file path is too long.
I unpacked the portrait.7z and custom_portrait.7z files, was that a mistake?
Kalloi, I was hoping to reply when I got a substantial enough reason but nevertheless, you should definitely put in a Version number rather than just dates for your portrait packs, otherwise it would be hard to tell which portrait pack to download. Especially the full pack one that has 2GB, it is problematic since Mega has a download limit for users who use the site for free. And it sort of forced me to use a third-party software that allows me to stop download mid-way since I was only able to download 1GB before Mega forced me to either pay or stop the download completely, which forced me to restart the entire download since I don't want to pay.Snip
There's a guide included in the download link that helped me learn a lot. Just keep in mind that if you do high damage with one kind of "circumstance" attack i.e. shame, fear, pain, or disgust, you will do low damage with its paired "trauma" i.e. exposure, hate, injury, and pleasure. The best way to do damage to a trauma that they have a high resistance to is to build up damage to it's paired circumstance and vice versa (I think). All trauma attacks do damage to all circumstances, but each attack does more damage to one stat than others. When you do a trauma attack it keeps being done until they escape, so you can just keep doing all of them which builds up a ton of circumstance damage very quickly, which in turn accelerates the amount of trauma damage you can do. I hope this made sense, if not I don't blame you because it took a bit of trial and error on my end to figure out.This seems interesting and fun, but my head is spinning reading all the strategy stuff.
I won't lie I respect the 3d effort, but man do I dislike it.This game has everything I want in a porn game. It's got good writing, corruption, no fucking godawful 3d rendered trash, esoteric game mechanics that you need a crystal ball to understand, and most importantly, it's fun to play.
Eh, strategy tends to be like that. I play Stellaris and goddamn, there's so many things to keep track of. Corrupted Saviors is not as bad as Stellaris in terms of micromanagement though, it's just hard to keep track of stuff. If your head is spinning trying to read then you might as well play it blind without expecting anything, see whether it is to your liking or not. Get the basics down then Trial and Error as you go, like what finch saidThis seems interesting and fun, but my head is spinning reading all the strategy stuff.
I don't. Sometimes not trying is better than subjecting everyone else to hideous art.I won't lie I respect the 3d effort, but man do I dislike it.
Turn 19: Midnight's surround ends but she's flying above the battlefield instead of available for another surround.Round 12
Evacuation: 160/160 (100%) [####################]
Extermination: 299/300 (99%) [###################=]
The district is consumed by an enormous explosion as Midnight blasts away the Demons!
(Extermination power per Chosen: 75)
Hope: Surrounded for 4 more turns
Pain: Opening Level 1 vs. Defense Level 1
Midnight: Opening Level 6 vs. Defense Level 3
Morale bonus: incoming trauma decreased by 13%
I feel like this is incorrect behavior. My understanding is that as long as a Chosen is surrounded before extermination is complete, she is available for another surround.Round 19
Evacuation: 160/160 (100%) [####################]
Extermination: 300/300 (100%)[####################]
Pain can't finish clearing out the Demons due to the risk of hitting the trapped Hope with friendly fire!
Hope: Sodomized for 13 more turns
Pain: Opening Level 2 vs. Defense Level 1
Midnight: Flying Above Battlefield
EDIT: Works as expected (Midnight can be surrounded on turn 19) if on turn 6, you use Taunt on Pain instead of Slime. Hope that helps.Load save file: DEBUG
Start next battle targeting Hope
Round 5: Hope -> Threaten
Round 6: Pain -> Slime
Round 7: Midnight -> Capture
Round 8: Hope -> Surround -> Humiliate
Round 9: Hope -> Caress
Round 10: Hope -> Grind
Round 11: Hope -> Pummel
Round 12: Midnight -> Surround -> Caress
Round 13: Midnight -> Grind
Round 14: Midnight -> Pummel
Round 15: Midnight -> Humiliate
Round 16: Hope -> Threaten
Round 17: Hope -> Attack
Round 18: Hope -> Surround -> Sodomize
Round 19
You can't, chose who already know each other can't be in the same team because it'd mess up their introduction scene.There are a couple of things that are giving me trouble. Does anyone know how to set up a campaign so that two of the chosen are sisters/twins/friends/whatever? The only way I can find to set that kind of relationship is from main menu->campaign (with a roster already loaded with some custom chosen) ->edit chosen-> add relationship. However even when I do this, it seems like the chosen that spawn when I hit begin are totally random and just include those custom chosen which is rather frustrating because I'd rather not just go back and start over until I get the team composition I want. The other thing that's confusing me is how to start a second loop with the same team, since I can't seem to find any option to do that and when the final battle finishes the only option is to go back to the main menu.