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PregMageTD

Newbie
Mar 25, 2019
18
18
I love the idea of this game, but i admit i really don't feel smart enough for it. It's hard to keep everything straight without a cheat sheet. Still, when things *do* go well, it feels great so this is obviously not a game design issue. Well done CSDev!
 
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Roseys

Member
Jul 24, 2017
255
200
A bug I've noticed is in the campaign, say I captured/trained Purity and she's a forsaken now. In loop 2, I end up with purity again?
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
Is it the same Purity? It's unlikely, but unless there are actual measures against it, the game might have just spawned a very similar (near-identical, even) character.
 
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Roseys

Member
Jul 24, 2017
255
200
Is it the same Purity? It's unlikely, but unless there are actual measures against it, the game might have just spawned a very similar (near-identical, even) character.
Hm true, I'd just figure in campaign they'd try to prevent that especially if they ended up dead or captured.

The purity I have is
Koi (formerly known as Beautiful Princess Purity)
Real name: Shibahara Aiko

and the other purity is Kurita Omi, but names probably don't matter much - though I went and looked at a earlier save before corruption - both are beautiful princess purity.
 

Anyone9999

Newbie
Jul 11, 2021
32
9
Someone saying here no one is using a 1% Disgrace Forsaken: But with broken psychometer, that opens a lot of interesting opportunities. (Caps Deployment cost at 100). My current Plan is, over several Loops, to get a forsaken down to 1 Disgrace to get an early drain going for +900 EE. Skip right past the Late-midgame at the cost of stalling a little bit in the midgame to get to 100 EE.

Noticed some bugs and some small issues:

Using "Apply chastity" when you approach a chosen crashes the game.

I have shift setting set to never yet I get the shift preference option when checking out chosen. Dunno if it is a save problem or an issue with 40c.


When a twin to your bait shows up, she becomes a twin to ALL your previous acquired Siblings of that family (Only have family relations without mothers/Fathers.) This is of course, um... weird and wrong.

Also, I have noticed the game can generate crazy large families of like 20 siblings. Just want to point out there should maybe be some sensible cap?

And lastly, I have a loop 5 fight against both a superior and animalistic chosen (The item offered was effectively +12 EE energy during the first 15 days. How could one refuse?). However, It really sucks to have to fight both for your first outing against a tier 3 chosen, especially because I have not yet fought an animalistic one and unlocking the third tier breaks already seems like a nightmare. Can we maybe have enforced single tier 3 chosen for loop 5? Granted, the exchange for that is only dealing with 190% trauma resolution as the only loop modifier, but still that's probably gonna get rough, considering I barely managed a full party break in the previous loop against 1 superior chosen on day 38, the last break during the final battle.

Anyway, really enjoying this game, would wish for a proper easy mode that is, in terms of difficulty, above cheat and below normal. (Maybe increased Influence for loop and later first arrival of Tier 2 and 3 chosen? Dunno.)

Keep up the good work!
 
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Xhak

Member
Dec 24, 2017
307
441
I think I pass. Matter of misconception, bad presentation. It`s not a management game, it`s math puzzle with progressive mechanics from idle games. Not my favorite. Plus far from the best interface, repeatable text, I don`t know how to enjoy 45 turns of orgy. Multiple times.
this.
it is not a game at all.
it is a spreadsheet VN.
 

Kalloi

Member
Mar 20, 2019
460
528
Would be nice to see some basic system in place to make it more preventable though, like looking at the portraits that have been pulled and trying to avoid them.
I think one of the changelog notes awhile ago mentioned that there was changes to help prevent the same personality type of chosen from appearing in consecutive loops, maybe something similar to that could also work
 

Roseys

Member
Jul 24, 2017
255
200
Only on loop 3 but I def think I'm a little addicted to playing. I still don't quite know what I'm doing but eh I'm having fun with it. This loop I ended up with a rampage for the first time so that's been interesting figuring out.
 
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Kalloi

Member
Mar 20, 2019
460
528
Someone saying here no one is using a 1% Disgrace Forsaken: But with broken psychometer, that opens a lot of interesting opportunities. (Caps Deployment cost at 100). My current Plan is, over several Loops, to get a forsaken down to 1 Disgrace to get an early drain going for +900 EE. Skip right past the Late-midgame at the cost of stalling a little bit in the midgame to get to 100 EE.

Noticed some bugs and some small issues:

Using "Apply chastity" when you approach a chosen crashes the game.

I have shift setting set to never yet I get the shift preference option when checking out chosen. Dunno if it is a save problem or an issue with 40c.


When a twin to your bait shows up, she becomes a twin to ALL your previous acquired Siblings of that family (Only have family relations without mothers/Fathers.) This is of course, um... weird and wrong.

Also, I have noticed the game can generate crazy large families of like 20 siblings. Just want to point out there should maybe be some sensible cap?

And lastly, I have a loop 5 fight against both a superior and animalistic chosen (The item offered was effectively +12 EE energy during the first 15 days. How could one refuse?). However, It really sucks to have to fight both for your first outing against a tier 3 chosen, especially because I have not yet fought an animalistic one and unlocking the third tier breaks already seems like a nightmare. Can we maybe have enforced single tier 3 chosen for loop 5? Granted, the exchange for that is only dealing with 190% trauma resolution as the only loop modifier, but still that's probably gonna get rough, considering I barely managed a full party break in the previous loop against 1 superior chosen on day 38, the last break during the final battle.

Anyway, really enjoying this game, would wish for a proper easy mode that is, in terms of difficulty, above cheat and below normal. (Maybe increased Influence for loop and later first arrival of Tier 2 and 3 chosen? Dunno.)

Keep up the good work!
That's a cool strategy!! I was only thinking in terms of punisher effects but using the psychrometer in that way with dutiful harvester could really break things in that way.

I can't answer everything you posted since I'm not CSDev but I can answer a little bit of what you're saying.

-The shift setting showing for each chosen is a new feature so you can set an individual's chosen shift preference in-game instead of having to go back to the main menu just to change the overall settings if you wanted a chosen to stay male/female so that's why you're still seeing the option when you check your chosen despite your overall settings set to never.

-The twin issue definitely sounds like a bug though, if you can upload your save here, CSDev can take a look at it and fix it the next release!

-The chastity bug has been fixed already, but it's going to be included in the bugfixes for the next release at the end of April.

-This part is more of my personal opinion, but I think the reason the families are generated that massively is to counter some of the various issue of the previous way families were generated which made a looot of bugs. Also even though the family tree is generated, technically it's only their name and family position. their actual personalities and things aren't generated until the next city is picked and the forsaken family member is bait at the time, I can't say this definitively but just from playing this release I've dealt with less issues with this family system.

-And the last part, I think on a recent post here, CSDev mentioned tweaking the difficulty modifiers in general as well the chosen species that are generated soon so hopefully this will be addressed!
 

Kalloi

Member
Mar 20, 2019
460
528
Only on loop 3 but I def think I'm a little addicted to playing. I still don't quite know what I'm doing but eh I'm having fun with it. This loop I ended up with a rampage for the first time so that's been interesting figuring out.
I'm glad you're enjoying the game! :D Once you get the feeling for the game down it really becomes hard to put down, I remember my first experience with it after getting the hang of things I played through the entire night and had to call in from work because I had such a good time haha

You may pick up on this naturally but with rampaging chosen, if you want to prevent them from rampaging in the middle of an orgy and purging their angst outside of the subliminal lyrics item you can retreat the turn before they rampage. It's a good way to build up their trauma for their T3's if they haven't achieved those before they were distorted. Good luck!
 

Anyone9999

Newbie
Jul 11, 2021
32
9
That's a cool strategy!! I was only thinking in terms of punisher effects but using the psychrometer in that way with dutiful harvester could really break things in that way.

I can't answer everything you posted since I'm not CSDev but I can answer a little bit of what you're saying.

-The shift setting showing for each chosen is a new feature so you can set an individual's chosen shift preference in-game instead of having to go back to the main menu just to change the overall settings if you wanted a chosen to stay male/female so that's why you're still seeing the option when you check your chosen despite your overall settings set to never.

-The twin issue definitely sounds like a bug though, if you can upload your save here, CSDev can take a look at it and fix it the next release!

-The chastity bug has been fixed already, but it's going to be included in the bugfixes for the next release at the end of April.

-This part is more of my personal opinion, but I think the reason the families are generated that massively is to counter some of the various issue of the previous way families were generated which made a looot of bugs. Also even though the family tree is generated, technically it's only their name and family position. their actual personalities and things aren't generated until the next city is picked and the forsaken family member is bait at the time, I can't say this definitively but just from playing this release I've dealt with less issues with this family system.

-And the last part, I think on a recent post here, CSDev mentioned tweaking the difficulty modifiers in general as well the chosen species that are generated soon so hopefully this will be addressed!
Yo, is the attachment the correct file?
If yes, it is the most recent save, and then the third chosen slot (as it always is for relations?). I think it is nightmare? And she is a twin to every member of the Family, but when you check the individual members, they are all older or younger in relation to each other, which can't work.

Also, what I am saying with the families is, in terms of realism, having 20 children, besides being an absolute nightmare in terms of possible health issues, the stress of raising them and the fact that each child is about the monetary value of an house in terms of money needed to be spent to get them to adulthood, there is also the issue of Menopause of the theoretical mother. I mean, I am far from being an expert in these matters, but getting 20 children in 20 consecutive years just doesn't sound healthy to me. Maybe if there are some foster-siblings in there, it may become more reasonable? I know, not important at the moment, there are more pressing issues, just a thought.
 
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Kalloi

Member
Mar 20, 2019
460
528
Yo, is the attachment the correct file?
If yes, it is the most recent save, and then the third chosen slot (as it always is for relations?). I think it is nightmare? And she is a twin to every member of the Family, but when you check the individual members, they are all older or younger in relation to each other, which can't work.

Also, what I am saying with the families is, in terms of realism, having 20 children, besides being an absolute nightmare in terms of possible health issues, the stress of raising them and the fact that each child is about the monetary value of an house in terms of money needed to be spent to get them to adulthood, there is also the issue of Menopause of the theoretical mother. I mean, I am far from being an expert in these matters, but getting 20 children in 20 consecutive years just doesn't sound healthy to me. Maybe if there are some foster-siblings in there, it may become more reasonable? I know, not important at the moment, there are more pressing issues, just a thought.
ohhhhhh THAT's what you meant :KEK: then yeah I absolutely agree, seems like Japan got really desperate with their population issue and abolished the idea of condoms hahaha.

Jokes aside, I think this may be a result of your settings since your relations setting doesn't allow mother/fathers correct?
It might because with all relations turned on (my setting) the large family tree seems natural and with NO familial relationships turned on, it would generate a lot of childhood friends in similar quantity which is also somewhat natural so with only the siblings it just lead to a whole bunch of siblings . . . This is all just my conjecture though, sorry for misinterpreting what you meant! I'll bring this up along with your bug report in a message to CSDev, thank you for mentioning this!

This is the right file thanks!! I'll send a message to CSDev now :D
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
this.
it is not a game at all.
it is a spreadsheet VN.
I'd say the game part is the combination of spreadsheet and math puzzle (dealing with probabilities and multipliers on top of variables you choose), with the reward being the visual novel qualities and random generation allowing you to experience an engaging, detailed, and tailored journey as an evil demon lord. And while difficult to solve the puzzle (especially 3 seperate distortions ;-; ), hot damn is it satisfying to see everything fall into place and watch the chosen just...break. Until one of them goes on a rampancy distortion earlier then you wanted and becomes bestest buddies with the other two, but that's besides the point.

tl;dr: the math puzzel can be quite satisfying to solve/watch play out and the VN parts interesting/engaging to actually read (I can't aversion anyone but utter cunts with how...severe the context is. (should probably hit my settings for that .-.)).

For those starting out, I recommend reading the .txts in the game directory for mechanical knowledge and following the game guide posted by Fruit(something, my memory fails me) to atleast the 25th day/ buying networked conciousness since you should have a pretty good grasp on the basic game loop (no distortions planned) by that point and can go solo. Also save frequently, with a set of saves to prevent any bugs/mistakes from killing your run completely.

For those who don't want to deal with the difficulty and extensive time sink a loop can be (6 hrs on my second scenario for example, with savescumming granted), use cheats for infinite EE. Full upgrades too if you want to completely trivialize the game. Cuts the time down considerably. And SAVE often! Especially on double Negotiation Distortions runs. Rip Flubber Ducky ;-;. <-------------(emphasis on saving)
 
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Celerarity

Member
Apr 23, 2018
225
233
Someone saying here no one is using a 1% Disgrace Forsaken: But with broken psychometer, that opens a lot of interesting opportunities. (Caps Deployment cost at 100). My current Plan is, over several Loops, to get a forsaken down to 1 Disgrace to get an early drain going for +900 EE. Skip right past the Late-midgame at the cost of stalling a little bit in the midgame to get to 100 EE.

Noticed some bugs and some small issues:

Using "Apply chastity" when you approach a chosen crashes the game.

I have shift setting set to never yet I get the shift preference option when checking out chosen. Dunno if it is a save problem or an issue with 40c.


When a twin to your bait shows up, she becomes a twin to ALL your previous acquired Siblings of that family (Only have family relations without mothers/Fathers.) This is of course, um... weird and wrong.

Also, I have noticed the game can generate crazy large families of like 20 siblings. Just want to point out there should maybe be some sensible cap?

And lastly, I have a loop 5 fight against both a superior and animalistic chosen (The item offered was effectively +12 EE energy during the first 15 days. How could one refuse?). However, It really sucks to have to fight both for your first outing against a tier 3 chosen, especially because I have not yet fought an animalistic one and unlocking the third tier breaks already seems like a nightmare. Can we maybe have enforced single tier 3 chosen for loop 5? Granted, the exchange for that is only dealing with 190% trauma resolution as the only loop modifier, but still that's probably gonna get rough, considering I barely managed a full party break in the previous loop against 1 superior chosen on day 38, the last break during the final battle.

Anyway, really enjoying this game, would wish for a proper easy mode that is, in terms of difficulty, above cheat and below normal. (Maybe increased Influence for loop and later first arrival of Tier 2 and 3 chosen? Dunno.)

Keep up the good work!
I just found the psychometer after you mentioned it, currently trying to figure out how it interacts with rampaging chosen. Anyone know? It only takes 100 EE to send them out even if you have more banked, but does their punisher multiplier scale all the way up to a 0 disgrace forsaken?

Trying to figure out if having it means their Disgrace basically becomes irrelevant once you can hit the 100EE limit before I decide if I want to try the headache that is keeping one around.
 
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dekeche

Member
Aug 5, 2018
164
71
I just found the psychometer after you mentioned it, currently trying to figure out how it interacts with rampaging chosen. Anyone know? It only takes 100 EE to send them out even if you have more banked, but does their punisher multiplier scale all the way up to a 0 disgrace forsaken?

Trying to figure out if having it means their Disgrace basically becomes irrelevant once you can hit the 100EE limit before I decide if I want to try the headache that is keeping one around.
Might be something to test with cheat mode - but it looks like the actual EE cost doesn't effect their power, just the EE you poses when you use them. So having 1000 EE with a psychometer will let you send out an extremely powerful rampager for only 100 EE.
 
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Kalloi

Member
Mar 20, 2019
460
528
I just found the psychometer after you mentioned it, currently trying to figure out how it interacts with rampaging chosen. Anyone know? It only takes 100 EE to send them out even if you have more banked, but does their punisher multiplier scale all the way up to a 0 disgrace forsaken?

Trying to figure out if having it means their Disgrace basically becomes irrelevant once you can hit the 100EE limit before I decide if I want to try the headache that is keeping one around.
It's actually an interesting way if I'm understanding it correctly. the multiplier seems to rely on the forsaken's reputation strength, which is for some reason higher even with two forsaken with the exact same disgrace of 21%

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After some testing, I think the psychometer actually nerfs a rampancy forsaken's punisher effect multiplier. (but not really?)
I'm experimenting with this in cheat mode and created another save without items, gave myself 2000 EE and the reputation strength was even higher than with the psychometer, about 190% or whatever, something noticeably higher.

around 3000 EE gave the full 200% reputation strength I believe, which in turn gave the max amount of the punisher multiplier.

If I had to guess a reason, it could possibly be because a rampancy forsaken reputation strength has a slightly different scale than normal forsaken?

Also on the other end of this EE spectrum, rampancy forsaken with higher disgrace had a lower reputation strength with 100 EE + psychometer compared to other rampancy forsaken with lower disgrace (makes sense)

tl;dr: With the psychometer rampancy forsaken actually are better at being punishers and disgrace is still important to consider for them at the same time
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Bug Report: Button to pass time dissappeared after negotiating with 2 chosen one after another within their bedrooms. Neither Imago Quickening or any cheats besides full upgrades (used at start of campain) will bring said button back; effectively putting the war in limbo where neither side can do...anything. Except harassing the other chosen I'm tempting, but that does nothing to remedy the timestop issue.
Save file has 32ish saves, the save in question is named "Flubber Ducky". Rest work fine (so far).
I also use the runtime/.bat executable method to run the game if that's related to anything.
So It happened again in a new campain with cheats, only this time it was negotiating with only one chosen in her bedroom instead of the previous time. From these two instances, I think what's happening is that the function to take away the battle button is working properly but sometimes the function that adds the pass time button won't. The problem should be findable in Flubber Ducky since its the same problem in two different instances, so I'll refrain from posting another .sav copy.

Edit: Now that I have the Forsaken content open, it seems like the bug won't occur anymore; this probably means that the pass time button of the original report is hidden in the commander/forsaken tab, which is also hidden because I have no Forsaken to manage from said tab and no reason to generate a commander on a no go day. Not necessarilly a fix but a workaround would be to have the commander tab open anyway, have the forsaken stuff open from the get go (but obviously unusable) or move the pass time button to another menu location, say the info tab.
 
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