I just found out about this game and HOLY my brain is expanding.One question i want to ask(for now at least) is this.Is it a skill issue if i have a very hard time playing the game without cheats or does the game just have that big of a skill celling(Since my monkey brain still is having a lot of difficulty managing CIRM dmg and trauma dmg and upgrades and bla bla bla)
You already got some tips thrown at ya, and if you haven't checked the guide someone made (Or are not using the ingame guide goals), some general pointers:
0. Save Often
1. Your first priority is to get all three chosen to spawn and to get 1 EE from each one of them. Depending on your start item, your strats will vary a bit (Unicorn lard start, for example, can end this phase insanely quickly, by like day 6-7 on loop 1 and gets more EE overall during this period, and then can, if enough trauma has been inflicted, gain additional EE where other starting items can't. IMO the safest starting item, but scales rather poorly during and with later loops. Just make sure you get EE from all currently available chosen before you skip a day.)
Apparently their spawn battle depends on how many combat turns you have taken, but I never bothered to optimize it with extra surrounds. Just grab the battle extension upgrades first, skip Focus and grab the ability that increases Trauma damage. The most important part is to get enough trauma on the chosen who newly arrive to immediately gain EE from them. (Roughly 200.)
2. Get all the upgrades to build a 5EE Commander and grab the 2EE Extermination and Evacuation requirement items. If you have tommorrows newspaper, you get to skip the final two upgrades for now. The commander will capture for 4 turns and capture twice, and will be your bread and butter for the next 7 to 10 days. You should be here by roughly day 12.
3. Save often, especially from here on out.
4. Use your Commander to get a Tier 2 Core break at least and as many
non minor tier 1 breaks as you can get. If you have any of Barrier Jammer, Orgasm in a can, Schwerer Gusion or Desintegration Vapor, it may be wise to target the chosen with the associated core Vulnerability. Note that I assume you don't want them to be friends because it makes the final battle more complicated, and try to make them unfriendly as soon as possible. (Technically it is better to draw their final friendship break out as far as possible by breaking Minor -> Core -> Core -> Minor, but that's more complicated). When breaking a core vulnerability before the minor vulnerability of other chosen, you get a small amount of EE. If at all possible, you want to break all Core tier 1 breaks before day 15 to gain additional EE.
For the battle itself, start the battle with the chosen captured and get all their circumstances to lvl 1. Retry until you get all their circumstances to 1 at the end of the first 4 turns. (Your battle plan is going to look different if you use the above mentioned items, usually grabbing Tier 1 break + Tier 1 break + tier 2 Break. Disintegration vapor is special in the way that you use it to grab the breaks and THEN try to get another Chosens breaks.)
Your goal is to get 1 Circumstance to 10K and use the associated yellow marked skill by getting a third surround on the first chosen for roughly 10+ turns. So, The usual way I do it is to start the battle by grabbing chosen, getting all Circ level to 1, grabbing a non-Dignity core chosen when she arrives, focusing pleas and Dig (Pleas, simplified, increases your surround duration, Dig increases damage to all other chosen.), grab the first chosen before the evacuation requirement is reached (To ensure third surround), doing all four actions, grab second chosen again, trying to reach 1000 Dignity (For an additional 4 times multiplier on the first chosen), Grab first chosen, get to 10K and as many significant breaks along the way as possible.
5. Your next goal is to get the 5 EE Battle extensions (Extermination and Evacuation requirements) and networked consciousness while breaking additional vulnerabilities. Don't worry if certain Tier 2 breaks seem ridiculous right now, networked consciousness makes it A LOT easier by giving you essentially an additional surround turn and action for free. Your 5EE Commander is going to work fine for most of this. Also note that each tier 2 break makes extra breaks even easier.
6. When you have broken the majority of vulnerabilities, buy some upgrades to make your commander better. You want at least a commander with 3 captures and 6 turns of surround for the next step.
7. The next big milestone is to surround all three chosen, while they have 10K in the same circumstance, and start the same yellow action. This will cause an orgy and deal millions of trauma damage, required for the next step. You want an orgy of at least 4 turns, 5 being a good number and 6 to be safe. After the battle, you will be notified in the EE Screen that they may do something desperate. You want these things to happen for their tier 3 break. Your goal is to get all core tier 3 breaks before day 25 to get additional EE.
8. Increase Punisher Effectiveness to 1000% and use the appropriate punisher commander. You want to get all core breaks by day 45 at the latest. Usually you will be done LONG before that with all breaks. Just as a tip, grab your first core break as soon as you can to get access to the final EE gain upgrade. That goes a long way to facilitate the rest of your loop.
9. Win the final battle. Try to get an absolute victory and make all three chosen surrender.
Really, Once you get the hang of 5EE Commander and three Capture EE Commander for their duties, most of your Loop 1s are going to fall into place by themselves. You have more tools and threats on higher loops that make further tips pointless, and these should give you a general overview of what to do. Also, it never hurts to experiment a bit. (Except when it comes to networked consciousness. That is the single most important upgrade in the game, and once your 5EE commander is online, that is your most important goal.)
Also note that I have no fucking clue on how to use the item that increases your trauma damage but reduces your EE by 1 and the item that gives you 1 EE for deploying a commander. I think you use the former to help with surround during orgy attempts and the latter just gives you a nice 1 EE discount, but not sure.