Futanari was mentioned, now I'm interested. Will there be images in the future?Note: This game requires Java Runtime.
In Options > Content Options, there is a toggle for graphic violence (although it's just textual descriptions).
Also, in Change composition (of enemies), futanari can be added.
That is most likely a false positive because it is java. I checked it out before uploading and saw no warnings. I'll post the virus total results for your review:I just double checked and all versions of the game are flagged as trojans.
nah the first tier of 4 corruption are not related to stats but pure damage during captured+ heroines are easyer to corrupt interconnectedhaven't a fucks what's going on here, no valuable info such as weaknesses is retained for the next battle. Looks like a massive grindfest before you purchase enough traits to try and defeat one of the heroines.
Did you read the guide or the tutorial in game? I recommend the tutorial first, then read the guide. The guide is VERY detailed, but still helps to have hands-on experience for understanding. Both were well-done.haven't a fucks what's going on here, no valuable info such as weaknesses is retained for the next battle. Looks like a massive grindfest before you purchase enough traits to try and defeat one of the heroines.
GvT is the one that jumped to mind once I started playing too. Definitely agree that the game is quite polished from a development perspective and I haven't countered any bugs yet either. So far quite a fun little game and I like that it deals with the content more abstractly.This feels to me like a EraGirlsversusTentacles more than anything, taken from the tentacle perspective, than any other Era game mentioned.
That aside, this is very impressive. One of a fairly few examples of corruption done right, the way heroines' personalities adapt to sustained trauma, and minor differences between the ways different heroines get corrupted - all that is very well thought out and implemented. Much better than most Era games, actually.
On the side note, in 6 hours of playing I haven't seen a single bug - definitely a solid work that quite a bit of developers on this site could look up to.
The guide doesn't do a great job but what I found is try and keep building on their trauma. Exploit their weaknesses to get yourself evil energy and start trying to break their values (Morality, innocence, dignity, and I forget the last one) as you break things down it will start to influence the girls relationships with each other. For instance I drove my prideful personality girl crazy by boosting her hatred and shame till the point she became so consumed with hate she would beat the shit out of her allies and actively hated herself to the point she was looking for ways to die. Ironically this brought the characters relationship closer together(How?) but I think with time bonds can and will become strained and they will turn on each other if you play your cards right.So is there any tips on how to mind break the girls? I am not exactly sure what i am doing. For example, how do you get these people to hate each other? Relationships are never really explained....
Very much agree with you. I think if the developer went a bit further and maybe added onto the game, changed up the UI to make it a bit more user friendly and added visuals it would take the game to the next level. I don't mind text based games but I just feel like with a bit more this could be a truely amazing game.Now that I've played it a bit, I have to say, this is one of the best corruption games I've ever played. It takes a bit to poke around and figure out how the system works, but once you get a handle on it it's quite fun. Also, the ability to customize who you're fighting (it can be girls, guys, or futa based on your preference, and you set it to trigger changes if you want, and you can name them and even decide their outfits and what they fight with if you wish) is quite welcome.
The various combinations of personality and interactions and weaknesses keep different runs from feeling too repetitive as well. All in all I'm really looking forward to future updates to this.