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zertyx23

Newbie
Jan 16, 2020
65
27
Okay so it seems like one of the DL bodies gave birth, since it was able to get pregnant again on Loop 3. I missed a few patches so I had assumed pregnancies were still the flavor-only demonic kind where the demon just pops up on the next day. I don't recall seeing a message about the body giving birth but I could've just missed it since I robotically click through the menus most of the time.
I think children can come back as chosen trying to defeat you.
 

Omicronzeta

Member
Nov 14, 2017
140
74
The alternate routes are interesting, but lack enough benefit to be a rational choice. ten extra days of training is not a fair trade for potential achievement progress. Giving you a small permanent bonus (perhaps an achievement in itself) would go a long way to increase it's usefulness
 

SuperSkippy

Member
Oct 25, 2017
294
136
The alternate routes are interesting, but lack enough benefit to be a rational choice. ten extra days of training is not a fair trade for potential achievement progress. Giving you a small permanent bonus (perhaps an achievement in itself) would go a long way to increase it's usefulness
As one of few people who consistently plays past loop 15, I agree, but with reservations. The goal is that long-term, a player that skips loops should end up about as strong as a player that doesn't. The intended way to balance this is with item strength, and I'd agree with you that currently the items don't give enough to make the playing field level by loop 20 or so (I'd estimate the crossover point somewhere around Loop 25, which is out past the current end of content). But the gap is actually quite narrow, because items over the long term do matter a lot more than Forsaken. Over the long term, achievements will hit their maximum level in time, and over the long term, players will get much more Forsaken than are useful or even convenient to keep. If items are priced correctly both players will have teams of highly specialized Forsaken that have earned all relevant achievements at some point in the twenties. I think a buff would really throw it out of whack in favor of players that skip loops.

What I'd previously suggested was gating the three "pick another item from this list of three" items behind alternate routes, as well as a fourth item that lets players pick between another choice of starting items. I still say that giving alternate routes a choice between items would balance it out a bit more. Players who want to skip past Loop 4 do not get an actual item choice in Loop 3--they must take the Loop with a Superior Chosen whatever the item there is. Players who skip past Loop 4 do not have much time to train their Superior Forsaken to be strong enough to achieve a Distortion against the Animalistic in Loop 5, limiting their choice there to the Undead. So the first time this player may have a real choice in items is Loop 7. Currently to take the Loop 11 alternate route, players also give up their boss choice in Loop 10 (I assume another skip will be implemented once Angels are in). This combined with an early dearth in Forsaken means that these playthroughs don't have as many interesting, consequential decisions as a player who fights in every loop--some item variety would change this.
 

TheFakeOne23

Newbie
Feb 9, 2020
52
13
So I noticed that some chosens T3 break will break other chosens lower tiered breaks, which royally fucks with planned distortions and such. Anyone able to tell me what triggers this and if this is avoidable/how to avoid it (Other than just not breaking that T3)?
It´s kinda frustrating to build up the wanted breaks and distortions on 2 characters just for one of them to throw all that work out the window.
 

McHuman

Member
Nov 8, 2019
399
221
So I noticed that some chosens T3 break will break other chosens lower tiered breaks, which royally fucks with planned distortions and such. Anyone able to tell me what triggers this and if this is avoidable/how to avoid it (Other than just not breaking that T3)?
It´s kinda frustrating to build up the wanted breaks and distortions on 2 characters just for one of them to throw all that work out the window.
It's tied to relationship scenes, Chosen with a Core Vulnerability will have their relationship with the Chosen with the associated Minor Vulnerability effected by the order in which the breaks are done, if the Minor Vulnerability has that tier broken first then they'll become friendlier to each other, if the the Core Vulnerability has tier broken first they'll start hating each other. This culminates at T3 where if the T3 Core Vulnerability is broken before the Chosen with the Minor Vulnerability has their T3 broken, the Core Vulnerability Chosen will attack the Minor Vulnerability Chosen and perform an act akin to the Defiler action of that Vulnerability, forcibly performing the T1 and T2 Breaks if not done so.

The only way to avoid this from happening is to hold off on doing the T3 Break until the Minor Vulnerability Chosen has completed their Distortion, at which point when that scene triggers the Core Vulnerability Chosen will have their attack thwarted in a Distortion appropriate way. But yes, it is very frustrating and is the reason why you need to be aware of those Core-Minor pairings so you know how you'll have to handle T3 Breaks and Distortions.
 
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wibblywarble

Member
Aug 3, 2018
114
19
Is there any benefit or fun reason to make the forsaken close friends instead of enemies outside of it being easier? Wasn't sure if it makes the personalities interesting or if there are any benefits when they become forsaken.
 

SuperSkippy

Member
Oct 25, 2017
294
136
Is there any benefit or fun reason to make the forsaken close friends instead of enemies outside of it being easier? Wasn't sure if it makes the personalities interesting or if there are any benefits when they become forsaken.
Well, can't speak to the fun reasons, because those are subjective. But some scenes require close friends so if you're trying to see everything you'll need that. They'll create different nicknames for each other as well.
As for gameplay benefits, the big one when they're Chosen would be Empathy, which prevents them from killing each other until their morale is lowered. And the big Forsaken benefit is that they'll be more likely to consent to training. There's a +20 modifier for each loved one among the Forsaken. To maximize this benefit, you should keep their obedience close to each other, because there is also a penalty if the loved one has higher Obedience. This factor can be significant so it's something to consider if you're pretty sure you want to keep both/all after they become Forsaken.
 

Kackuyen

Newbie
Nov 12, 2018
59
52
Is there any benefit or fun reason to make the forsaken close friends instead of enemies outside of it being easier? Wasn't sure if it makes the personalities interesting or if there are any benefits when they become forsaken.
Friendly Fosakens give eachother boost to training Consent.
Friendly Forsaken when attacking Choosen friend that survive the final fight and move onto future loop gain 50% DMG buff and have 8 Capture turns.
 

SuperSkippy

Member
Oct 25, 2017
294
136
View attachment 3188630

What do you recommend going after next? I'm struggling a bit as Purity is super hard to break anything on.
Based on my guess here, they're only giving you 2EE per day. You want to get that to 5EE. Vassal's going to be the easiest for that as what she needs is a long Inseminate. Purity will likely be harder to convert to that level because her first Inseminate is very unlikely to be a long one, but after doing it once you should find you do a lot more damage to that circumstance and you can get more significant surrounds the next times. Calamity will require a couple uses of Force Orgasm on to get there. You may want to break Purity's T2 INN first to get the extra EE from an unfriendly break scene.

I imagine you'll need a 5 turn/2 capture commander to break Purity, so that requires Intelligence (or Tomorrow's Newspaper, I don't know your item choice but I suspect you have Schwerer Gusion). You'll also want some combination of Human Collaborators (required for Networked Consciousness anyway) and Nursery Hives (not required for NC, but only 5EE) for longer fights. You want to be sure you are able to get a third Surround on the Chosen you're targeting for a break.

if you want more detailed help, post a save.
 

wibblywarble

Member
Aug 3, 2018
114
19
Is there a way to edit the outfits of chosen/forsaken at any point after the campaign starts? I would like to change a few things personally.

On top of that, I noticed they tend to wear the exact same outfit as all the other chosen during downtown it seems like (mesh top and microskirt), Can you change that as well manually?
 

wibblywarble

Member
Aug 3, 2018
114
19
I made some custom portraits I wanted to share for anyone who wants them! I really like how they turned out, let me know what you think! If I'm supposed to upload them a different way please let me know, but here's the MEGA link with them and some example pictures (they all have the full range of emotions, the link just shows examples):



 

McHuman

Member
Nov 8, 2019
399
221
Is there a way to edit the outfits of chosen/forsaken at any point after the campaign starts? I would like to change a few things personally.

On top of that, I noticed they tend to wear the exact same outfit as all the other chosen during downtown it seems like (mesh top and microskirt), Can you change that as well manually?
No, as far as I'm aware when you start a campaign it uses your Chosen Roster from when you started, so no changes after that point would effect the ongoing campaign.

Nor do I think you can change the outfit for approach/observe scenes, as those are kinda pure fluff with no gameplay importance so they're kinda neglected.
 

wibblywarble

Member
Aug 3, 2018
114
19
I can't figure out how to get my forsaken to use their punisher. I gave a chosen the drain punisher position, and I even unlocked the drain upgrade, but the option to drain never shows up when I capture a chosen. Also I've noticed forsaken become almost completely ineffective when detonation unlocks because they just get detonated as soon as they grab someone, unless I'm missing something.

EDIT: Also, does the relentlessness upgrade allow forsaken to capture flying chosen?
 

wibblywarble

Member
Aug 3, 2018
114
19
1703304839076.png
Sorry I know I just posted something, but this suddenly showed up and I've never seen this before. What's with the question mark?
 

McHuman

Member
Nov 8, 2019
399
221
I can't figure out how to get my forsaken to use their punisher. I gave a chosen the drain punisher position, and I even unlocked the drain upgrade, but the option to drain never shows up when I capture a chosen. Also I've noticed forsaken become almost completely ineffective when detonation unlocks because they just get detonated as soon as they grab someone, unless I'm missing something.

EDIT: Also, does the relentlessness upgrade allow forsaken to capture flying chosen?
What percent is the T4 break at, I assume less than 1000% based on your second post? Cause the Punisher option will only appear if the Forsaken can actually T4 break the captured Chosen (default of 1000%, but goes down with achievements and certain punisher positions).

As for Detonate, it effectively reduces Capture duration by 1+INJU level. So since Forsaken tend to capture at around 6-8 turns, a Chosen with INJU at level 5-7 will instantly break free from their captures. So they still work fine early in a battle while INJU level is still low, but later in the battle they'll just escape instantly.

Relentlessness does not let Forsaken capture flying Chosen.

View attachment 3197043
Sorry I know I just posted something, but this suddenly showed up and I've never seen this before. What's with the question mark?
The "?" for T4 Vulnerabilities indicates that you have a Forsaken with a Punisher Position that can perform a T4 Break even though you haven't reached the percentage needed to break it with a Commander. In this case you have a Forsaken with Underhanded Publicist who can Break Moppet's T4 DIG.
 

wibblywarble

Member
Aug 3, 2018
114
19
What percent is the T4 break at, I assume less than 1000% based on your second post? Cause the Punisher option will only appear if the Forsaken can actually T4 break the captured Chosen (default of 1000%, but goes down with achievements and certain punisher positions).

As for Detonate, it effectively reduces Capture duration by 1+INJU level. So since Forsaken tend to capture at around 6-8 turns, a Chosen with INJU at level 5-7 will instantly break free from their captures. So they still work fine early in a battle while INJU level is still low, but later in the battle they'll just escape instantly.

Relentlessness does not let Forsaken capture flying Chosen.



The "?" for T4 Vulnerabilities indicates that you have a Forsaken with a Punisher Position that can perform a T4 Break even though you haven't reached the percentage needed to break it with a Commander. In this case you have a Forsaken with Underhanded Publicist who can Break Moppet's T4 DIG.

Awesome thanks! By the way, do you know if there's anyway to export your forsaken so you can play around with them in the single run mode?
 

McHuman

Member
Nov 8, 2019
399
221
Awesome thanks! By the way, do you know if there's anyway to export your forsaken so you can play around with them in the single run mode?
Unfortunately I don't use Single Play mode unless it's to test stuff, so I wouldn't know if that's possible or not.
 

Name36346

Member
Oct 27, 2021
111
216
Awesome thanks! By the way, do you know if there's anyway to export your forsaken so you can play around with them in the single run mode?
This supposed to happen automatically once campaign ends. Forsakens in active campaigns are isolated, because in singular mode you can endlessly train your servants "offscreen".
 
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