Nobody032

Member
Sep 6, 2021
150
30
Also not going to lie I am shocked that it was Reign's Superheated Resentment (rampage, +damage per EE to:
View attachment 4501589 )
that got changed instead of the despair bonus; in fact the bonus looks perfect for despair as well. It seems to fit with a lot of the other bonuses, where it helps another distortion more, but despair was one of the bonus that broke this pattern, and +150EE is really situational if despair doesn't require so much EE anymore.
So the new trait encourages you to go from t3-> Backwards for max benefit huh. Another energy generating trait which seems somewhat pointless to me.

Isn't the 150+ee trait for Megalo Reign?(based on wiki) Either way I still don't understand why you would need energy after final breaks anyway.
 

Yddrasil

Newbie
May 10, 2018
48
9
So the new trait encourages you to go from t3-> Backwards for max benefit huh. Another energy generating trait which seems somewhat pointless to me.

Isn't the 150+ee trait for Megalo Reign?(based on wiki) Either way I still don't understand why you would need energy after final breaks anyway.
Here's the code:

1738355308112.png

And regarding the power of the new bonus, purely from first glances I agree that it looks really bad. I understand that it guarantees a +15EE quickly if you get an early T3 break for Despair, but a rampage does +30EE, and the right forsaken can trigger it early as well. The other Reign's bonus are great and does a lot when if you are not going for the distortion that you want, while this one looks to be almost irrelevant unless you want to go despair, and is not even particularly good at it.
 
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dekeche

Member
Aug 5, 2018
166
72
Interesting change to Fisher King (Superheated Resentment). It's probably better than what it was, where it rewarded hording EE. But I'm not sure how useful the new one is? Once you start getting to T3 breaks, you'll have inflicted enough trauma that the chosen are already generating the max possible EE. So you're basically only going to be benefiting from T2 and T1 breaks. Which provide a much smaller payout.

Would this be overpowered if it triggered for all chosen? I.E. if one chosen had a break, all chosen generate the max EE that they can, ignoring trauma.

Would this be overpowered if it was permanent? Or just within the first x days?
 

Nightclaw

Newbie
Jan 12, 2018
26
12
My guess is the new bonus is designed to help against angels, devils and potentially new species that might have other limitations on what downtime actions chosen will take, especially if you want to trigger Despair.

To me it seems like more of a late-game option, but I could see it being really handy in every loop after a certain point. For consistency at the very least.
 

aumhs

Newbie
Dec 5, 2022
62
7
Interesting change to Fisher King (Superheated Resentment). It's probably better than what it was, where it rewarded hording EE. But I'm not sure how useful the new one is? Once you start getting to T3 breaks, you'll have inflicted enough trauma that the chosen are already generating the max possible EE.
I haven't played much into later loops, but my experience was that high luxury modifiers can sometimes actually drop you down to 0 trauma after breaking t3.
 

EchoEater

Newbie
Feb 15, 2018
30
3
Seriously no pressure, because I can't begin to even imagine how much effort all the drawing takes, but I'm looking forward to the whenever the next update for Kalloi's pack comes out.
 

thestrongest9

New Member
Feb 9, 2021
2
0
A small qualm with the Distortion Plan that I've lived with for a long while now...
No, i do not in fact ever remember what an X or a ~ mean in the break nodes and do not see any in-game information to help out. The written description is fine and works, but it's hard to long term plan past the current written description goal when I don't know what the game will say about its tier 3 tilde marker when I get there.

It feels silly to even ask, but it's not even enough characters in the problem to search the thread for info to help myself.
 

Yddrasil

Newbie
May 10, 2018
48
9
A small qualm with the Distortion Plan that I've lived with for a long while now...
No, i do not in fact ever remember what an X or a ~ mean in the break nodes and do not see any in-game information to help out. The written description is fine and works, but it's hard to long term plan past the current written description goal when I don't know what the game will say about its tier 3 tilde marker when I get there.

It feels silly to even ask, but it's not even enough characters in the problem to search the thread for info to help myself.
An example:

1738540286828.png

[X] is previously broken vulnerabilities
[ ] is unbroken, vulnerabilities that you can break without ruining the distortion (here aversion)
[/] is T3 vulnerabilities that can be triggered; if it is red it means that it will ruin a distortion, whether their own or (through a rare post-combat scene where a T3 core broken chosen breaks another's T1) a fellow Chosen's
[~] is unbroken vulnerabilities that will ruin the distortion; it is grey if the distortion hasn't triggered yet, and white if it is already triggered.

For completeness sake, if it is blue, it is (I believe) unique to megalomania, which prevents T3 moves from being used after triggering megalomania until an angst threshold is reached again.
 
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McHuman

Member
Nov 8, 2019
405
225
A small qualm with the Distortion Plan that I've lived with for a long while now...
No, i do not in fact ever remember what an X or a ~ mean in the break nodes and do not see any in-game information to help out. The written description is fine and works, but it's hard to long term plan past the current written description goal when I don't know what the game will say about its tier 3 tilde marker when I get there.

It feels silly to even ask, but it's not even enough characters in the problem to search the thread for info to help myself.
To be bluntly honest, I feel like that's less a problem with Distortion Plan and more a problem with you. Xs indicate vulnerability breaks, so obviously the grey Xs in Distortion Plan indicate breaks you need to reach, then from there the ~s are obviously breaks you don't want.
 

Nightclaw

Newbie
Jan 12, 2018
26
12
One thing I have noticed with the new despair is that it seems to count relationship EE gains in the tally. I've been triggering Despair (needing 34-40 or so since it's just the first couple of loops) after the first 'real' fight which involves a decent commander and a bunch of T1 and T2 breaks. They get 5 each, so 15 purely from downtime actions. The rest seems to come from breaking multiple Core T1/T2s to advance relationships. I guess I've never thought of them as downtime actions, but maybe it's a bug?

Presumably that means boss fights will be more difficult to break with Despair due to lacking relationship EE gains. Not a huge concern honestly, but now Despair shares the usual state of being able to finish the loop but having to grind out the EE to buy the final battle. Rather than that PLUS hundreds of extra EE. So I like the change thus far.

It is a bit of an incidental distortion though, since you don't need to aim for it. Other than not purposefully breaking a bunch of MOR and INN tiers I guess. You're not going to accidentally lock yourself out of it, and will likely trigger it eventually as you're playing through the loop.

One other thing to note is that once you've hit the Despair trigger it doesn't seem to go away if you do more MOR and INN breaks so you can aim to hit it first with a low threshold then go for those breaks that you want/need.

Having said that, I'm only in the very early stages of campaign (Up to loop 4). IE seeing what my first few items are and hoping to get some specific punishers for a forsaken worth keeping.
 

fenyx

Member
Jun 16, 2017
172
54
To be bluntly honest, I feel like that's less a problem with Distortion Plan and more a problem with you. Xs indicate vulnerability breaks, so obviously the grey Xs in Distortion Plan indicate breaks you need to reach, then from there the ~s are obviously breaks you don't want.
I had that same problem when I started, I just didnt know what the markers meant, so its not only him
 

McHuman

Member
Nov 8, 2019
405
225
I had that same problem when I started, I just didnt know what the markers meant, so its not only him
I feel like the game really doesn't need to spell it out for you. You do a break and the break is now marked with an X, therefore Xs mean achieved breaks. In Distortion Planner it says don't break <these> vulnerabilities and <these> vulnerabilities have ~s in them so obviously that means ~s mean don't break. This game is a bit too vague in a number of areas, but I really feel like the vulnerability chart is not one of those. Like I think this is genuinely the first time in nearly 300 pages I've heard someone say they just cant ever remember what the symbols on the vulnerability chart means.
 

EchoEater

Newbie
Feb 15, 2018
30
3
As someone who has a large number of custom chosen, there really needs to be improvements to the page for managing/editing them before a campaign. Going to the ones later in a list is a pain, especially if it needs to be done multiple time for relationships or setting partners. Perhaps an option for jumping to a page of custom chosen similar to the save/load page jump. The custom chosen could even be slightly divided when presented in a list to show which page they are on.
 

fenyx

Member
Jun 16, 2017
172
54
I feel like the game really doesn't need to spell it out for you. You do a break and the break is now marked with an X, therefore Xs mean achieved breaks. In Distortion Planner it says don't break <these> vulnerabilities and <these> vulnerabilities have ~s in them so obviously that means ~s mean don't break. This game is a bit too vague in a number of areas, but I really feel like the vulnerability chart is not one of those. Like I think this is genuinely the first time in nearly 300 pages I've heard someone say they just cant ever remember what the symbols on the vulnerability chart means.
nobody said "they cant ever remember" that is part of your imagination.
And there is 2 of us, not 1
I didnt say anything in the forums because I eventually understood what it meant, but at first I didnt
 

McHuman

Member
Nov 8, 2019
405
225
nobody said "they cant ever remember" that is part of your imagination.
And there is 2 of us, not 1
I didnt say anything in the forums because I eventually understood what it meant, but at first I didnt
"No, i do not in fact ever remember what an X or a ~ mean in the break nodes and do not see any in-game information to help out."
- the guy I initially replied to

I also said first time, not first person.
 

Nightclaw

Newbie
Jan 12, 2018
26
12
After a little more testing it's not relationship EE that's confusing it but perhaps the T3 trigger being available? I've added a screenshot where I feel like the game has a different concept of numbers than me, so my guess is bug rather than misunderstanding.

I've also added a save file with the pre-fight and post-fight saves, in case the screenshot isn't enough. I could give a step-by-step to do the fight but it's essentially just Start Moppet -> Capture/Tempt until Force Orgasm doable then release. Cycle through each of them whilst surrounding free chosen to stop them chaining regen.

This fight had no breaks, other than the T3 setups from an orgy.
 

TheFakeOne23

Newbie
Feb 9, 2020
56
15
[/] is T3 vulnerabilities that can be triggered; if it is red it means that it will ruin the distortion
Tiny correction to this part: If it´s red it means it will ruin a DIFFERENT CHOSEN´s distortion (Usually cuz it´ll cause a break that ruins it. This can be avoided by triggering the other chosen´s distortion first since that protects them from breaking in this way.)
 
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