Weird. I loaded up a 3rd run and 2/3 have level 2 breaks already. I didn't realize that the guide was talking about break levels. I had assumed that first, second, third, and final vulnerabilities referred to their 4 categories.
I couldn't figure out what parts of the thread was outdated info or not. For example,
this post implies that 10k should generate 2 EE, which is evidently not the case in the most recent version. (Unless my game is somehow bugged)
Like I'm trying to use
this strategy, but as I discussed earlier, the heroine in the screenshot has a shit ton of trauma and angst, but is still only giving one EE. It's day 18 and I'm still making 3 EE a day...
Edit: I'll try the strategy you mentioned.
The combination of both total angst, vulnerabilities broken, and relationship with other chosen determines how much an EE a chosen generates. At least that's the main three iirc. Even if a chosen has a lot of angst, if they have no vulnerabilities broken or hasn't formed any relationship with other Chosen they will only generate 1-4 EE in my experiences.
Breaking Vulnerabilities makes them will be more likely to do wilder things to get rid of Angst and depending on the level of break and depending on the type of Vulnerability as well. Thereby giving you more EE in downtime
Its also why its good to monitor the order of vulnerabilities and which chosen you break as well
I remember in one run I did, I deliberately broke a couple of minor and core vulnerabilities between two chosen to make them develop a relationship with each other. (If I remember correctly one had Confidence as a minor and the other had Confidence as a Core so I'd break the Chosen with the minor one before core).
That meant they would start doing more things together in their downtime which gave more EE than when if they were by themselves
Then after having them in Solid friendship or lovers level for awhile I broke the last part of the core Vulnerability to have the relationship break apart causing them to become bitter enemies and generate a lot of EE all at once and afterwards
Early game when it comes to generating EE quickly it really does depend on which chosen you start with and who you target, the commander is really really good early as well imo. The more turns the better
Like DrunkMonkGar said with the current meta you should start the battle with the chosen with EXPO weakness first, trying to get the commander unlocked as fast as you can so you can start the battle surrounding them, focusing on raising either PAIN or ANGER in the first turn to get the multipliers started and EXPO the second turn.
Hopefully after that surround you generated enough trauma to surround again but its better to wait until at least the second chosen shows up and you damage them enough to surround even if its only for one turn.
Since then the FEAR (and SHAME subsequently) will be active on the first chosen allowing them to be surrounded even longer
allowing you to build up more INJU (or HATE), EXPO, and DISG
And once you do that its all about getting one of the two chosen to get their EXPO up
Once that happens the multiplier will go to original chosen who's Circumstance damage is already high will start to skyrocket then that's when the Hotboxing will really begin
Sorry this was a bit long but I hope at least a little what I've said was helpful!