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tpk

Member
Aug 24, 2018
127
106
Well, after reading this entire thread twice over and a lot of trial and error plus savescumming as was recommended, I managed to beat the final battle with a custom team. One of the Chosen, codename Mirage, had two core vulnerabilities (Confidence and Dignity) each which was a minor vulnerability on the others so she gained rivalry with both of them early on and it turned into bitter resentment later. After getting her to be suicidal over complete confidence break by abusing the Drain Punisher, I got her to kill the other two chosen (Who had just become a couple after an orgy 2 days prior) in the final battle, killing herself afterwards.

Now, the questions I have are:
-What prevents Chosen from flying out after getting out of a surround with 100% extermination? Sometimes when an ally is surrounded they stay grounded, but I don't know if it's possible to do at least twice once the fight is about to be over.
-How do I turn a Chosen into a Forsaken? Assuming I get one that survives the final battle
-What is the earliest I can get the Chosen to form orgies and what commander upgrades are recommended to do so? Until day 35 or so I only used the regular upgraded commander with 6 turn captures and an extra capture for 9EE each, which netted me enough profit and consistently managed to break vulnerabilities. And could only get time to capture all of them with the Drain Punisher.

This game might be really frustrating at first, but it's pretty engaging. I cannot lie. Especially with all the post battle interactions you can get after depending on your strategy.
Answers:

1-. that happens when a chosen started her to get surrounded and they don't extermination in 100%. it basically gives you a 'once last chance' before they start to fly.

2.- now that you have beaten the game by making them killing each other, there is another way to get rid of chosen in the final battle: breaking their resolve. This is how you get forsaken, and you do it by making them use the special ability, like exploding for injury, there is also slaughter, fantasize, and striptease, each for hate, plea, and expo. You get the abilities as you get high trauma (starts as 1M, and them requires more to get more in the same chosen), and each time they use it increased the % (starts 100% must reach 1000%), then you capture them with the punisher commander and you will have a way to deal resolve damage in the final battle. to ACTUALLY deal resolve damage in the final battle you also need some of the late-game upgrades (taunt+, attack+, etc).

3.- well, technically the earliest I had the chance to do it was like day 29, but didn't do it because of 'strategy' (I was breaking vulnerabilities). you are asking for commander upgrades but I personally don't like them except for the punisher (others in the community know more of them than I do), the upgrade I do recommend is consciousness network (this make it so you can do start to deal circumstance damage the same turn that you surround a chosen).
 

wibblywarble

Member
Aug 3, 2018
114
19
I used to play the old versions of this, I got back into it and found it like 1000x harder. Part of this is most likely because I'm trying to do a distortion since it's new and I'm really rusty, does anyone have any advice? I'm feeling a bit stumped at the moment on how to best accomplish this.
 

BerglorMan94

Member
Apr 10, 2021
179
150
I used to play the old versions of this, I got back into it and found it like 1000x harder. Part of this is most likely because I'm trying to do a distortion since it's new and I'm really rusty, does anyone have any advice? I'm feeling a bit stumped at the moment on how to best accomplish this.
Pretentious Goblins 15 day guide (I think there's a link to it on pg.34 or 35) holds up pretty well up until about day 12. I would wait until you can get a Commander that's 4 rounds 2 captures before going for breaks. Make sure you're dealing PLEA damage as its the key to getting multiple long surround chains. PAIN/ANTI was needed but is still incredibly important even for getting a Tempted Chosen. Don't push them too hard in it though or they'll start using violence which keeps them from being Tempted. For me, I would always work on another chosen to get their EXPO up and then capture the chosen I wanted to end up using Tempt on, increase their PLEA and EXPO then in the last round or two of the surround I would increase their HATE to lvl 1 (don't go further than that) and their INJU. That's for early game though. Synthesis will help you finish them off so you can get HATE and INJU lvl's without getting breaks while also working on EXPO or PLEA. Hope this helps!
 
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wibblywarble

Member
Aug 3, 2018
114
19
Pretentious Goblins 15 day guide (I think there's a link to it on pg.34 or 35) holds up pretty well up until about day 12. I would wait until you can get a Commander that's 4 rounds 2 captures before going for breaks. Make sure you're dealing PLEA damage as its the key to getting multiple long surround chains. PAIN/ANTI was needed but is still incredibly important even for getting a Tempted Chosen. Don't push them too hard in it though or they'll start using violence which keeps them from being Tempted. For me, I would always work on another chosen to get their EXPO up and then capture the chosen I wanted to end up using Tempt on, increase their PLEA and EXPO then in the last round or two of the surround I would increase their HATE to lvl 1 (don't go further than that) and their INJU. That's for early game though. Synthesis will help you finish them off so you can get HATE and INJU lvl's without getting breaks while also working on EXPO or PLEA. Hope this helps!
So I'm assuming for now I just focus on building trauma up?
 

BerglorMan94

Member
Apr 10, 2021
179
150
For the first like, 12 days I would do that, grabbing the general upgrades that make each day last a little longer, and your attacks doing more damage. Save your excess EE for the day you want to go for breaks, and then save before you grab your upgrades so that if the day goes badly you can try out a different plan.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,635
1,913
Is tempt anal only for right now? Or is there a way to convince them to pop their own cherries?
 

Asbeoth

Newbie
Apr 8, 2021
31
13
So do I have to refrain from breaking any T1 other than Dig and Plea for the tempt action? So I can't use grind or anti at all?
 

Asbeoth

Newbie
Apr 8, 2021
31
13
Ignore my last comment. I can't even win without special modifiers. Good luck with the game, but no matter what, I can't do anything in it. It's not very well balanced, and it's super unforgiving to a point that even reading step by step instructions doesn't work. No matter how well one does, everything has to be near perfect to even get close to winning. There's no feedback on why you failed, either.
 
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tpk

Member
Aug 24, 2018
127
106
Is tempt anal only for right now? Or is there a way to convince them to pop their own cherries?
for now is only anal, the dev said that he is planning extra scenes for more interaction when tempting, but is not a priority.
 

wibblywarble

Member
Aug 3, 2018
114
19
I'm trying to figure out how to tempt and have been really struggling with the whole thing because it's been hard figuring out how to get up to 100k PLEA. This is my current situation, does anyone have any suggested strategies?:

I have a green text with this:
Vulnerabilities
Morality: FEAR --|-- HATE <= Significant Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ---|----- PLEA <= Minor Vulnerability: Reach 100M Unresolved DISG
Confidence: PAIN ----| INJU <= Core Vulnerability: Reach Lv 2 INJU
Dignity: SHAM ---|----- EXPO <= Minor Vulnerability: Reach 100M Unresolved SHAM
Morality/Confidence Distortion: Do not break Morality or Confidence (beg is okay)
Surround w/ > 100k PLEA to Tempt

red text:
Vulnerabilities
Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG ----| PLEA <= Core Vulnerability: Use Caress and Humiliate until 10k dmg
Confidence: PAIN --|-- INJU <= Significant Vulnerability: Use Caress and Pummel until 10k dmg
Dignity: SHAM -----| EXPO <= Core Vulnerability: Use Grind and Humiliate until 10k dmg

blue text:
Vulnerabilities
Morality: FEAR ----| HATE <= Core Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ---|-- PLEA <= Significant Vulnerability: Use Caress and Humiliate until 10k dmg
Confidence: PAIN --|--- INJU <= Minor Vulnerability: Surround w/ >10k INJU to Sodomize
Dignity: SHAM --|-- EXPO <= Significant Vulnerability: Use Grind and Humiliate until 10k dmg

I did a basic break thing (the thing before tier 1) with red texts' innocence and dignity, and apparently blue text has a tier 1 break in confidence but I don't remember doing that... I wasn't trying to.
Either way, I'm on day 23 and feel like I screwed this run trying to do this so hard but I really want to pull it off, I could use any advice possible.
 

BerglorMan94

Member
Apr 10, 2021
179
150
I'm trying to figure out how to tempt and have been really struggling with the whole thing because it's been hard figuring out how to get up to 100k PLEA. This is my current situation, does anyone have any suggested strategies?:

I have a green text with this:
Vulnerabilities
Morality: FEAR --|-- HATE <= Significant Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ---|----- PLEA <= Minor Vulnerability: Reach 100M Unresolved DISG
Confidence: PAIN ----| INJU <= Core Vulnerability: Reach Lv 2 INJU
Dignity: SHAM ---|----- EXPO <= Minor Vulnerability: Reach 100M Unresolved SHAM
Morality/Confidence Distortion: Do not break Morality or Confidence (beg is okay)
Surround w/ > 100k PLEA to Tempt

red text:
Vulnerabilities
Morality: FEAR --|----- HATE <= Minor Vulnerability: Reach 100M Unresolved FEAR
Innocence: DISG ----| PLEA <= Core Vulnerability: Use Caress and Humiliate until 10k dmg
Confidence: PAIN --|-- INJU <= Significant Vulnerability: Use Caress and Pummel until 10k dmg
Dignity: SHAM -----| EXPO <= Core Vulnerability: Use Grind and Humiliate until 10k dmg

blue text:
Vulnerabilities
Morality: FEAR ----| HATE <= Core Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ---|-- PLEA <= Significant Vulnerability: Use Caress and Humiliate until 10k dmg
Confidence: PAIN --|--- INJU <= Minor Vulnerability: Surround w/ >10k INJU to Sodomize
Dignity: SHAM --|-- EXPO <= Significant Vulnerability: Use Grind and Humiliate until 10k dmg

I did a basic break thing (the thing before tier 1) with red texts' innocence and dignity, and apparently blue text has a tier 1 break in confidence but I don't remember doing that... I wasn't trying to.
Either way, I'm on day 23 and feel like I screwed this run trying to do this so hard but I really want to pull it off, I could use any advice possible.
Here's my unprofessional advice: Start the day focusing on Blue with an immediate capture (basic commander with at least 2 captures and as many extra turns as you can afford) starting with INJU, then HATE to build up multipliers, EXPO to make your real target vulnerable which is Green, and lastly PLEA to get easier captures later to build up their EXPO to stack even more damage on Green. Ignore Red, they are nothing more than an afterthought in this situation. With Blue having been surrounded and having some good circumstance damage, use your second capture on Green when they arrive, and start working on their PLEA and EXPO. Recapture Blue to resume dealing EXPO damage until you can Broadcast for legit multipliers. With your last 2 turns of surround on Green, make sure to get some INJU (do this first) and then HATE damage to get some extra multipliers and negate some of the damage penalties. Make sure to keep an eye on how close you are to 100% extermination, because you can capture/surround a Chosen an extra time after reaching 100% if they were captured before the extermination reaches 100%. That will be the key to a successful day attempting to Tempt. With the second Surround of Green, you should be able to do Force Orgasm which, if everything worls out, will either put them over 100,000 PLEA or close enough that you can get there with Caress on your final Surround. If this still isnt enough there are a few upgrades you may want to save up for. Unfortunately I don't remember what they're called, but this is what they do: When you surround a Chosen, you can Immediately start using actions like Caress, Pummel, and Force Orgasm (S tier upgrade). When extermination is at 100%, you get one free turn to do another action (I'd rank this a C+. Fairly useful, but can also just be unnecessary if your doing well enough.) Reality Sealing increases your damage by 5% everytime you use barrier (replaces Do Nothing button as long as the extermination hasn't finished) (C+ not very useful unless you have a specialist Commander and those are pretty weak without the Synthesis upgrade which is a mid to late game upgrade, but squeezing in a few rounds of barrier when the 2 Chosen you're focusing on are already dealt with can make a day.)

Hope this is helpful! I'm still pretty green when it comes to Tempt, but this was the general strategy I used to build towards a Tempt in my first city of Campaign. That said, I didn't get the tempt until around day 35 because of how my Chosen were generated. You're already pretty close as is, so if you're still struggling, try getting a break or two on Blue for EXPO and INJU/HATE to make the slope of getting high EXPO smoother. Cheers!

Oh! And don't forget to make multiple saves at different points throughout your run! Sometimes the best option is to return to auch earlier day and try to take things a different path. Don't use Orgy recklessly. I learned that the hard way.
 

wibblywarble

Member
Aug 3, 2018
114
19
Here's my unprofessional advice: Start the day focusing on Blue with an immediate capture (basic commander with at least 2 captures and as many extra turns as you can afford) starting with INJU, then HATE to build up multipliers, EXPO to make your real target vulnerable which is Green, and lastly PLEA to get easier captures later to build up their EXPO to stack even more damage on Green. Ignore Red, they are nothing more than an afterthought in this situation. With Blue having been surrounded and having some good circumstance damage, use your second capture on Green when they arrive, and start working on their PLEA and EXPO. Recapture Blue to resume dealing EXPO damage until you can Broadcast for legit multipliers. With your last 2 turns of surround on Green, make sure to get some INJU (do this first) and then HATE damage to get some extra multipliers and negate some of the damage penalties. Make sure to keep an eye on how close you are to 100% extermination, because you can capture/surround a Chosen an extra time after reaching 100% if they were captured before the extermination reaches 100%. That will be the key to a successful day attempting to Tempt. With the second Surround of Green, you should be able to do Force Orgasm which, if everything worls out, will either put them over 100,000 PLEA or close enough that you can get there with Caress on your final Surround. If this still isnt enough there are a few upgrades you may want to save up for. Unfortunately I don't remember what they're called, but this is what they do: When you surround a Chosen, you can Immediately start using actions like Caress, Pummel, and Force Orgasm (S tier upgrade). When extermination is at 100%, you get one free turn to do another action (I'd rank this a C+. Fairly useful, but can also just be unnecessary if your doing well enough.) Reality Sealing increases your damage by 5% everytime you use barrier (replaces Do Nothing button as long as the extermination hasn't finished) (C+ not very useful unless you have a specialist Commander and those are pretty weak without the Synthesis upgrade which is a mid to late game upgrade, but squeezing in a few rounds of barrier when the 2 Chosen you're focusing on are already dealt with can make a day.)

Hope this is helpful! I'm still pretty green when it comes to Tempt, but this was the general strategy I used to build towards a Tempt in my first city of Campaign. That said, I didn't get the tempt until around day 35 because of how my Chosen were generated. You're already pretty close as is, so if you're still struggling, try getting a break or two on Blue for EXPO and INJU/HATE to make the slope of getting high EXPO smoother. Cheers!

Oh! And don't forget to make multiple saves at different points throughout your run! Sometimes the best option is to return to auch earlier day and try to take things a different path. Don't use Orgy recklessly. I learned that the hard way.

I've never used orgy, and completely forgot it was a thing. When is appropriate to use it?
Also, thanks so much for the advice!


Oh, also, you mentioned getting a break or two on exposure for blue, but I was trying to do the core breaks only to foster rivalry/hatred between them. Should I ignore that if I'm going for tempt?
 

BerglorMan94

Member
Apr 10, 2021
179
150
Here's my unprofessional advice: Start the day focusing on Blue with an immediate capture (basic commander with at least 2 captures and as many extra turns as you can afford) starting with INJU, then HATE to build up multipliers, EXPO to make your real target vulnerable which is Green, and lastly PLEA to get easier captures later to build up their EXPO to stack even more damage on Green. Ignore Red, they are nothing more than an afterthought in this situation. With Blue having been surrounded and having some good circumstance damage, use your second capture on Green when they arrive, and start working on their PLEA and EXPO. Recapture Blue to resume dealing EXPO damage until you can Broadcast for legit multipliers. With your last 2 turns of surround on Green, make sure to get some INJU (do this first) and then HATE damage to get some extra multipliers and negate some of the damage penalties. Make sure to keep an eye on how close you are to 100% extermination, because you can capture/surround a Chosen an extra time after reaching 100% if they were captured before the extermination reaches 100%. That will be the key to a successful day attempting to Tempt. With the second Surround of Green, you should be able to do Force Orgasm which, if everything worls out, will either put them over 100,000 PLEA or close enough that you can get there with Caress on your final Surround. If this still isnt enough there are a few upgrades you may want to save up for. Unfortunately I don't remember what they're called, but this is what they do: When you surround a Chosen, you can Immediately start using actions like Caress, Pummel, and Force Orgasm (S tier upgrade). When extermination is at 100%, you get one free turn to do another action (I'd rank this a C+. Fairly useful, but can also just be unnecessary if your doing well enough.) Reality Sealing increases your damage by 5% everytime you use barrier (replaces Do Nothing button as long as the extermination hasn't finished) (C+ not very useful unless you have a specialist Commander and those are pretty weak without the Synthesis upgrade which is a mid to late game upgrade, but squeezing in a few rounds of barrier when the 2 Chosen you're focusing on are already dealt with can make a day.)

Hope this is helpful! I'm still pretty green when it comes to Tempt, but this was the general strategy I used to build towards a Tempt in my first city of Campaign. That said, I didn't get the tempt until around day 35 because of how my Chosen were generated. You're already pretty close as is, so if you're still struggling, try getting a break or two on Blue for EXPO and INJU/HATE to make the slope of getting high EXPO smoother. Cheers!
I've never used orgy, and completely forgot it was a thing. When is appropriate to use it?
Also, thanks so much for the advice!


Oh, also, you mentioned getting a break or two on exposure for blue, but I was trying to do the core breaks only to foster rivalry/hatred between them. Should I ignore that if I'm going for tempt?
Orgy is only accessible by using the same defiler action on all three chosen, and it causes INSANE amounts of Trauma, which can sky rocket your Chosen straight through their T-3 breaks. The right time to go for Orgy is when you don't care if your Chosen get their Tier 3 breaks, aka their power spikes, so pretty late in the game. Breaking a couple T-3 too early ruined my original run and I ended up loading a save that was 20 days earlier so I could avoid them. Striptease is backbreaking when you're going for a Tempt.

As for ignoring Core Breaks... You don't need to ignore it completely. It would probably be worth your time to spend a 1-3 days breaking core vulnerabilities to start up rivalries because of the additional EE gain you get from doing so. That said, if your next team has similar starting vulnerabilities to my group, ignoring the Cores is something you have to do to achieve a Tempt. With your current team, break their Core's first thing so you get more EE to work with, then ignore Red until you've gotten your tempt on Green by weakening Blue. After that just focus on Tempting Green as often as possible if you want to go full Tempt. If not, do with them what you want ;)
Either way, after Tempting Green, turn your focus to Red and keep a close eye on how close you are to breaking Blue's T-3's. Striptease demolishes your damage numbers for surrounded Chosen. All of them except for Fantasize (the PLEA T-3 break) make combat WAY harder because they work to support the other Chosen or waste your Commander uses (INJU/Detonate). Fantasize can be a pain if one of the Chosen you're focusing on uses it, but I find it much easier to work around than the others. Lemme know how your run goes! It is encouraged to save scum in this game, too! Turning back time is just another one of your Demon Lord powers~!
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,635
1,913
It really sucks that you lose the ability to tempt if one of the other magical girls busts in and fucks the girl you're tempting. Given it's extremely difficult to get all three girls tempted at once, it makes it a really tense wire to ride.

I do very much like the feature, and the fluff surrounding it. Anal isn't really my thing but I enjoyed it anyway - it'll be nice when you can get them to use all their holes. It'd be even nicer if you could plausibly tempt all three without needing some super precise stats.
 

BerglorMan94

Member
Apr 10, 2021
179
150
It really sucks that you lose the ability to tempt if one of the other magical girls busts in and fucks the girl you're tempting. Given it's extremely difficult to get all three girls tempted at once, it makes it a really tense wire to ride.

I do very much like the feature, and the fluff surrounding it. Anal isn't really my thing but I enjoyed it anyway - it'll be nice when you can get them to use all their holes. It'd be even nicer if you could plausibly tempt all three without needing some super precise stats.
I think it'll get easier as more features are added into the game. There are plans for traps, and such things for the future. They'll (probably) make getting to the 100k PLEA easier.
 

quinta

New Member
Aug 16, 2016
10
8
Does anyone know if it's intended behavior for Superior Chosen to not become more susceptible to damage as you break their vulnerabilities? I have one with T2 broken in Innocence but still zero pips in Pleasure susceptibility. I'd earmarked her for Distortion but it's looking to be impossible if her susceptibility to Pleasure doesn't improve with breaks.

On an unrelated note, is it possible to implement a single turn Undo function? I cannot even begin to count the number times I've reloaded because of a misclick.
 

wibblywarble

Member
Aug 3, 2018
114
19
I think it'll get easier as more features are added into the game. There are plans for traps, and such things for the future. They'll (probably) make getting to the 100k PLEA easier.
One new thing came up that's really confusing. I ended up restarting against them as they were already growing a solid friendship and I realized I should just focus on getting better at the game in general before jumping in and attempting to tempt. I avoided breaking minor vulnerabilities completely, the only vulnerabilities I broke so far were Blues' morality which was a core and her dignity which was a significant vulnerability. The guide says you can break significant vulnerabilities in any order without messing up rivalries, however as soon as I broke those two, Blue and Red immediately bonded. Red started with her minor vulnerability of morality already broken, so does that mean there was nothing I can do to make a rivalry work based on how they were generated? I'm a bit confused.
 

BerglorMan94

Member
Apr 10, 2021
179
150
One new thing came up that's really confusing. I ended up restarting against them as they were already growing a solid friendship and I realized I should just focus on getting better at the game in general before jumping in and attempting to tempt. I avoided breaking minor vulnerabilities completely, the only vulnerabilities I broke so far were Blues' morality which was a core and her dignity which was a significant vulnerability. The guide says you can break significant vulnerabilities in any order without messing up rivalries, however as soon as I broke those two, Blue and Red immediately bonded. Red started with her minor vulnerability of morality already broken, so does that mean there was nothing I can do to make a rivalry work based on how they were generated? I'm a bit confused.
While there was nothing you could do to prevent that specific friendship from starting, other than starting with Reds Core instead of Blue, you still have the ability to turn them into rivals. If you break Red's core vulnerability/s next that should start a rift, unless Green or Blue already have that vulnerability broken. What the guide says about breaking Significant vulnerabilities applies to Chosen who haven't had any breaks yet.

Keep at it! This game has a pretty steep learning curve because of how complex all of the mechanics can be when they're all interacting, but it's really fun once you've got a good grip on the basics. I'm still learning, myself every time I play!
 

wibblywarble

Member
Aug 3, 2018
114
19
While there was nothing you could do to prevent that specific friendship from starting, other than starting with Reds Core instead of Blue, you still have the ability to turn them into rivals. If you break Red's core vulnerability/s next that should start a rift, unless Green or Blue already have that vulnerability broken. What the guide says about breaking Significant vulnerabilities applies to Chosen who haven't had any breaks yet.

Keep at it! This game has a pretty steep learning curve because of how complex all of the mechanics can be when they're all interacting, but it's really fun once you've got a good grip on the basics. I'm still learning, myself every time I play!
Thanks! I'll give that a shot! And yeah, I love the game, I'm just trying to get it all figured out
 
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