So from what im getting. In order to get forsaken in good position I should probably go for distortion like negotiation and Aversion as they have no breaks in dignity thus lower deviancy levels
It does depend what you're looking for in a forsaken, some time ago someone said that the forsaken training is sort of like relearning the game all over again and to be honest I agree a bit haha, at least in terms of what kind of headspace you want to put yourself in
Negotiaion and Aversion are really good distortions and my favorite ones personally, but they have their own drawbacks and strengths, compared to other distortions and having no distortion at all even.
Aversion is good for hard hitting and stable forsaken, one of the their traits besides the Hate/Inju bonus is that during training, as long as they consent, the only corruption value that will increase is their disgrace.
Which basically means they'll rack up expertise really easily since you can do really hard hitting training actions on them as long as they agree, which is great!
The tradeoff however, is if that training action is something you force them to, it'll raise their obedience quite a bit and since Aversion requires breaking down their confidence already, often times Aversion forsaken will have low stamina regen unless they had core confidence and maybe significant confidence as chosen.
On top of that, a lot of the deviancy actions will be refused since their innocence wasn't really touched much as a chosen.
Besides all that, having a bonus to Hate/INJU is a really great and their defiler ability is fantastic as well if used skillfully enough.
If you want a forsaken that hits really hard, I reccomend going for this distortion.
And you can offset the stamina regen issue, either by raising their max stamin or raising their stamina regen back when their chosen. Its why I always try to keep a high level forsaken with that punisher ability
Negotiation are a bit similiar but quite different to Aversion in terms of the drawbacks/work arounds.
Their ability ensures you have really good stamina regen as long as hostility so you won't have to worry about them taking time to recover.
The tradeoff, however; is that the such low hostility means you'll probably need to spend training them to motivate them, since a lot of times their motivation is low enough they won't flip out easily but that also means the only to to restore motivation or spend a day training them. And if the chosen team has a loved one, that motivation cost will be even higher
To be honest, I really like this concept despite it being a pain sometimes since a lot of times motivation isn't really a factor for forsaken since hostility is average to high in most cases, and the concept of spending a day training these negotiation forsaken feels like a call-back to negotiating truces with them as a chosen. But maybe that's just me
One of the benefits for these kind of forsaken lies in the nature of being able to have such a high obedience and that is, they'll do pretty much anything you want them to, especially if you have a few of their friends as consent bonuses. Often times it will be very hard to get a distortion forsaken to do things outside their corruption values without breaking them in a sense.
Negotiation forsaken on the other hand, will do just about anything you want them to, raids, grand concerts, you name it. And with their trait, they'll regen full stamina in only a day or two. The only thing you need to watch out for is that hostility problem I mentioned earlier, but negotiation is easily my favorite, mechanic-wise and flavor wise.
If you want a forsaken that can bounce back quickly and very malleable on top of doing good damage with the PLEA and INJU buff, then I would say go for Negotiation! And similiarly to Aversion, I use max stamina drain or INJU increase on these forsaken, and if I plan making use of their breeder ability I use stamina regen on them to offset the stamina loss for having the higher hostility
And both forsaken are viable at varying levels of disgrace but they do really well as "Boss Forsaken" for the end game of a loop, as well as in the beginning if you're trying to break a t2 really early (mostly Confidence)
Tempted forsaken and Rampancy forsaken each have their own perks and uses as well that I can go into but to keep it short,
Rampancy forsaken are really good early on when you don't have a lot of forsaken to cover for the different stages for the loop, you do have to worry about the motivation drain, especially when you start filling your forsaken ranks out, I wouldn't recommend having a lot of them for this reason, or at least not many high hostility ones. using a breeder that reduces hostilty is recommended if you want a few of them
I haven't tried out the new tempted defiler but it really sounds like a step up from before
and although their obedience can't be raised beyond 30% to keep their abilities, you can keep them in-line with their friends and loved ones, on top of that, if you use a loyal hypnotist on them it should help out with their training consent quite abit.