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baha_rojo

Member
Dec 28, 2020
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Bug report:
On day 2 of loop 7, after the 2nd chosen appears in any city, game bugs.
I have a few backups because this happens lots of times, I'm currently investigating if the reason is because i deleted a file and then pressed overwrite over it.

Here's the save. Latest R67b version. Bugged with any portrait pack, saves corrupted in a freshly installated version as well

EDIT: nope. Even going back to day 20 of previous loop and redoing the loop, the bug remains.
Result: Empty page after apparition of 2nd chosen in loop 7. Pressing continue does nothing
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Feature request: could we possibly get support for inseminated.png, sodomized.png, tortured.png, tickled.png, broadcast.png and forcedorgasm.png "portraits"? It would I think be a fun and easy way to actually get some (visual) porn in this porn game (if anyone feels like making full-body images for them), and of course they'd be optional, so if the portraits don't exist the engine could just use the current portraits as fallback. I think it'd be a nice little mini-reward for activating T2 actions.
 
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CSdev

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Game Developer
Oct 14, 2020
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CSdev
There seems to be a consistent bug with the "Convert to Campaign" option from single play in R65: after the conversion, trying to look at Chosen profiles freezes the game after displaying the Chosen and civilian names part of the profile. This only happens after the "Psychic Reading" upgrade has been purchased, and does not seem to depend on the scenario used (I have checked both Classic and Casual).

The replication steps are:
  1. (Optional: Delete saves.sav before starting Corrupted Saviors to rule out save file corruption)
  2. Single Play -> Classic
  3. Click through until all three Chosen show up
  4. Info -> Convert to Campaign
  5. Make sure Psychic Reading has been purchased
  6. Info -> <any Chosen>'s Profile

If the Recaf decompilation is approximately correct,and I'm reading the save file correctly (I'm very much not a Java programmer and have no experience with the Java serialization format, so take this with a pile of salt), it looks like this may be caused by the conversion assigning a cityName to the WorldState object after running campaignImport method for the new Chosen objects; but the method uses the cityName of the WorldState to populate the Chosen's originalCity if they didn't already have one, so originalCity never gets populated with a value.
Belated thanks for the bug report and the detailed information from the decompilation. You were right about what was causing the bug, so it was a very simple fix.
Some ideas for custom chosen creation because apparently this is my new obsession (why can't I get obsessed with something that's actually useful or productive in terms of making a living). All of these are mainly inspired by making chosen that are characters from other media.

1. The ability to directly set the virginity status of a chosen.
The current settings available to the player were put in place before Morality Break was separate from virginity, so this definitely does need to be improved. I'll make a note to do so.
2. More relationship types such as setting a pre-existing romantic relationship or enmity between two chosen.
Pre-existing romantic relationships between custom Chosen are a planned feature, but there's a lot of text that'll need to be written for it, so I'm saving it for its own update. Pre-existing enmity would also make sense.
3. With the ability to set custom sub-species for individual chosen, the option of a scaly tail would be appreciated for setting a custom animalistic chosen as a "reptilian" or "draconic" girl.
I suppose this is currently an obvious missing feature among the animal traits.
Bug report: If you choose to deploy a Forsaken and then retire/spare them, you still get them. I just used Potatoeswastaken's save for it. To reproduce it just use the day 14 save, choose midnight as the Forsaken, exits the Forsaken menu, re-enter it and retire Midnight, and start a fight. It only happens with Midnight, so I assume its an issue with rampant Forsakens.
Thanks for the bug report here. It should be fixed in the current version.
Is there the ability for female-to-male transformation in this game? I can only find female shift to futa.
Currently, it's not part of the game. I'm not against adding it, but it'd be a significant amount of work and I'm not sure how much demand there is.
If you win with only pleasure, can you still get the girls pregnant later? I know that normally you can't get them pregnant DURING a run because that requires seriously messing them up.
from what I recall the only way to get a girl pregnant is a total morality break, and even then once you capture her, she just casually gives birth as a throw-away line because I guess pregnant forsaken aren't supported

on a related note, when are we gonna be able to take a girl's virginity outside a morality break? I think you can get away with it during a custom sex scene (maybe, I haven't tested) but I don't know how to even get the option for one outside the negotiation distortion, which just feels uneven compared to a simple option to not take virginity during morality breaks
odd, I don't recall ever seeing a "sexual barrier faded" event from going full pleasure before.
During custom sex scenes, Chosen sexual barriers will fade as soon as they'd consent to sex. There are a lot of different factors, from innate personality (Core Morality Chosen care more about keeping their virginity) to corruption (high Innocence Break and Confidence Break make it more likely) to what's happening in the current scene (low HATE and high PLEA make it more likely).
Another little thing regarding custom chosen creation: For most regions that where it would matter (in terms of look), there is a way to establish if a piece of clothing is in the front or back of the body. The one area where this is not the case is the legs. For example, a dress that covers the sides and back of the legs but is notably open in the front. While this can be technically noted by saying the material is (only on one side), the coding and word usage in scenes for that designation is clearly meant to only work with simple left-right asymmetry. I know you probably have your hands full with implementing the mechanical chosen, and it might not even matter in regards to how clothing damage is done (compared to other regions where the front or back being damaged have very different implications), but a way to properly indicate this would be great.
I'd have to think about how to implement this, since it wouldn't be as simple as just adding a new body part to the coverage list. I agree that it would be meaningful for outfit customization, though.
I want to express how cool it is that the developer has been consistently making significant game updates every month for a very long time. Your consistency is admirable, and a little inspiring too!

I last played in r58, and I'll give r66 a shot now.
Keep it up!
Thank you! The updates aren't as substantial as some other games with less steady update schedules, but I think that the regular frequent updates are good for being able to quickly respond to feedback.
There's a grammar error in the Broadcast+ action:
"Feeling possessive of her friend, Royal shouts at Moppet to stop letting the Thralls fuck her and just start fighting them, but Moppet is too busy cumming for the hands stroking her body and clit to notice."

I think it's suppose to be:
"Feeling possessive of her friend, Royal shouts at Moppet to stop letting the Thralls fuck her and just start fighting them, but Moppet is too busy cumming from the hands stroking her body and clit to notice."

Another one is debatable, but it's also in the Broadcast+action:
"The Thrall penetrating Royal's pussy is annoyed by her lack of visible reaction, so she orders Moppet to lick Royal's clit next. Moppet is much happier to service her friend, completely failing to notice that Royal is breaking under the pleasure, until she finally cums with a very undignified moan."

I believe this thrall should be a male, so it should be:
"The Thrall penetrating Royal's pussy is annoyed by her lack of visible reaction, so he orders Moppet to lick Royal's clit next. Moppet is much happier to service her friend, completely failing to notice that Royal is breaking under the pleasure, until she finally cums with a very undignified moan."
Thanks for catching these. They should all be fixed now.
Can we not make the species machine in custom creation yet? Also it is possible set more one possible species for a custom so it could randomly choose between like human and human superior?
There was a typo in my code which made it so that the rotating species setting would never select Mechanical. It'll be fixed in R68.
So with the mechanical chosen I feel like I'm missing something. I get that you need to get breaks before the operations are done, but what happens when you're planning to do a distortion and there simply aren't enough vulnerabilities to break? May only be an issue if the minors are already broken but thats the trouble I've run into
When necessary, the game will have Mechanical Chosen start out performing a later Operation (with a longer deadline to make up for the added difficulty) in order to ensure that you have enough Breaks to reach the Level 4 Operations.

That said, I'm not entirely happy with how that works out sometimes, so I'm probably going to add some special rules to force Mechanical Chosen to switch to later Operations early when needed.
I think I did something unexpected.

I had a mechanical chosen enact "Operation: Observe Demonic Battle Tactics"

seeing I had 3 days before I could target the mech chosen I spent the next three days training a chosen

it now says "Takes 10% circumstance damage even when targetable (Can now be targeted)" but if I go into battle it will not let me target the chosen

EDIT Skipping one more day fixes this, so it may just be an off by one error
Thanks for the bug report, I'll make sure to fix this in the next release.
Yeah it is weirdly complicated and after going through the (excellent) SuperSkippy ingame guide and reading some bonus guides on the website, I still only kinda get what I'm supposed to be doing.

Also, I kinda wish there was more to the non-combat parts of the game. There's only so much interaction and character moments you can have on the battlefield, and it becomes kind of repetitive after a while. The vignettes and other post-combat stuff are really good and sorely needed, but I wish there was a way to interact with them. Even something relatively simple like giving the player a choice or two for how to corrupt the heroines in the various scenarios (especially the ones involving Thralls, where choices would make a lot of sense!) would, I think, give a lot more personality to a playthrough, and something to look forward to other than "pummel humiliate, okay how do I get an efficient surround on the second hero" over and over again.

This is not meant as criticism btw, I think it's a brilliant game, which is why I'd really like to like it more.
Thank you for the feedback. My design philosophy here is to try to tie the non-combat events to things done in combat whenever possible. That way, instead of being purely a flavor choice with no other consequences, triggering the scenes you want to see can be a sort of mini-game within the game. I do want to add more customization like this, but I want to make sure that it's part of the gameplay instead of separate from it.
Bug report:
On day 2 of loop 7, after the 2nd chosen appears in any city, game bugs.
I have a few backups because this happens lots of times, I'm currently investigating if the reason is because i deleted a file and then pressed overwrite over it.

Here's the save. Latest R67b version. Bugged with any portrait pack, saves corrupted in a freshly installated version as well

EDIT: nope. Even going back to day 20 of previous loop and redoing the loop, the bug remains.
Result: Empty page after apparition of 2nd chosen in loop 7. Pressing continue does nothing
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Thank you for the bug report - it looks like this one was related to some sanity check code not being run properly on the Next City options when starting a new loop. It'll be fixed in R68.
Feature request: could we possibly get support for inseminated.png, sodomized.png, tortured.png, tickled.png, broadcast.png and forcedorgasm.png "portraits"? It would I think be a fun and easy way to actually get some (visual) porn in this porn game (if anyone feels like making full-body images for them), and of course they'd be optional, so if the portraits don't exist the engine could just use the current portraits as fallback. I think it'd be a nice little mini-reward for activating T2 actions.
This is something that's in the works.
 
Mar 27, 2018
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Thank you for answering CSdev! And for the game, I've been playing more of it and I'm slowly understanding more of the systems. Still only Loop 1 stuff, but there's already plenty to figure out there.

I've been thinking a lot about the combat loop, and which parts I like and which parts I don't. Just to make it perfectly clear, I'm not asking or expecting any of my thoughts to lead to implemented features, I understand that this is your toybox and I am enjoying it on its own merits! I'm just hoping that perhaps my feedback can be helpful or interesting in some way. I also understand that I'm just a Loop 1 player (newbie), so perhaps all of this is very presumptuous of me, I don't even know the later mechanics yet.

1) I would love it if Chosen interacted with each other on the battlefield more, not just as throwaway lines of flavor text. The T2+ combo actions are fun as hell, but what if they could do stuff together of their own volition? Two Chosen who are both capable of Slaughter doing some kind of Slaughter+ move together, or two Chosen masturbating together, or even a Chosen who hates another one restraining her for the Thralls to abuse in some kind of Assisted Rape move that has different effects on both of them; this could be both hot and mechanically interesting.

2) The strongest part of the combat loop is, IMO, the action economy. You only have one action per turn and three potential targets, so triaging which Chosen to deal with and how each turn is both fun and skill-testing. However, this is somewhat compromised by the fact that, after the early game, one or more Chosen are often stuck in long captures where there's nothing to be done with them. I think this is a weakness of the game, and pressing "Do Nothing, Do Nothing, Do Nothing" over and over is a thing that happens quite often, and is not fun. This leads me into my next point:

3) The battles feel less dynamic than they should, and I think I've figured out why: Chosen are always in a very binary state of "helplessly suffering" or "fucking shit up at MAXIMUM POWER". This feels a little lacking, and is also unsatisfying from a genre POV. The demons in anime/hentai don't pulverize the hell out of the magical girls just so they'll feel despair; they do it to weaken them, right now, so they won't be able to stop them. Yet here, completely mangling a Chosen is almost irrelevant with regard to her fighting prowess when she's free: I guess she'll use Regenerate-type powers more, but mostly she'll just contribute to the battle progress as normal. Similarly, it doesn't matter if a surrounded Chosen is being chained to lampposts and giga-raped with baseball bats or just ignored and left to scramble around; she will not do anything useful while captured, and will take the same amount of time to get free.
What I think would be great (and very hot!) is a bit more of a sliding scale, Chosen who are more responsive to their circumstances. When free, high INJU might make it harder for them to fight, high EXPO might cause them to freeze up in shame (or pretend shame, as they flaunt their bodies to onlookers), high HATE might cause them to, I dunno, obstruct/reverse evacuation efforts? And high PLEA, well, you get it. And on the flip side, Chosen who are surrounded could perhaps still do things where you'd want to pay attention to them! I'm imagining taking e.g. a Break Will action on a Chosen who's currently being Inseminated: the demon lord's body could move over to her, stroke her cheek and mock her about her situation. Hot! And not doing that could potentially let her contribute to the battle even while being raped, or just let her reduce her turn counter (yes yes, I know Detonate already exists). This not only gives you more potential places to put your actions (see point 2), but also you the player get to have a more active, sadistic type of fun with the Chosen, which is of course great.

Again, I hope this is taken in the spirit of enthusiasm with which I wrote it. I know ideas are cheap and game balance is fragile; I don't pretend like I've thought all of these ideas fully through with how they'd impact the game. It's just stuff I think would be super cool!
 
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baha_rojo

Member
Dec 28, 2020
109
109
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Nice to know it helps!

Feature request: Under Bosses>Reign, a way to recall the distortion and vulnerabilities achieved

Feature request: If Reign gets automatically accused without way to improve on vulnerabilities in future loops, a warning would be appreciated

You must have lots of requests! Using Jira to organize? Keep it up!
 
Mar 27, 2018
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Bug (I assume):

Clipboard Image.jpg

(Unless this is supposed to be trans Thrall representation, lol. In which case the "cock" two sentences before is the bug.)
 

madember

New Member
Oct 25, 2017
3
0
36
Is Reign as a Forsaken not fully implemented with flavor text, is there just no "Other Forsaken" flavor text between Splendor and Reign, or is my save just somewhat bugged and doesn't show any dialogue between them whatsoever?

Same is true for Splendor's flavor text on Reign. It just shows an empty " line where the other one is supposed to be.

Also, how exactly does Social Strategist on Splendor work? Do the -10% motivation of Social Saboteur stay and one of the Forsaken just gets 20% Motivation?

EDIT: last question resulted from a different forsaken reducing motivation I just forgot about.

1755798373551.png
 
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Sep 2, 2020
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Thank you for answering CSdev! And for the game, I've been playing more of it and I'm slowly understanding more of the systems. Still only Loop 1 stuff, but there's already plenty to figure out there.

I've been thinking a lot about the combat loop, and which parts I like and which parts I don't. Just to make it perfectly clear, I'm not asking or expecting any of my thoughts to lead to implemented features, I understand that this is your toybox and I am enjoying it on its own merits! I'm just hoping that perhaps my feedback can be helpful or interesting in some way. I also understand that I'm just a Loop 1 player (newbie), so perhaps all of this is very presumptuous of me, I don't even know the later mechanics yet.

1) I would love it if Chosen interacted with each other on the battlefield more, not just as throwaway lines of flavor text. The T2+ combo actions are fun as hell, but what if they could do stuff together of their own volition? Two Chosen who are both capable of Slaughter doing some kind of Slaughter+ move together, or two Chosen masturbating together, or even a Chosen who hates another one restraining her for the Thralls to abuse in some kind of Assisted Rape move that has different effects on both of them; this could be both hot and mechanically interesting.

2) The strongest part of the combat loop is, IMO, the action economy. You only have one action per turn and three potential targets, so triaging which Chosen to deal with and how each turn is both fun and skill-testing. However, this is somewhat compromised by the fact that, after the early game, one or more Chosen are often stuck in long captures where there's nothing to be done with them. I think this is a weakness of the game, and pressing "Do Nothing, Do Nothing, Do Nothing" over and over is a thing that happens quite often, and is not fun. This leads me into my next point:

3) The battles feel less dynamic than they should, and I think I've figured out why: Chosen are always in a very binary state of "helplessly suffering" or "fucking shit up at MAXIMUM POWER". This feels a little lacking, and is also unsatisfying from a genre POV. The demons in anime/hentai don't pulverize the hell out of the magical girls just so they'll feel despair; they do it to weaken them, right now, so they won't be able to stop them. Yet here, completely mangling a Chosen is almost irrelevant with regard to her fighting prowess when she's free: I guess she'll use Regenerate-type powers more, but mostly she'll just contribute to the battle progress as normal. Similarly, it doesn't matter if a surrounded Chosen is being chained to lampposts and giga-raped with baseball bats or just ignored and left to scramble around; she will not do anything useful while captured, and will take the same amount of time to get free.
What I think would be great (and very hot!) is a bit more of a sliding scale, Chosen who are more responsive to their circumstances. When free, high INJU might make it harder for them to fight, high EXPO might cause them to freeze up in shame (or pretend shame, as they flaunt their bodies to onlookers), high HATE might cause them to, I dunno, obstruct/reverse evacuation efforts? And high PLEA, well, you get it. And on the flip side, Chosen who are surrounded could perhaps still do things where you'd want to pay attention to them! I'm imagining taking e.g. a Break Will action on a Chosen who's currently being Inseminated: the demon lord's body could move over to her, stroke her cheek and mock her about her situation. Hot! And not doing that could potentially let her contribute to the battle even while being raped, or just let her reduce her turn counter (yes yes, I know Detonate already exists). This not only gives you more potential places to put your actions (see point 2), but also you the player get to have a more active, sadistic type of fun with the Chosen, which is of course great.

Again, I hope this is taken in the spirit of enthusiasm with which I wrote it. I know ideas are cheap and game balance is fragile; I don't pretend like I've thought all of these ideas fully through with how they'd impact the game. It's just stuff I think would be super cool!
I am curious as to developer's view on this, but while waiting let me toss my metaphorical hat in the ring and give some thoughts as a person who played multi-loop runs.

1) Sounds amazing, I love the idea of chosen interacting with each other mid-battle, and maybe the nature of this interaction could stem from their relationships. As of now relationships play a smaller part in the battle(apart from the finale) and maybe when the marbles come rolling slaughtering(or its equivalent) chosen might come knocking other chosen out, or friends helping each other out while hot and heavy. My favourite interactions are when multiple chosen snap at or support each other middle orgy, or when you can meet all chosen you negotiated with at once. Its a nice nod to the fact that when one falls, others feel it. As to mechanical side, usually T2 is the tipping point when you are kind of unstoppable(not considering species),and with new reasonsto interact with chosen's relationships, that seems cool. Hey, maybe finally seeing her literall soulmate being ganged would cause something to chosen. Like chosen that are friends are harder to break but when one fall, all do.

2) Interaction with chosen that are "preocupied" seems like a cool upgrade you can buy for like 10EE, tbh. Buuut, it will knock on balance in a big way. If it was an upgrade moved to the later point in the loop, that can be quite nice. Especially if it interacted with your commander body...hey, getting to see more scenes with one of the most variable parts of the game sounds cool.

3) Technically, chosen's power is constatly rising throught the fight, they also do take more regen actions, if they are hurt, and corrupting actions if are corrupted enough. The idea is, the angrier they are, the bigger their booms are. But its a steady progression, very expected you might say, with every new surround causing a larger piece of your extermination. I can't say for sure how relevent it is in today's mechanics, being either overkill, or irrelevant. MMM, but if you impelemented it inside an "chosen action" ecosystem, unlocking certain actions as they fall lower and lower, not affecting them constatly but rather getting them distracted sometimes from their other actions(be it extermination, evacuation, support or regeneration) with these action having negative effect on other chosen, or on the situation in general. If implemented correctly, that might give a nice flavour, and a reason to not leave other chosen untouched.

Overall cool ideas touching on the base of the game(or rather later stages of the loop), which I'll say are not impacted later in the campaign. So,yeah, even though kinda sceptical as for implementation, its worth thinking about. Also good luck on later loops, the best is yet to come!
 
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Overall cool ideas touching on the base of the game(or rather later stages of the loop), which I'll say are not impacted later in the campaign. So,yeah, even though kinda sceptical as for implementation, its worth thinking about. Also good luck on later loops, the best is yet to come!
Thanks for the thoughtful words! I'm on loop 3 now, although I'm probably going to restart (I don't need to, but I'm the type who enjoys totally mastering one part of a game before moving on, and there's a LOT to master about Forsaken, they have so many mechanics holy shit).

And yeah I think my later ideas would require too much of a redesign and might not be worth it, the Chosen interacting with each other more is really the one I'd really love to see happen most, and the one I think has the best chance of happening in some way, maybe, hopefully. And yeah you're right this could also make the relationships between them matter more, which I think is one of the coolest parts of the game, I love trying to manipulate the Chosen to like/hate each other, and anytime the game acknowledges that is great!
 
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Jun 27, 2024
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Is Reign as a Forsaken not fully implemented with flavor text, is there just no "Other Forsaken" flavor text between Splendor and Reign, or is my save just somewhat bugged and doesn't show any dialogue between them whatsoever?

Same is true for Splendor's flavor text on Reign. It just shows an empty " line where the other one is supposed to be.

Also, how exactly does Social Strategist on Splendor work? Do the -10% motivation of Social Saboteur stay and one of the Forsaken just gets 20% Motivation?

EDIT: last question resulted from a different forsaken reducing motivation I just forgot about.

View attachment 5170233
forsaken reign isn't fully implemented yet
 
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Is Rampancy supposed to deal HATE self-damage to the rampaging Chosen? I would have thought INJU, since that would be negative feedback (allowing the Chosen to "calm down" as they get injured while rampaging, meaning the next capture wouldn't automatically cause them to rampage again). HATE self-damage is positive feedback: it means that once a Chosen rampages, they're almost certainly going to auto-rampage again if surrounded, since now they're even more hateful. It's possible this was a deliberate design choice, it just feels discordant.
 
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Is Rampancy supposed to deal HATE self-damage to the rampaging Chosen? I would have thought INJU, since that would be negative feedback (allowing the Chosen to "calm down" as they get injured while rampaging, meaning the next capture wouldn't automatically cause them to rampage again). HATE self-damage is positive feedback: it means that once a Chosen rampages, they're almost certainly going to auto-rampage again if surrounded, since now they're even more hateful. It's possible this was a deliberate design choice, it just feels discordant.
Rampage is self-fueling, once she rampages once, she keeps on going.
 
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More bugged descriptions:

1755950943510.png

and

1755957790426.png

(Truth does not have any kind of penis in my game, she's fully female. Chosen are not set to turn futa when fantasizing.)
 
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Several questions;

1. What determines the chosens inititial position for orgasm denial some seem to never move to a positive attitude?

2. What exactly does it take to become fully addicted? I've managed to do it for one and not the other and I have no idea what does it?

3. For the maid to serve Vignette is it limited to just one chosen or can multiple get it and does the distortion path matter for it?

4. What determines a chosen attitude to being approached, what do I need to do without negotiating to make them OK doing stuff with me?

5. There is a descent from guilt/infamy for the core and sig vulnerabilities are there any plans for min as well or no?
 

Nightclaw

Newbie
Jan 12, 2018
39
13
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Feature request: If Reign gets automatically accused without way to improve on vulnerabilities in future loops, a warning would be appreciated
A query I would add to this is: Is it intentional that Reign falls to Despair despite already confirming another distortion? In my latest run, I was trying to leave AversionReign free to see what it would be like fighting her in Loop 28 and 35 but triggering T3 CON meant that she auto-despaired in the Loop 21 fight (since I wanted the Mechanical despair'd).

I'm guessing it's not as she kept the Aversion distortion buff. Not sure if she gets the despair one too since I honestly haven't really looked out for conditions where it would fire or perhaps I just don't remember what it is.

I can upload a save of it happening, for ease of tracking it down if need be at some point soon, but I'm also trying to find a suitable recreation for a weird rare bug I hit every so often wherein the currently captured chosen maxed out one of their traumas randomly.
 

Nightclaw

Newbie
Jan 12, 2018
39
13
143
Oh and some long rambling musings on my current run:

I got fairly lucky with early items, getting Empty Vessel among a couple of other generically helpful pantsus, and I wanted to try out the Mechanical ASAP so I went MegaloSplendor -> DespairJudgement (w/ T4 break) for bosses.

AversionReign + Empty Vessel somewhat made a mockery of up to Loop 19 but I ran into a bit of a problem with Loop 20 Victory. Her city mods were 67% damage reduction and a Day 20 end. My forsaken roster was quite lacking since I was focused on mechanicals and buildings for parts income, not power, and I was keeping light to mitigate the Splendor motivation problem as I had to flip the nasty Mechanical damage debuff.

So I took the easy non-boss fight for Loop 20 and am somewhat looking forward to Victory at 25 as the exponential growth of mechanical forsaken power is pretty insane.

My current parts income (before building at the end of Loop 23) is 12 Noxious/10 Anguish/15 Malice/10 Reprobate/10 Dark and 2 Twisted per 'spare day in loop'. And that's before the current building where I have another 30 Corrupt to further increase the loop income if I so desire. I may keep those to fuel the other mechanical passive damage buff building though.

At some point I have a crapload of parts to build stuff with but I've mostly just being spending them to increase the loop income aside from the occasional 10 or so of a specific building when I need/want a power spike.

Overall, I'll say the Mechanical species adds another layer of tactical campaign planning which I enjoy and find quite interesting but I am slightly concerned about the potential power growth of them trivialising the other forsaken when you unlock them at loop 16.

I'm a little sad I can't see how absurd Loop 35 Reign is this run though (since she auto-despair'd on Loop 21 as I mentioned a post ago and I was too lazy to replay that loop and avoid triggering Despair). Maybe I'll delay Victory to 30 and Love until 35 to test.
 
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How to Beat Reign in Loop 7

I've not really seen anyone talk about this so I thought I'd share my method for dealing with Reign :)

Requirements:

The only mandatory thing is something that gives a minimum damage so defeating an Animalistic Chosen or the silver collar item.


This covers how to do the Temptation Distortion since imo its the easiest but it should still make Reign easier to beat Regardless of the Distortion.


OK so the idea is fairly simple, we work backwards, break her T3s, then T2s and finally her T1s. We'll do this using Orgies which don't count as vulnerability breaks, bypassing her protections as long as she is picked last. How you achieve this is irrelevant but I would suggest breaking the Minor vulnerability (Inn) First both because it's more important for achieving the distortion and because it's harder to break.

Ideally we also want to break the Core T3 Dig this is the hardest part, the higher amount needed and Reigns 1/10 damage reduction makes it more than 100x harder to achieve, (If you can't do this break the T2 &T1 Dig in that order, you'll lose out on the extra 25% bonus damage but it's not the end of the world.)

Reign should look like this now, breaking the T1s &T2s will be super easy now just get her circumstance damage to 100. (hence why we need the minimum damage)

Screenshot 2025-08-30 211923.png

In the final battle just make sure to target her ASAP if the extermination finishes she'll start to regenerate instead of rally or distract which means you won't be able to Tempt her.

This method does sadly make T4 breaks impossible, but in exchange you guarantee the alt city route more easily, enter the next loops with +75% damage to Inn and Dig as well as 25% in Con, (which is a pretty hefty power buff). Not to mention the Distortion buff and flipping one of Splendors negative traits upon beating her.

Unfortunately I can't go into more details as although they aren't needed the items you have will change the specifics of how you play. Lmk what you think! :)
 

Nightclaw

Newbie
Jan 12, 2018
39
13
143
Okay, I've got 2 bug saves for you to peruse:

The first is the 'Max Trauma' bug I was mentioning where capturing the chosen with the current forsaken maxes all their traumas immediately. Interestingly, with the forsaken chosen here, Victory behaves normal for 1 turn and then maxes them all on Turn 2 of the capture. It doesn't seem to change if you use a different forsaken (other than Splendor obviously 'cause she deals no damage at all) but there has been other times where it's only 1 or 2 traumas that max suddenly.

Edit: Also, in this save if you build a bunch of Abrogation Resonators (I originally bought 15 but it likely doesn't matter how many) and deploy the Mechanical (Nobu), the repeats happen for every turn of the first capture rather than just the first turn itself.

The second is a bug that Mechanical chosen killed by Splendor (via Recruit) don't tick up the mechanical achievement nor building quota - they provide the parts and Megalomaniac achievement tally fine. Also in this save is a cosmetic/visual bug regarding the mechanical's operation: It displays the text in battle for a different Tier 4 operation, but doesn't provide the other operation's bonuses - just the text is wrong.

Edit: Oh, on a related note that I forgot about since I wasn't sure if intentional or fixed in R68: Non-distorted Mechanicals spared by Splendor's bargain don't provide the 25 Corrupt Capacitors. I presume you could use this save to simulate that with a little extra effort.

Both these saves were saved/ported to R68 but they were started in R67b.
 
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Nightclaw

Newbie
Jan 12, 2018
39
13
143
Something else I just realised as I was pondering whether I wanted to start a new run and customise some chosen: There used to be a way to set the gender of bosses in the campaign set up but it doesn't seem to be there anymore.

In that save's run I believe Victory and Love are male and everyone else is female and I haven't tested another run to see if that was a fixed setup or just RNG on the gendering of bosses.
 
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