Thank you for answering CSdev! And for the game, I've been playing more of it and I'm slowly understanding more of the systems. Still only Loop 1 stuff, but there's already plenty to figure out there.
I've been thinking a lot about the combat loop, and which parts I like and which parts I don't. Just to make it perfectly clear, I'm not asking or expecting any of my thoughts to lead to implemented features, I understand that this is your toybox and I am enjoying it on its own merits! I'm just hoping that perhaps my feedback can be helpful or interesting in some way. I also understand that I'm just a Loop 1 player (newbie), so perhaps all of this is very presumptuous of me, I don't even know the later mechanics yet.
1) I would love it if Chosen interacted with each other on the battlefield more, not just as throwaway lines of flavor text. The T2+ combo actions are fun as hell, but what if they could do stuff together of their own volition? Two Chosen who are both capable of Slaughter doing some kind of Slaughter+ move together, or two Chosen masturbating together, or even a Chosen who hates another one restraining her for the Thralls to abuse in some kind of Assisted Rape move that has different effects on both of them; this could be both hot and mechanically interesting.
2) The strongest part of the combat loop is, IMO, the action economy. You only have one action per turn and three potential targets, so triaging which Chosen to deal with and how each turn is both fun and skill-testing. However, this is somewhat compromised by the fact that, after the early game, one or more Chosen are often stuck in long captures where there's nothing to be done with them. I think this is a weakness of the game, and pressing "Do Nothing, Do Nothing, Do Nothing" over and over is a thing that happens quite often, and is not fun. This leads me into my next point:
3) The battles feel less dynamic than they should, and I think I've figured out why: Chosen are always in a very binary state of "helplessly suffering" or "fucking shit up at MAXIMUM POWER". This feels a little lacking, and is also unsatisfying from a genre POV. The demons in anime/hentai don't pulverize the hell out of the magical girls just so they'll feel despair; they do it to weaken them, right now, so they won't be able to stop them. Yet here, completely mangling a Chosen is almost irrelevant with regard to her fighting prowess when she's free: I guess she'll use Regenerate-type powers more, but mostly she'll just contribute to the battle progress as normal. Similarly, it doesn't matter if a surrounded Chosen is being chained to lampposts and giga-raped with baseball bats or just ignored and left to scramble around; she will not do anything useful while captured, and will take the same amount of time to get free.
What I think would be great (and very hot!) is a bit more of a sliding scale, Chosen who are more responsive to their circumstances. When free, high INJU might make it harder for them to fight, high EXPO might cause them to freeze up in shame (or pretend shame, as they flaunt their bodies to onlookers), high HATE might cause them to, I dunno, obstruct/reverse evacuation efforts? And high PLEA, well, you get it. And on the flip side, Chosen who are surrounded could perhaps still do things where you'd want to pay attention to them! I'm imagining taking e.g. a Break Will action on a Chosen who's currently being Inseminated: the demon lord's body could move over to her, stroke her cheek and mock her about her situation. Hot! And not doing that could potentially let her contribute to the battle even while being raped, or just let her reduce her turn counter (yes yes, I know Detonate already exists). This not only gives you more potential places to put your actions (see point 2), but also you the player get to have a more active, sadistic type of fun with the Chosen, which is of course great.
Again, I hope this is taken in the spirit of enthusiasm with which I wrote it. I know ideas are cheap and game balance is fragile; I don't pretend like I've thought all of these ideas fully through with how they'd impact the game. It's just stuff I think would be super cool!