LandBeach

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Jun 3, 2019
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I feel like this is an easy one. Companions have personalities. The PC is a block of wood with a face painted on it.

Shipping the former together is inherently more interesting than shipping anyone with the latter.
Idk, this game isn't the pinnacle of writing so I don't think I'd care for npcs romancing other npcs. Because you can call the pc wood, but to me it gives me some sort of reason to care about them as they are the one you make and control.
 
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ffive

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Jun 19, 2022
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Still, I do not get why people would ship companions. They are supposed to find us the most amazing person on the planet, so this shipping thing never sit well with me.
The entire sphere of fanfiction demonstrates people can have very different ideas what character pairings are Obviously Correct Ones. It matters to them jack shit what the protagonist is supposed to be.

There's also the matter of not everyone being into all companions, and so they'd rather see the ones they aren't into get together instead of sitting in the corner forever alone, like certain rabbit dude.
 

ffive

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Evelyn should absolutely have a sub route even if it's a one off scene that goes nowhere because that gives players that wouldn't touch her dom stuff with a 10' pole at least some interaction with the character.
These players already had their interaction with the character, though -- they were given choice which they rejected. And yes, at this point their path with that character ends, but that's hardly different from it ending after one more scene. And at least it cuts down the whining how all potential routes of the character aren't catered to equally with every update.

It should be remembered that multiplying routes doesn't automagically multiply amount of generated content. But to the contrary, the content the writer can produce will need to be distributed across multiple routes, effectively reducing updates for each and every one of them.
 

Wrynn13

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These players already had their interaction with the character, though -- they were given choice which they rejected. And yes, at this point their path with that character ends, but that's hardly different from it ending after one more scene. And at least it cuts down the whining how all potential routes of the character aren't catered to equally with every update.

It should be remembered that multiplying routes doesn't automagically multiply amount of generated content. But to the contrary, the content the writer can produce will need to be distributed across multiple routes, effectively reducing updates for each and every one of them.
If you are going to write a game that caters to a broad spectrum of tastes then you should write characters that can do so as well. It isn't automatic, it takes effort but that effort makes for a better game. Or you can just half ass it and still make bank cause there isn't a alternative in this niche industry *shrug*
 

Skandranon

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Nov 28, 2016
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If you are going to write a game that caters to a broad spectrum of tastes then you should write characters that can do so as well. It isn't automatic, it takes effort but that effort makes for a better game. Or you can just half ass it and still make bank cause there isn't a alternative in this niche industry *shrug*
I mean...writing one character with multiple routes or writing multiple characters with one route each BOTH cater to a broad spectrum of tastes. One character going in multiple directions isn't intrinsically "better".
 

ffive

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If you are going to write a game that caters to a broad spectrum of tastes then you should write characters that can do so as well. It isn't automatic, it takes effort but that effort makes for a better game. Or you can just half ass it and still make bank cause there isn't a alternative in this niche industry *shrug*
How many games out there actually provide this kind of "multiple routes for all characters for maximum user satisfaction", so we can verify this is indeed something that made these games receive relatively superior ratings, compared to games which "half ass" it providing characters with single route each?
 

MoneyMan181

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Sep 6, 2019
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You need to have some indicator of where the path is going with the initial content or you're just inviting hurt feelings all around. Compartmentalization of characters into different fetishes may feel less organic, but it also sidesteps several other problems.
If people get upset over completely optional content for a character they like, then that's their own problem. To actually get upset for more than a few minutes over a porn character not getting the content you prefer is... pretty childish. I could maybe understand if it was NTR or one route being neglected because of it, but I just can't fathom why writers should walk on eggshells like this. Let them create what they want to(unless it's objectively shit). You could make this argument for content like the shitsunes, but that's a whole different topic.

People who think that way don't understand one thing: If the writer doesn't put it on that character, it doesn't mean that character would get the content they want in turn. The writer would probably just waste time making a new character to do write the content they want. Nobody wins that way.
As you can see repeatedly from this thread alone though, people tend to get real mad even at the option of a character doing stuff they don't like.
OK and? Unless it's a 'Tui situation where the author literally pulls it completely out of their ass and makes it conflict with established aspects of the character(which would fall under the objectively shit category [barring corruption]), I don't see why this matters. It's a porn game with extremely shallow waifu-bait characters. People will get over it.
It should be remembered that multiplying routes doesn't automagically multiply amount of generated content. But to the contrary, the content the writer can produce will need to be distributed across multiple routes, effectively reducing updates for each and every one of them.
This is not a problem if the writers control themselves and don't create the ridiculous amount of characters they have. Not every character even needs multiple routes either, just the more prominent ones. If they stretch themselves too thin by creating just 2 routes for some characters, that is solely on their lack of planning.
I mean...writing one character with multiple routes or writing multiple characters with one route each BOTH cater to a broad spectrum of tastes. One character going in multiple directions isn't intrinsically "better".
It's MUCH better if you want actual depth to your characters/game, which I would assume people would like considering it's a text-based game. The only real benefit I can see to going with multiple characters is variety, but that's much less meaningful when it's a game driven almost entirely by the writing and how little variety they actually do have.
Why don’t people want brienne x Arona scenes? It’s more sex scenes, and if they don’t like it, just don’t view those scenes?
Because it explicitly goes against what Brienne stands for. She has a pretty strong distaste towards Arona and is only attracted to the PC. If Wsan does something like making them both butt heads to worship your dick and be catty towards each other I can see it working but that's about it.
 
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claralover

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Nov 2, 2017
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Because it explicitly goes against what Brienne stands for. She has a pretty strong distaste towards Arona and is only attracted to the PC. If Wsan does something like making them both butt heads to worship your dick and be catty towards each other I can see it working but that's about it.
Seems like you’ve already managed to figure out how to do it a lore friendly way. The easier solution, that seems ti be under utilized is dreams. Just have it happen in a dream, ta da, you get the scene without the character dilution
 

MoneyMan181

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Seems like you’ve already managed to figure out how to do it a lore friendly way. The easier solution, that seems ti be under utilized is dreams. Just have it happen in a dream, ta da, you get the scene without the character dilution
I mean yeah I managed to figure it out but who knows if that's what Wsan is actually going to do.

Don't really think it's a good idea to start using dreams like that either. They're a decent way to show a different take on a character without the investment, but it gets really muddy if they start showing sex with random characters. It would really put people off if they show Brienne sucking and fucking random people and then they excuse it away by saying it didn't really happen. Just seems like a cheap cop-out to bastardize the characters if you ask me.
 
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Quintilus

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Aug 8, 2020
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You need to have some indicator of where the path is going with the initial content or you're just inviting hurt feelings all around.
That sensible. However, Kinu...

As you can see repeatedly from this thread alone though, people tend to get real mad even at the option of a character doing stuff they don't like.
Like...? I missed some drama again?


Personally I feel Having multiple paths for a character only improves them, even if I have zero interest in some of the paths. Sera and Arona are better for having both Dom and Sub content because it gives players options. Evelyn should absolutely have a sub route even if it's a one off scene that goes nowhere because that gives players that wouldn't touch her dom stuff with a 10' pole at least some interaction with the character. Having the option to say unruin ryn takes nothing from the people that like the character that way for some reason but drastically improves the character for those that don't.
+1


what character pairings are Obviously Correct Ones
Its rather "my choice (correct one) and other choices (wrong one)".
 

Skandranon

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Nov 28, 2016
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If people get upset over completely optional content for a character they like, then that's their own problem.
Well...yeah, that's pretty much been close to my opinion in this thread from day one...

But my caveat is, that, in this type of development stretched out over a period of years, some idea of general direction for a character is preferable. Getting invested in a character, waiting possibly years for content, then having that content go in a completely different direction from the character's initial draw would be deflating to anyone I think.

But like I said, there's good ways to handle it. Sera was done well; at no point did the sub stuff overtake the dom stuff, and it came out pretty balanced overall.

It's MUCH better if you want actual depth to your characters/game, which I would assume people would like considering it's a text-based game. The only real benefit I can see to going with multiple characters is variety, but that's much less meaningful when it's a game driven almost entirely by the writing and how little variety they actually do have. [/QUOTE)
Mmmm...I strongly disagree. Characters already have lives, thoughts, and personalities fully formed before you showed up. Turning lifelong subs into doms, or hoes into housewives so to speak is a significant swerve to a character. There should be reasoning and thought behind it, and it shouldn't happen often. It cheapens characters when your PC can just puppet anyone into exactly what they like. Depth isn't necessarily created by options. You turn a bunch of characters into build-a-bears that you can change into whatever you want, and you end up with less than you started with.
 

ffive

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If people get upset over completely optional content for a character they like, then that's their own problem.
Getting upset over character lacking a route that conforms with one's preferences is also people's own problem. We can dismiss pretty much any concern in this manner. As you say yourself:
To actually get upset for more than a few minutes over a porn character not getting the content you prefer is... pretty childish.
Precisely. So, we can agree that characters not getting multiple routes actually isn't a big deal at all, right?

This is not a problem if the writers control themselves and don't create the ridiculous amount of characters they have.
No, this is always an issue which is unavoidable -- if you have multiple venues to cover, then what you're able to produce will be divided between them. As a result, each of multiple paths is going to be smaller than a single path which would receive all that work.

This will be true even if you have a single character in your whole game. No amount of empty platitudes is going to cover up for this. It's just basic math.

Because it explicitly goes against what Brienne stands for. She has a pretty strong distaste towards Arona and is only attracted to the PC.
Considering Brienne as a character is "a bull who was magically warped into a cow and had completely different personality emerge as a result" this is hardly an obstacle. Just change "what Brienne stands for" again. And if anyone complains tell them, "oh but it's optional, if you are getting childishly upset over it, it's your own problem". /s
 
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Wrynn13

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It is possible to disagree with something without being upset by it. And I don't think anyone is saying multiple paths are not more work, only that is work worth doing. I would say that one character with say 3 paths is less work than making 3 totally different characters for those paths though. Simple characters can still be good, ala Clementine, but IMO complex characters are always going to be better.
 

ffive

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I would say that one character with say 3 paths is less work than making 3 totally different characters for those paths though.
Hmm, this is interesting point to consider. On one hand yes, there's going to be some content which can be probably shared between all paths, and you also save work on character's backstory etc. On the other hand, an extra work is needed that you avoid with multiple "fixed" characters -- the parts which actually cover introduction of available paths and switching from one path to another, and then constant implementation of individual routes as the overall game story develops (something that's more error-prone than simple coding of a single path)

On yet another hand, if you opt for 3 paths over 3 separate characters, then there's one more drawback to it -- it means that, no matter which of the paths the player goes for, you have just one character in the game, vs 3 characters with distinct --if fixed-- personalities. Your game world is visibly less populated, and at the end of the day you still don't avoid the risk the player will just dismiss your multi-path character outright, because they don't like their appearance, gender, species or whatever.
 
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helllover

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Jun 7, 2017
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For me at least, It feels that with companions, the dom or sub content doesn't go all in for either content. If you want to go full dom route aside from Brienne and Arona, it doesn't really feel like that in text and some of the characters don't behave like mc is dominant no matter the personality. And if you go Sub, it feels a bit a echo-chamber for the content, And if you try to sub to Arona, Brienne is not going to get good scenes (though her sister dom scenes are pretty great) and Cait plus Ryn aren't really getting affected in the dialogue and/or scenes outside of the inn.

And Azyrran feels pretty left out in terms of content for both sub and dom. Not going into much detail for the other characters as they don't really stand out in either content.
 

arls120

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Although I have not played it yet, I can tell you that I have rarely been excited about an update.

Now there's a totally valid reason to go to the kitsune.......... I don't give a damn if he has a femininity restriction, although I would have liked a slightly more masculine face.


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Fiz1247

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Although I have not played it yet, I can tell you that I have rarely been excited about an update.

Now there's a totally valid reason to go to the kitsune.......... I don't give a damn if he has a femininity restriction, although I would have liked a slightly more masculine face.


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Not to rob you guy lovers from anything but I am already imagining a genderbent FemTetsuya.
 
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