- Nov 28, 2016
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We talked about this kind of thing awhile back.You know, something has been on my mind and I have to ask y'all about it.
Do you think porn games themselves would even work if that wasn't the case?
The reason behind it is that usually, some of the best works are written because the writer/s are passionate about something. Variety might be the spice of life, but realistically speaking, if CoC2 devs wrote about things they didn't care about - I feel like the quality would have dropped off much harder. By that point - they would just be fulfilling the diversity quota. They would create, write and add character they don't fully care about because they exist just to add one hyper-specific fetish that a lot of people like and not because anyone on the dev team has anything to say or do with that character.
A lot of best porn games are hyper-specific. They target 1 specific fetish and make a game where it's the main idea. They might add a few complimentary fetishes and integrate them well enough, but "The Core Fetish" is still there. Fenoxo's games, meanwhile, sort of feel like... "We are X setting with EVERY fetish"? It's kinda why I never really bashed them for not giving attention to X or Y content, cause realistically speaking, just how much effort can they put into it when it's just a side thing?
I feel like for a game like CoC2 to actually be great with this concept it needs either
1) A rich cast of writers who have wide fetish range and can fill the gaps to allow every fetish to feel really solid
2) A single writer who is a massive pervert and can literally understand and immerse themselves into 90% of fetishes and nail every scene because they aren't biased - rather, they like everything.
Then again, people are very fond on CoC1 which, I've heard, did exactly that and I, admittedly, didn't play. So I am curious how that is handled there and if that problem was there and it wasn't, how it was solved.
I'm of the opinion that everyone should write exclusively the things they're into, that's how you get the best stuff. Getting a wide enough range of people into different stuff would then give the game more variety, as opposed to having people write stuff they barely care about.
But, as I mentioned, this game recruits exclusively from its own audience. The only people who want to write for these games are people who are already fans of these games - thus, the things they are into are probably going to be very similiar to what we already have.