I'll be honest, I'm kind of having trouble visualising what you're getting at. You're vision-impaired, but not so much so that you can't read the game text? Maybe you're being metaphorical. The tile descriptors themselves aren't locational prompts; they're flavour prompts, designed to help the player visualise the zones they're traversing. While I personally don't need them to realise that the forest I'm in is, predictably, foresty, I do understand why they're included for less imaginative folk, or those just wanting to immerse themselves more within the environment. Like, personally though, I just feel like they're out of place from a pacing perspective. The game wants you to go here, go there, talk to this person, collect this, go back, etc. There's also the RNG nature of the combat encounters, wherein you have to generally complete x random encounter y amount of times to progress a story ark, requiring you to constantly jump in and out of combat a million times over the course of a few minutes. With all the minutiae required, it kind of disincentivises you to to "take things in" without ruining the flow of the rest of the game imo. No accounting for my own shit taste tho
text wall/10