So i've noticed.
Even the rewards are always vastly superior when you go "nice-guy" route, Zo could not have been a more prominent example of this favoritism. I've seen this pattern in many other games, too.
It seems to me that very few people can creatively do villains and truly evil paths, they just have neither balls nor inclination for it.
So, most of the time it's: "Nice guy," or "pretend you're a baddie for a sec, and then be a nice guy anyway."
And consequently have all the best and shiniest loot and coolest powers. Yaa
aaaaay.
Heck, few seem to have what it takes to do even
neutral paths right.
Take the choice between who to swear fealty to in this game as example, why even bother giving the player the ability to decline swearing fealty if declining leads them literally NOWHERE.
At least i wouldn't feel so bad about swearing fealty to one weakling or the other weakling if i was literally forced into that choice.
And seriously? You can swear fealty to BOTH powers?! How the fk does that even work bro?
Sigh~
Starting to think that the last boss of this game ain't Kas, but the good ol' undefeated-champ: Mr.Boredom.
Sure feels like it lately.