- Nov 2, 2017
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ayyy, we didn't have to wait another 2 weeks for an update, too bad it has no actual content
MC got the Lumia gear without any trap. They're going to be getting a genie earring soon from B. Wsan is apparently going to give MC something with the centaur lady in the cow city down the line too. Like riding her in combat, maybe only in the arena or even outside of it. Last big thing was the Wayfort itself, though.Anyone remembers the last time our character got ANYTHING handed to them?
I wanna say we haven't gotten any permanent boost since the fcking demo where our soul gets dunked on raw magic and "we learn fast" as a result...then again...does extraHP count after we do Ice Palace?
Im not going to say vanilla Skyrim is a bad game, buit its a boring unintrusive game. Alot of the features, functions are bare bones. Obviously been designed for casuals in mind. Each elder scroll gets less and less innovation. Modding is what gave the game polish and quality, that has kept it going and relevant for a decade. While Bethseada milked the modding community for its succuess. One of the longest serving mod is the unoffical patch, as Bethseda couldnt even patch their own game.? Games can be good and still have mods. Look at Skyrim
Damn if people could mod and add their own stuff that would be amazing
I seem to recall something about them disabling modding on purpose ? But its kinda vague. Im pretty sure it was something like they dont want people to mod the game.
Hopefully someone is able to crack and make a drastic overhaul mod for this game to make it much better than the original.
Little bit of an echo chamber problem. People heard it was hard to mod, so when people ask about modding, they give the only answer they know, that it's hard to mod. Cycle continues ad nasium.There have been several mods for the game. As far as I know, the idea that the devs somehow made the game not moddable is nonsense that just keeps getting repeated for some reason.
I'd argue that even if the game is moddable to an extent the devs are obviously hostile to the idea of it, or at least Tobs and Bubs are. It's just a solid NO from Tobs and Bubs cannot comprehend the idea of the game needing mods at all, his words not mine as you can see above.There have been several mods for the game. As far as I know, the idea that the devs somehow made the game not moddable is nonsense that just keeps getting repeated for some reason.
They are free to be completely hostile to the idea of mods and everyone else is equally free to disregard their shit opinion.I'd argue that even if the game is moddable to an extent the devs are obviously hostile to the idea of it, or at least Tobs and Bubs are. It's just a solid NO from Tobs and Bubs cannot comprehend the idea of the game needing mods at all, his words not mine as you can see above.
Oh I know. When I saw that mod where the champ can fuck Kinu while Nakano is crying in the corner I knew people will try to mod the game regardless of what the devs think. I guess all I'm saying is that the argument went from "Devs hate mods" to "This game is unmoddable".They are free to be completely hostile to the idea of mods and everyone else is equally free to disregard their shit opinion.
/shrug I am ignorant to the status and/or ability to mod the game. I was merely going off of what someone was saying. Hope that helps your understandingSeriously somebody please tell me why people always say CoC2 and TiTs aren't moddabe I don't understand why.
Sweet. Hope this plays out in her latter sex scenes even more.In preparation for RynQuest dropping soon, Etheryn’s sex scenes have been recoded with updated mechanics. Her scenes are no longer locked out if your dick is too big. Her Chastity perk and her passive Blueballing has been touched up a bit, and she can gain a perk called Buttslut if you sodomize her often enough (you need to accumulate 10 Buttslut points, which various scenes provide; she loses 1 every 3 days unless she has the perk). It changes some of her sex scene text but is otherwise harmless.
Its because all none game engine data are 'baked' into engine code, and its impossible to add anything without some (solid actually) knowledge of programming. The other way to say it is 'it possible to change/add anything in/to it, but doing so require deep diving into commented, bundled, dynamically typed JS code, which is hard even for a more or less professional programmers'. Intrusion in internal program structure to force something work =/= modding.View attachment 2460505
Seriously somebody please tell me why people always say CoC2 and TiTs aren't moddabe I don't understand why.
This, Making a mod for this heap of crap means not only having know-gow about JS, but also building it from scratch.*snip*
Its because all none game engine data are 'baked' into engine code, and its impossible to add anything without some (solid actually) knowledge of programming. The other way to say it is 'it possible to change/add anything in/to it, but doing so require deep diving into commented, bundled, dynamically typed JS code, which is hard even for a more or less professional programmers'. Intrusion in internal program structure to force something work =/= modding.
Well said. I wanted to look into this modding stuff as sort of a personal challenge, to see if it's even possible. I don't care about the game's content or lack thereof, but it could be an interesting experiment where infrastructure is created that allows people to modify aspects of the game without having too much technical knowledge. However, taking just a couple of looks at the spaghetti that is the "game" would stop anyone, including me, in their tracks. And there's still the possible legal ramifications which I have no interest in dealing with.This, Making a mod for this heap of crap means not only having know-gow about JS, but also building it from scratch.
That's why the mods are just a trickle and not a big overhaul lile the flash ones (assets baked, not coded).
That should not be a problem and I think it's fear mongering if anytime devs did it or not. If it was the case we would have a crackdown on the 4chan hgg mod aswell assuming you don't plan to monetize it and even then I think you can get around it. You can have your mod on sites independent from Savco.And there's still the possible legal ramifications which I have no interest in dealing with.
/cocg/ was disbanded because Savin constantly brigaded the general with his shit and every Anon despises Savin, so figure why the general died (also add the the general went into halfchan /vg/ instead going to /h/).CoC2 modding won't happen unless someone release a modding tool, and it's quite unlikely it will ever happen. The modding server's been dead for at least a year, on top of cocg having vanished.
That and the game isn't really worth it. Can be easier make another game, better coded and then cut and sew what is salvageable from CoC2.That should not be a problem and I think it's fear mongering if anytime devs did it or not.
The thing is the few people who had the skills to mod the game met on coc: no one has taken the mantle for a while, and I doubt someone ever will. I spent more hours that I would like to admit on modding Bethesda games, developpers who code modding software are a godsend. Todd is lucky that modders spend time fixing their games./cocg/ was disbanded because Savin constantly brigaded the general with his shit and every Anon despises Savin, so figure why the general died (also add the the general went into halfchan /vg/ instead going to /h/).
About the modding:
As I said before, to mod this crapheap of a game, you need to create a framework and reverse engineer the spaghetti code of a game that is being made by the devs. Then recompile and make modules that can bake any changes instead of hardcode into the framework. (basically you need to create a game engine from scratch)
Unironically, you can create a CoC mod using the game using the creation engine, lol. I had an idea of porting the CoC from text into Unity, but was too much hassle (making assets, flowcharting the code, fixing issues and inconsistencies, changing and developing mechanics, etc). With CoC2 is far easier due the game has been stuck in the same point for +4 years. So the retconn and fixing is lesser than CoC.The thing is the few people who had the skills to mod the game met on coc: no one has taken the mantle for a while, and I doubt someone ever will. I spent more hours that I would like to admit on modding Bethesda games, developpers who code modding software are a godsend. Todd is lucky that modders spend time fixing their games.