Savin has DnD sessions that he and his friends played on his YT channel, and its kinda disheartening how boring the lore for this game is. You have the Seven, gods who are secretly the most powerful members of an extra-dimensional race that almost destroyed the world and were expelled from it, who then took up the mantle of gods that did exist but were gone by that time (or so they say), and there is nothing really substantial done with it.
In DnD, there were three individuals who held the mantle of the god of Death: Jurgal, Myrkul, and Kelemvor.
Under Jurgal (neutral), death happened but it wasn't an unnecessarily intimidating or horrifying thing.
Under Myrkul (evil), death became scary, it became a terror that seemingly hunted people down to kill them.
Under Kelemvor (good), death became a comfort that would bring the good and righteous to paradise and the evil to judgement.
Out of these three, Kelemvor had the most harmful impact; good-aligned adventurers became glorified suicide bombers that were going to paradise because they died fighting evil, while evil went underground and became more devoted to the gods they worshipped. It only stopped because Ao, the chief of all the gods, told him to knock it off because the other good-aligned gods were complaining about.
There is no exploration of how entities, who gained emotions just before they took up the positions of literal gods, would fare. Would they focus too much on one aspect of their new portfolio to the detriment of others? Would they be ignorant of or actively ignore whatever nuances and intricacies their new positions had? Would they be involved with every aspect personally or would they essentially fuck off unless it was necessary?