- Nov 28, 2016
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Most video games games with created characters don't really have deep, choice based character interactions tbh, because created characters are boring conversationalists.IDK, it's weird, 'cause I feel like I'm pulling a "no true Scotsman" by saying that "those aren't real RPGs", but I do think the term is a bit misapplied. Regardless, if we just look at the focus of a game like Dark Souls, which is all about the combat, compared to CoC2, which is all about character interactions, I think it's reasonable to want/expect more options tied to role-playing in the latter than the former.
If we're limiting it to games with created characters that also have a large focus on dialogue and characters...then at that point we're solely talking about a limited amount of CRPGs. Baldur's Gate, Dragon Age, KOTOR, etc. Those games have always been a very, very niche product that happen in low numbers...at least partially because developing them is a huge hassle for limited return.
Basically, choices take more a lot more work and don't make more money, and I don't know that its really fair to expect something from a team of like...9 people? that AAA devs struggle with to this day.