- Apr 28, 2017
- 652
- 4,692
Seeing yall talk about the gameplay in such depth almost makes me want to pay attention to it. I'm a fairly big RPG guy, like i've recentely spent 30 minutes farming literal shit (amongst others) in Elden Ring so that i could craft items i'll never use because i might need them later, yet for some reason in this game my go-to tactic has always been to have my raging barbarian shove vulnerary in musclegirls' mouths and just strongly encourage them.
In all seriousness though (not that any of the above isn't true), i guess i wish the battlelog was a bit cleaner - and perhaps turns too - so that it wasn't such a headache to work out who did what. Hits, misses and all that should be data easily attainable at a glance imo, so maybe splitting the numbers from the narration would have made the whole thing more accessible.
Like, to make it brief, maybe in the last year there's been an overabundance of cows, or maybe they're simply where every race would be at if there hadn't been a collective pulling of feet for years on end, and/or if each city had been assigned to one writer and actually been treated like a project.
In all seriousness though (not that any of the above isn't true), i guess i wish the battlelog was a bit cleaner - and perhaps turns too - so that it wasn't such a headache to work out who did what. Hits, misses and all that should be data easily attainable at a glance imo, so maybe splitting the numbers from the narration would have made the whole thing more accessible.
I just think that's a bit of a funny argument, 'cause if my numbers are right then 19 (of which 14 written by Wsan, and not counting Brienne/Brint) of the 37 minotaurs presently in the game are in Khor'minos - hence, they came out in the last year. Compare and constrast with boreal elves who have 23 to their name of which 5 in their capital (mind you, not counting Ryn but counting her sister and her grandma's ghost), and it seems to me that the problem doesn't lie with Khor'minos itself but rather with everything that came before, and the lack of organization therein.Also, yeah, I didn't actually realize just HOW bloated the game is with Horse People. Like, not only they are the most represented race in the game, but they also get their big ass city that is vital to the main plot. I doubt it was intentional and the developers aren't aware of how lil bit silly that is when you think about it, but still. Probably just a temporary phase.
Like, to make it brief, maybe in the last year there's been an overabundance of cows, or maybe they're simply where every race would be at if there hadn't been a collective pulling of feet for years on end, and/or if each city had been assigned to one writer and actually been treated like a project.
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