It never gets boring to read, that's the best part~~~Wtf I was gone for at most a month and now theres around 50+ pages of posts
That may be true but I am not going to have my hours sucked away from seething, drama, despair horniness, and shitposts.It never gets boring to read, that's the best part~~~
You're just describing this whole game now.That may be true but I am not going to have my hours sucked away from seething, drama, despair horniness, and shitposts.
I mean I don't see why it would be a huge barrier for most people if the character is likable enough, which Brienne is. We're playing a porn game that puts horse cocks on 7 foot tall women, a girl falling in love with you really fast is one of the least weird things in the game.Oh that's not what I was saying, just that it doesn't seem to be a barrier to people liking her.
What does that even mean? What makes a character more or less suited for a VN? She's a cute girl you go on dates with and get closer to her over time, why hold such intense dislike for her/her content? Have no idea what your logic is here. I also don't see how it's shoehorning by the author if the devs allowed it.Let me say this: I hated Fisianna. The author basically seemed to be shoehornong a character that was a better fit for an actual VN into a game she wasn't suited for, and I feel like it suffered for it. I'm not sure that I'd like to see more of that kind of content at all.
Just off the top of my head, Treasure of Nadia, Summertime Saga, Being a Dik, have more patrons than CoC 2. All 3 of those games have smaller casts with more focus on each individual character than Fenoxo games and it's worked out VERY well for them, so that approach obviously isn't a restriction when it comes to making money. As it stands, TiTS and CoC2 have a good deal of overlap on a lot of characters, why not just reduce the overlap and give more content to those existing characters? Orlaith and Mara are similar enough that you don't need both of them for example. Same thing with Hashat and the new futa horse-girl.Most of those other games aren't as successful as this one either, though. At the end of the day, all the stuff we're talking about has to be balanced with what makes money, and for better or for worse, the current formula has made this game one of the most successful porn games ever.
That's not to say it couldn't or shouldn't improve, but deviating specifically to emulate far less successful games isn't a move anyone would make.
Fisianna isn't shoehorning, fox companion, fox child, and fox den is shoehorning. Fisianna doesn't have any special rules and doesn't do anything new or in a different format, if anything the made their character very easy to like, it's like the Brienne thing that y'all talked about but kept going on with being overly endearing with her being pretty much fan bait.Let me say this: I hated Fisianna. The author basically seemed to be shoehornong a character that was a better fit for an actual VN into a game she wasn't suited for, and I feel like it suffered for it. I'm not sure that I'd like to see more of that kind of content at all.
I doubt it there's only pretty much be sub content for him with one for top'ing Brint with you dick and i can even think of fem dom, power bottom, and etc. besides the transform scenes.I hope that it is sweet.; and I hope that I get to top our mino husband.
Well, yeah, that's what I'm saying. It's not a huge barrier, nobody seems to really care, so it's not a huge deal.I mean I don't see why it would be a huge barrier for most people if the character is likable enough, which Brienne is. We're playing a porn game that puts horse cocks on 7 foot tall women, a girl falling in love with you really fast is one of the least weird things in the game.
VNs are usually games where you spend a large amount of time pursuing a single person. VNs usually have long, wandering routes devoted to said person, with the reward towards/near the end being sex.What does that even mean? What makes a character more or less suited for a VN? She's a cute girl you go on dates with and get closer to her over time, why hold such intense dislike for her/her content? Have no idea what your logic is here. I also don't see how it's shoehorning by the author if the devs allowed it.
I didn't say it was the most successful game ever, just one of them. Of course there are myriad approaches to success, but when you hit one of them, you don't do a hard course correct to a different one and hope your audience follows.Just off the top of my head, Treasure of Nadia, Summertime Saga, Being a Dik, have more patrons than CoC 2. All 3 of those games have smaller casts with more focus on each individual character than Fenoxo games and it's worked out VERY well for them, so that approach obviously isn't a restriction when it comes to making money.
Eh, I don't really agree that they are similar enough to not justify their existence.As it stands, TiTS and CoC2 have a good deal of overlap on a lot of characters, why not just reduce the overlap and give more content to those existing characters? Orlaith and Mara are similar enough that you don't need both of them for example. Same thing with Hashat and the new futa horse-girl.
The thing is, this is pretty much already what they're doing...theoretically. That what companions are for. How well they're doing it is up in the air, but Ryn, Cait and soon, Berwyn have a pretty significant amount of focus developing their characters. The fact that all the companions aren't getting the same amount of focus is...unfortunate.Regardless, I don't think many people are going to unsubscribe on their patreon for them trying to focus on existing characters of which could be one of their favorite ones. They could just say, "Hey we're going to try to do things this way and if you guys don't like it, we could continue like we have been before". Worst case, the most popular characters get more depth and just a few less new characters get added.
i think Savin knows how much we dislike Cait but he just doesn't give a fuckUnfortunately less companions will also mean less choice in who you can pick. Having a spread meant I could take Brienne, Azzy, Atigua, or even Arona. Cut out even half of them and you're even more stuck with a Cait or worse a Quint. I do wonder if they learned anything from people not liking having Cait constantly shoved in their face, I'm betting not.
Probably the one thing I agree with you on. Though I disliked her for several other reasons. She was pretty tropey yet also had a lot of "this is my special OC" characteristics: cute shy nerdy girl who you want to protect, but wait she's also super rich and super smart, and she shows her sassy little backbone once you get to know her. Not bad on its own but not my type.Let me say this: I hated Fisianna.
*Looks back at Wsan finding out about the Hobgoblin shit*Now we can actually do things semi-professionally"
That's if you're looking at regular VNs. Hell, some VNs(Nukige) are made more for beating your meat than anything else and have sex throughout the whole thing. Also the tone of these games are absolutely fucked so that's just a moot point to me.VNs are usually games where you spend a large amount of time pursuing a single person. VNs usually have long, wandering routes devoted to said person, with the reward towards/near the end being sex.
The character just seemed really out of place in the world of TiTs, in style and tone. And overall, I just hated her writing, I though it was really bad and overly saccharine.
Paige was a much better example of a character that you took some time to romance and was still a fairly sweet experience.
Not asking for relationship development with them. Just saying that if you're going to have 2 extremely similar characters, just combine the content into one character to avoid bloat and challenge the devs to do more creative things with each character. Making Hashat and her clone is basically the equivalent of putting 1 bonus stage in a game like mario, changing the placement of a few enemies, and then calling it 2 stages. It's largely unnecessary and just sucks up dev time.Orlaith and Hashat aren't really the kind of characters that really need more to them in terms of relationship development, they just exist to scratch an itch (also, both of them have more content planned iirc). Having a character that's a slight twist on another concept is probably just more exciting and not too much more work for the audience when there's no real emotional weight behind the character.
Unless you want me to be excited for something that won't happen for another half decade, this means absolutely nothing to me, sorry. 8 characters isn't even THAT much to flesh out anyway if they properly focused on them and actually had multiple people writing one companion without completely fucking it up. JRPGs manage to do that in way less time, which wraps back to my complaints of having too many characters in this game.And, for what's it's worth, I know Sav plans to go further in the direction of "less companions, more depth", in their next game. pretty sure I can even find the quote if I look for a sec.
Yeah, same. For me it was also that the dates just went on too long, both in terms of just how many it took and how many words they employed, and i feel like that was only amplified by TiTS' whole race-against-time main plot. Like, at least CoC2 has more of a Dragon Age-esque sense of urgency, certainly there but it's more of a slow snowball so going around and doing whatever doesn't feel super at odds with main objective. Wasting fifty days to go on fifty dates with this girl, also in a planet that's got nothing to do with anything, while the rival's out there (jerking off or some shit) just took me out even more than i already was. Less than the dragon that you can sit with for a year straight while her egg hatches, but still took me out.Probably the one thing I agree with you on. Though I disliked her for several other reasons. She was pretty tropey yet also had a lot of "this is my special OC" characteristics: cute shy nerdy girl who you want to protect, but wait she's also super rich and super smart, and she shows her sassy little backbone once you get to know her. Not bad on its own but not my type.
The worst part for me though was the dates. If I'm remembering right, literally every date you run into one of her friends and they stay with you for the duration (even stepping in to help Fisiana get out of bad situations, while our character is ineffective at it). It's one thing if getting to know her friends was optional. But it just felt (on a lighter, lighter scale) like Shizuya's intro content, where the player is forced to interact with a bunch of randoms that feel like they're based on the author's friend group or other OCs.
I don't begrudge anyone who likes her. I liked that her content was more involved than the usual "meet and bang" but didn't like how it was executed.
Meanwhile I loved her. My only problem with her is, as she is supposed to be the super smart AI robotic expert we should have been able to ask her upgrade Siegwulfe. But no we need to ask Dr. Badger for it. And there is no option to ask Fisi to even look at her after Badger got her fingers on it. I mean I would really want Siegwulfe to be an sentinent AI but does it really need to be a bimbo-domme that treat me as her pet? I would even begrudgingly accept her as a bimbo-domme if she would not require petplay though it is still strange for me as the Siegwulfe should be more of loyal protector.Probably the one thing I agree with you on. Though I disliked her for several other reasons. She was pretty tropey yet also had a lot of "this is my special OC" characteristics: cute shy nerdy girl who you want to protect, but wait she's also super rich and super smart, and she shows her sassy little backbone once you get to know her. Not bad on its own but not my type.
The worst part for me though was the dates. If I'm remembering right, literally every date you run into one of her friends and they stay with you for the duration (even stepping in to help Fisiana get out of bad situations, while our character is ineffective at it). It's one thing if getting to know her friends was optional. But it just felt (on a lighter, lighter scale) like Shizuya's intro content, where the player is forced to interact with a bunch of randoms that feel like they're based on the author's friend group or other OCs.
I don't begrudge anyone who likes her. I liked that her content was more involved than the usual "meet and bang" but didn't like how it was executed.
First, I can not believe that someone else besides me remembers that scene where we ride Brint into the ground before he turns into Brienne. My favorite scene of his, despite how short it ends up being. Dominating such a big guy that game paints as a dom/stud, without the need to fight him first, is such great feeling.I doubt it there's only pretty much be sub content for him with one for top'ing Brint with you dick and i can even think of fem dom, power bottom, and etc. besides the transform scenes.
It would be nice, i'd like more content for Fem pc.
Fem pc can't do much with cat harem and hoping Jstar does Fem dom, power bottom and/or something for the wolf group
only that that progresses only when you want itrace-against-time main plot
Which only makes it worse. I like timed quests as much as the next guy and i can't think of all that many games that do them well (Kingmaker comes to mind) so false sense of urgency doesn't usually bother me, but when it's paired with a high stakes plot that doesn't punish you in any way for fucking around then i just find it an immersion killer. Not to say that's my main issue with tits ( ) but it's one of the things that added up.only that that progresses only when you want it
Most of the times punishment is "high stakes plot that doesn't punish you in any way for fucking around