- Oct 23, 2019
- 1,634
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Right, I can agree more with this. Most of the dynamics are very re-treaded paths, yes.I'm not specifically after vanilla content, I think most of the game is pretty vanilla scene-wise. I just want the devs to stop doing the same shit over and over again, and I really hate the constant sub/dom tones the game shoves down your throat. It's fine if SOME characters are based around that, but it feels like almost every characters defining trait is whether they're a dom or a sub. I'm just tired of it. It feels lazy and flimsy, like they couldn't actually be bothered to flesh these characters out so they just stick a label on 'em and chuck them into the game.
Just compare it to CoC1 for example. You actually make connections with people in that game and most characters are not explicitly a dom or a sub. Sure they might have inclinations, but they don't feel constrained into a narrow archetype like the characters do in this game. Again, even if they were constrained into that narrow archetype, I wouldn't mind it as long as it wasn't done in such a generic and copy-pasted feeling way. Hell, Marble is based almost entirely around feeding you her milk but it works because it's done in an interesting way with several outcomes.
Like I said, I'm not specifically after vanilla content. My favorite scene is licking the sweat off of Brienne's body and I wish it was actually dirtier in more ways than one. I moreso just want the characters interacting like actual people rather than, "Haha yeah Arona only cares about sex, beer, and fucking." Or, "Omg Cait is like the perfect most special-ist girl in the whole wide world, she's so kind and caring and slutty! You go girl for owning your whoriness! Girls get it done!". Not forcing a character into being a sub/dom from the outset would really help with that imo, I just worded it poorly.
But CoC 1 is not as varied as you remember, or at least it wasn't to me when I last replayed it.