I have a faint suspicion this game will never beat the allegations that the player character for this project is a glorified audience member.
To be fair, the game did have a period of like two years where every other submission was either voyeur ""threesomes"" or awkward third wheeling
Which to be fair, and in hindsight, should have seen that coming
A period of "fuck it, fuck CoC1, and fuck Corruption, we ball."
At the literal comparative volume where 90% of sex was either meaningless or only meaningful if it involved two NPC's already in love you'd have gotten nearly the same experience by just going to 1d6chan and reading DnD fan fiction.
Nah bruv, dude is a bad writer, his characters have no goals or motivations, they don't grow otside "fuck me hard". Their personalities change depending on the mood he wants to set instead of having the characters' being themselves, just look at Kas for a prime example.
I took a bit to ponder this. I think that's a reasonable weakness to state.
Of the many games I've played, the characters in this game are indeed a bit bland. The only time any kind of "character" is evolved it's usually just nonsensical fluff. And all "NPC agency" means is that they fuck other NPCs.
Actually why is it that the only time Ivris got content besides the aforementioned cuck dream it's just to put her in a relationship with Ogrish? Really "fleshing" out the character with that one, Savin.
Any kind of dilemma ends up being resolved in a quest which 9/10 has noticeably no real effect on the growth of the character. "Thanks for doing X, here's some sex scenes." I can see your point and agree. But that's more of an issue with content. I'm speaking from the technical side.
Here, calling Savin a shit writer is ridiculous. Especially doing so on this website where you can reach out into any direction and pluck succulent kusoge straight from el arbol de mierda. The scenes are adequately written, the flow is decent, and there's a decent amount of variety. There's lore in the talks, a character gets a history, and they eventually continue being built upon. Characters are both reactive and proactive in conversations and he's one of the few writers who includes a limited amount of companion reactivity (though obviously everybody is currently behind Gardeford).
At the end of the day, I used to be a
big fan of this project too. I'm sure had the substance and content not turned out how it did I still would be. Probably. The point being that the literary skill of the authors isn't the main reason people are down on the game.